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Update: Sorcerer/MotAO/ES (Air) for RttToEE.
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<blockquote data-quote="bret" data-source="post: 454002" data-attributes="member: 713"><p><strong></strong></p><p><strong>I would swap Dex and Int. You aren't getting any bonus from an odd Int. If you get the Cat's Grace spell, you could get up to an effective Dex of 20 about 25% of the time. </strong></p><p><strong></strong></p><p><strong>You can most likely pull a Cat's Grace from the spellpool.</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>I wouldn't ever take Flare. Ray of Frost is at least useful to allow you to get to higher levels as well as providing one more elemental attack.</strong></p><p><strong></strong></p><p><strong>Quicken Spell is only useful if you use Arcane Preparation, and even then it isn't useful until 9th level. Wait until 9th level to take this feat.</strong></p><p><strong></strong></p><p><strong>I would take Enlarge Spell (for use with your Burning Hands) instead. You still wouldn't use this much until 3rd level, but all the feats you want require 1 metamagic feat.</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>You don't need the additional elemental attack here. I would drop Ice Knife.</strong></p><p><strong></strong></p><p><strong>I would take See Invisible, just because invisibility is so annoying otherwise. If you don't want that, maybe think about Protection from Arrows or Blur.</strong></p><p><strong></strong></p><p><strong>If you want an attack spell with Fort Save, look at Choke [T&B]. It doesn't have a good range, but it is very effective against spellcasters.</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>You are getting really heavy in the attack spells. The only defensive spell I've seen yet is shield.</strong></p><p><strong></strong></p><p><strong>Considering how many attack spells you already have, you may want to reconsider Negative Energy Ray and/or Flaming Sphere.</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>I would take one of the other Orbs and then substitute to Electricity when you want an electrical attack.</strong></p><p><strong></strong></p><p><strong>The other thing is take Summon Monster IV here, so you finally get your summoning spell.</strong></p><p><strong></strong></p><p><strong></strong></p><p></p><p>Don't forgot to take Auran as one of your beginning languages. Tough to talk to an elemental if you can't understand them.</p><p></p><p>Have you thought about what diety you will worship? Obad-Hai has Air as a domain. Talking to one of his priests may provide you an opportunity to make peaceful contact with an elemental. It is also about the only diety that covers all the elements.</p><p></p><p>I think your spell list is pretty heavily laden with attack spells. I know you can draw from the spellpool for many spells, but I wouldn't want to depend on it for everything.</p><p></p><p>Hope my comments are helpful.</p></blockquote><p></p>
[QUOTE="bret, post: 454002, member: 713"] [B] I would swap Dex and Int. You aren't getting any bonus from an odd Int. If you get the Cat's Grace spell, you could get up to an effective Dex of 20 about 25% of the time. You can most likely pull a Cat's Grace from the spellpool. I wouldn't ever take Flare. Ray of Frost is at least useful to allow you to get to higher levels as well as providing one more elemental attack. Quicken Spell is only useful if you use Arcane Preparation, and even then it isn't useful until 9th level. Wait until 9th level to take this feat. I would take Enlarge Spell (for use with your Burning Hands) instead. You still wouldn't use this much until 3rd level, but all the feats you want require 1 metamagic feat. You don't need the additional elemental attack here. I would drop Ice Knife. I would take See Invisible, just because invisibility is so annoying otherwise. If you don't want that, maybe think about Protection from Arrows or Blur. If you want an attack spell with Fort Save, look at Choke [T&B]. It doesn't have a good range, but it is very effective against spellcasters. You are getting really heavy in the attack spells. The only defensive spell I've seen yet is shield. Considering how many attack spells you already have, you may want to reconsider Negative Energy Ray and/or Flaming Sphere. I would take one of the other Orbs and then substitute to Electricity when you want an electrical attack. The other thing is take Summon Monster IV here, so you finally get your summoning spell. [/B] Don't forgot to take Auran as one of your beginning languages. Tough to talk to an elemental if you can't understand them. Have you thought about what diety you will worship? Obad-Hai has Air as a domain. Talking to one of his priests may provide you an opportunity to make peaceful contact with an elemental. It is also about the only diety that covers all the elements. I think your spell list is pretty heavily laden with attack spells. I know you can draw from the spellpool for many spells, but I wouldn't want to depend on it for everything. Hope my comments are helpful. [/QUOTE]
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Update: Sorcerer/MotAO/ES (Air) for RttToEE.
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