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Update: Sorcerer/MotAO/ES (Air) for RttToEE.
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<blockquote data-quote="warhookdm" data-source="post: 477107" data-attributes="member: 4252"><p>That doesn't look too bad. 1 question comes to mind, however. If you are the only arcane caster, WHY do you keep showing the cooperative spell feat? (If its required for Arcane order, ignore this.) Also, I strongly recommend Enlarge Spell, but not until 3rd level. The silent spell I would probably replace with either Improved Initiative (if you get the jump on opponents, you have a greater chance of surviving) or Weapon Focus - Lt. Crossbow.</p><p></p><p> An earlier post suggested taking a Paladin/Sorcerer multiclass.</p><p>While it sounds strange as such, it is a lethally effective combo. I have a Pal7/Sor4/SpSwd4 I am running at present. My caster level is 6, I ignore 15% of my 25% spell failure, and my saves are enough to make most DM's ill. Sir Robert's WEAK save is reflex, and it is in the teens (Cha = 20; +5 to ALL saves; also can Lay on hands for 35 pts per day, and cast CLW and Bless a couple times per day). </p><p></p><p> If you do go this route, Bull's strength is a good spell to have, and your first L3 spell should be displacement (50% miss chance; like blink defensively, but without the 20% chance that YOU blink at the wrong moment and miss <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> .)</p><p></p><p> 1 final comment; Persistant spell feat is among the more useless of the metamagics; with the exception of shield, once you reach 12th level caster, an extend spell puts all your best buffs up for 24 hours, and uses a lower spell slot to do it than persistant does.</p><p></p><p> good luck!</p></blockquote><p></p>
[QUOTE="warhookdm, post: 477107, member: 4252"] That doesn't look too bad. 1 question comes to mind, however. If you are the only arcane caster, WHY do you keep showing the cooperative spell feat? (If its required for Arcane order, ignore this.) Also, I strongly recommend Enlarge Spell, but not until 3rd level. The silent spell I would probably replace with either Improved Initiative (if you get the jump on opponents, you have a greater chance of surviving) or Weapon Focus - Lt. Crossbow. An earlier post suggested taking a Paladin/Sorcerer multiclass. While it sounds strange as such, it is a lethally effective combo. I have a Pal7/Sor4/SpSwd4 I am running at present. My caster level is 6, I ignore 15% of my 25% spell failure, and my saves are enough to make most DM's ill. Sir Robert's WEAK save is reflex, and it is in the teens (Cha = 20; +5 to ALL saves; also can Lay on hands for 35 pts per day, and cast CLW and Bless a couple times per day). If you do go this route, Bull's strength is a good spell to have, and your first L3 spell should be displacement (50% miss chance; like blink defensively, but without the 20% chance that YOU blink at the wrong moment and miss :D .) 1 final comment; Persistant spell feat is among the more useless of the metamagics; with the exception of shield, once you reach 12th level caster, an extend spell puts all your best buffs up for 24 hours, and uses a lower spell slot to do it than persistant does. good luck! [/QUOTE]
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Update: Sorcerer/MotAO/ES (Air) for RttToEE.
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