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Update: Sorcerer/MotAO/ES (Air) for RttToEE.
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<blockquote data-quote="Elder-Basilisk" data-source="post: 453011" data-attributes="member: 3146"><p>This is what I would do: Human Sorceror/Mage of the Arcane Order (What level are you starting at anyway?). If you decide you want to play an Elemental Savant, pick up the class at level 11 (after Sor 6/MotAO 4). Also, consider picking up Sacred Exorcist for levels 11-20 instead. (A prestige domain never hurt any sorceror).</p><p></p><p>You'll notice a focus on combat spells here: as a Mage of the Arcane Order, you can fetch any general purpose spells you need from the spell pool.</p><p></p><p>Str 13, Dex 15, Con 16 (18), Int 14, Wis 13, Cha 18</p><p>Toad Familiar.</p><p></p><p>Sor 1: Arcane Preparation, Extend Spell <em>Shield, Magic Missile</em></p><p>Sor 2:</p><p>Sor 3: Sculpt Spell,<em> Burning Hands</em></p><p>Sor 4: <em>Cat's Grace</em></p><p>Sor 5: <em>Glitterdust, Spider Climb</em></p><p>Sor 6: Cooperative Spell, <em>haste</em></p><p>Sor 6/MotAO 1: If you want to go Elemental Savant, this is when you make your choice<em>Icy Burst (for a variety of energy types), See Invisibility, Lesser cold Orb </em></p><p>Sor 6/MotAO 2: Empower Spell or Energy Substitution <em>Improved Invisibility, Polymorph Self, or Polymorph Other</em></p><p>Sor 6/MotAO 3: Persistent Spell, or whichever of Empower Spell or Energy Substitution you didn't choose last level <em> Summon Monster II, one of the 4th level spells you didn't pick last level, or Melf's Acid Arrow and Summon Monster IV</em> </p><p></p><p>At this point, you're qualified to take Elemental Savant (Water) levels. If you'd rather take Fire, substitute Fireball and Lesser Fire Orb for Icy Burst and Lesser Cold Orb. If you'd rather have earth, you'll need to take Acid Arrow instead of Glitterdust or See Invisibility, Summon Monster II instead of Summon Monster IV, and Acid Orb as one of your 4th level spells.</p><p></p><p>If you'd rather be able to toss a variety of elemental types around at will, I'd recommend following my progression there, skipping the Monster Summoning spell at 9th level and taking Elemental Substitution (Sonic). That way you'll have fire (Sculpted Burning Hands, Cold (Lesser Cold Orb, Ray of Frost (not that it really counts) and Icy Burst), Acid (Acid Arrow), and Sonic (Sonic versions of any of the above) available at a moment's notice.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 453011, member: 3146"] This is what I would do: Human Sorceror/Mage of the Arcane Order (What level are you starting at anyway?). If you decide you want to play an Elemental Savant, pick up the class at level 11 (after Sor 6/MotAO 4). Also, consider picking up Sacred Exorcist for levels 11-20 instead. (A prestige domain never hurt any sorceror). You'll notice a focus on combat spells here: as a Mage of the Arcane Order, you can fetch any general purpose spells you need from the spell pool. Str 13, Dex 15, Con 16 (18), Int 14, Wis 13, Cha 18 Toad Familiar. Sor 1: Arcane Preparation, Extend Spell [i]Shield, Magic Missile[/i] Sor 2: Sor 3: Sculpt Spell,[i] Burning Hands[/i] Sor 4: [i]Cat's Grace[/i] Sor 5: [i]Glitterdust, Spider Climb[/i] Sor 6: Cooperative Spell, [i]haste[/i] Sor 6/MotAO 1: If you want to go Elemental Savant, this is when you make your choice[i]Icy Burst (for a variety of energy types), See Invisibility, Lesser cold Orb [/i] Sor 6/MotAO 2: Empower Spell or Energy Substitution [i]Improved Invisibility, Polymorph Self, or Polymorph Other[/i] Sor 6/MotAO 3: Persistent Spell, or whichever of Empower Spell or Energy Substitution you didn't choose last level [i] Summon Monster II, one of the 4th level spells you didn't pick last level, or Melf's Acid Arrow and Summon Monster IV[/i] At this point, you're qualified to take Elemental Savant (Water) levels. If you'd rather take Fire, substitute Fireball and Lesser Fire Orb for Icy Burst and Lesser Cold Orb. If you'd rather have earth, you'll need to take Acid Arrow instead of Glitterdust or See Invisibility, Summon Monster II instead of Summon Monster IV, and Acid Orb as one of your 4th level spells. If you'd rather be able to toss a variety of elemental types around at will, I'd recommend following my progression there, skipping the Monster Summoning spell at 9th level and taking Elemental Substitution (Sonic). That way you'll have fire (Sculpted Burning Hands, Cold (Lesser Cold Orb, Ray of Frost (not that it really counts) and Icy Burst), Acid (Acid Arrow), and Sonic (Sonic versions of any of the above) available at a moment's notice. [/QUOTE]
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Update: Sorcerer/MotAO/ES (Air) for RttToEE.
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