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Update OGL Gargoyle
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<blockquote data-quote="Garnfellow" data-source="post: 4772040" data-attributes="member: 1223"><p>Gargoyles were magical beasts (earth) in 3.0, and changed to monstrous humanoids (earth) in 3.5. I really never understood the change -- all it does is lower the HD from d10 to d8 and swaps the good Reflex save for a good Will save, and I don't think either change better models a gargoyle. I believe Scott kept the marlgoyles as magical beast in his 3.5 update of <em>Tome of Horrors</em>, and I can get behind that.</p><p></p><p>Another change: Str increased from 11 to 15</p><p></p><p>The damage reduction would need to be changed to probably 15/magic and 10/magic to stay in line with the 3.5 DR changes.</p><p></p><p>I would be inclined to rewrite the monster by forgetting the whole lesser/greater distinction, use the lesser as a base and let in advance by HD into large size. Something like this:</p><p></p><p><strong>Vesagos Gargoyle<span style="color: Black"> __________ </span>CR 5</strong></p><p>N Medium magical beast</p><p><strong>Init</strong> +2; <strong>Senses </strong>darkvision 60 ft.; Listen +6, Spot +6</p><p>_________________________________________________</p><p><u>DEFENSE</u>___________________________________________</p><p></p><p><strong>AC </strong>18, touch 12, flat-footed 16 (+2 Dex, +6 natural)</p><p><strong>hp </strong>52 (6d10+6 HD)</p><p><strong>Fort </strong>+9, <strong>Ref </strong>+7, <strong>Will </strong>+2</p><p><strong>DR </strong>10/magic; <strong>Immune </strong>fire</p><p>__________________________________________________</p><p><u>OFFENSE</u>__________________________________________</p><p></p><p><strong>Spd </strong>40 ft., fly 80 ft. (average)</p><p><strong>Melee </strong>2 claws +9 (1d4+2) and</p><p> bite +7 (1d6+1)</p><p><strong>Space </strong>5 ft.; <strong>Reach </strong>5 ft.</p><p><strong>Special Attacks</strong> breath weapon</p><p>__________________________________________________</p><p><u>STATISTICS</u>_______________________________________</p><p><strong>Str </strong>14, <strong>Dex </strong>14, <strong>Con </strong>18, <strong>Int </strong>10, <strong>Wis </strong>11, <strong>Cha </strong>7</p><p><strong>Base Atk</strong> +6; <strong>Grp </strong>+8</p><p><strong>Feats</strong> Multiattack, Weapon Focus (claw, bite)</p><p><strong>Skills</strong> Hide +8, Listen +6, Spot +6</p><p><strong>Advancement</strong> 7-8 HD (Medium), 9-12 HD (Large), 13-18 HD (Huge)</p><p>__________________________________________________</p><p><u>SPECIAL ABILITIES</u>__________________________________</p><p></p><p><strong>Breath Weapon (Su)</strong> 60-foot cone, damage 1d10 fire, Reflex half DC 17. The save DC is Constitution-based.</p></blockquote><p></p>
[QUOTE="Garnfellow, post: 4772040, member: 1223"] Gargoyles were magical beasts (earth) in 3.0, and changed to monstrous humanoids (earth) in 3.5. I really never understood the change -- all it does is lower the HD from d10 to d8 and swaps the good Reflex save for a good Will save, and I don't think either change better models a gargoyle. I believe Scott kept the marlgoyles as magical beast in his 3.5 update of [I]Tome of Horrors[/I], and I can get behind that. Another change: Str increased from 11 to 15 The damage reduction would need to be changed to probably 15/magic and 10/magic to stay in line with the 3.5 DR changes. I would be inclined to rewrite the monster by forgetting the whole lesser/greater distinction, use the lesser as a base and let in advance by HD into large size. Something like this: [B]Vesagos Gargoyle[COLOR="Black"] __________ [/COLOR]CR 5[/B] N Medium magical beast [B]Init[/B] +2; [B]Senses [/B]darkvision 60 ft.; Listen +6, Spot +6 _________________________________________________ [U]DEFENSE[/U]___________________________________________ [B]AC [/B]18, touch 12, flat-footed 16 (+2 Dex, +6 natural) [B]hp [/B]52 (6d10+6 HD) [B]Fort [/B]+9, [B]Ref [/B]+7, [B]Will [/B]+2 [B]DR [/B]10/magic; [B]Immune [/B]fire __________________________________________________ [U]OFFENSE[/U]__________________________________________ [B]Spd [/B]40 ft., fly 80 ft. (average) [B]Melee [/B]2 claws +9 (1d4+2) and bite +7 (1d6+1) [B]Space [/B]5 ft.; [B]Reach [/B]5 ft. [B]Special Attacks[/B] breath weapon __________________________________________________ [U]STATISTICS[/U]_______________________________________ [B]Str [/B]14, [B]Dex [/B]14, [B]Con [/B]18, [B]Int [/B]10, [B]Wis [/B]11, [B]Cha [/B]7 [B]Base Atk[/B] +6; [B]Grp [/B]+8 [B]Feats[/B] Multiattack, Weapon Focus (claw, bite) [B]Skills[/B] Hide +8, Listen +6, Spot +6 [B]Advancement[/B] 7-8 HD (Medium), 9-12 HD (Large), 13-18 HD (Huge) __________________________________________________ [U]SPECIAL ABILITIES[/U]__________________________________ [B]Breath Weapon (Su)[/B] 60-foot cone, damage 1d10 fire, Reflex half DC 17. The save DC is Constitution-based. [/QUOTE]
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