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Update: Sorcerer/MotAO/ES (Air) for RttToEE.
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<blockquote data-quote="Elder-Basilisk" data-source="post: 482657" data-attributes="member: 3146"><p>Looks good so far.</p><p></p><p></p><p></p><p>I'd skip ray of frost and go for Presdigitation instead. It's one of the most versatile 0-level spells and to be honest, if you ever reach the point that you're pulling out rays of frost, you're better off using your crossbow.</p><p></p><p></p><p></p><p>An OK choice but not of too much long-term utility. (And not much better than a crossbow either). I'd go for Mage Hand or Open/Close.</p><p></p><p></p><p></p><p>I'm not sure what you see in Ice Knife. As far as I can tell, it's an all-around inferior spell. I'd pick up acid arrow instead. It does more damage and has no save.</p><p></p><p></p><p></p><p>Grease isn't that good of a spell by this point. Sure, spell resistance doesn't apply but if a Balor shows up are you really going to Grease his sword? I'd pick up True Strike instead. When Quickened, or when you're hasted, you'll be able to use it to ensure a hit with an enervation, acid arrow, or disintegrate.</p><p></p><p>Slow is a great spell too. It's a perfectly viable option and is better than fireball when facing major villains.</p><p></p><p></p><p></p><p>Minor Globe of Invulnerability is something of an odd choice--if you want defense, there are better spells. It also doesn't scale very well--by the time you hit 10th level, you'll be begging your foes to hit you with level 3 or lower spells. Heck, you'll probably volunteer to fail your saves as long as they don't toss Destruction, Flame Strike, or Disintegrate your way.</p><p></p><p>I'd pick up Polymorph Self or Polymorph Other instead.</p><p></p><p></p><p></p><p>Web is a useful 2nd level spell. Detect Thoughts and See Invisibility are good too though.</p><p></p><p>As others have said, one wall spell should be enough. Decide what you want to use it for--Wall of Force is great for battlefield control but Wall of Stone is much more flexible. I'd stick with one of those two and ditch wall of Ice for Improved Invisibility or Enervation. </p><p></p><p></p><p></p><p>I'd drop persistent spell. The only spell you have to use it on is Shield. If you sub Quicken spell in here, it'll fill much the same role. (Although at somewhat higher cost). And it will enable you o use quickened offensive spells.</p><p></p><p></p><p></p><p>You may pick up enervation earlier. If you do, consider improved Invisibility, whichever of the polymorph spells you don't already have, or Arcane Eye or something.</p><p></p><p>One wall spell is enough. I'd pick up Energy Buffer (my recommended choice--the only elemental protection that doesn't require foreknowledge of your opponents) Cone of Cold, hold monster, or Magic Jar instead of Wall of Iron.</p><p></p><p>Mass Haste is a great spell but if you've already got haste, I'd consider using the chain spell feat instead. Other good spells at this level include Summon Monster VI, Disintegrate, and Eyebite (an excellent spell for a sorceror since it has multiple potential effects).</p><p></p><p></p><p></p><p>Looking at this, you've got two feats listed. You don't get to do that. I'd consider Spell Penetration instead of Spell Focus. Your charisma should be high enough (especially with a cloak of charisma or Eagle's Splendor) to mitigate the need for spell focus but there's nothing else you can do about Spell Resistance.</p><p></p><p>If you want to do something other than Sor 10/MotAO 10, I'd recommend biting the bullet and picking up another Elemental Substitution here so you can finish up with Elemental Savant levels. Either that, or Great Fortitude for Candlecaster levels or whatever's needed for Archmage levels (if you can convince your DM to allow FRCS prestige classes). </p><p></p><p>Telekinesis is an interesting choice as well but probably not the best. Give me energy buffer or cone of cold over it any day of the week.</p><p></p><p>Chain Lightning is a good spell but somewhat redundant. A sculpted, empowered Lightning bolt should do you just as well. I'd pick up Eyebite or disintegrate or something else instead.</p><p></p><p>Prismatic Spray doesn't really seem like a very effective spell to me either. The majority of the possible effects aren't that impressive for a 7th level spell and some of them are downright weak (20hp fire damage?!?). Energy Immunity, Summon Monster VII (Celestial Elephant or multiple celestial dire bears, or a celestial unicorn to heal, etc.), Finger of Death, and Reverse Gravity are all better choices.</p><p></p><p></p><p></p><p>Hey, more 2nd level spells: Mirror Image, Web, Fog Cloud, and Daylight might still be useful.</p><p></p><p>Delayed Blast Fireball is a pathetic excuse for a 7th level spell. Sculpt a Cone of Cold into a 20' spread and you've got the same damage cap at one level lower. I'd pick up One of the other 7th levels instead. Energy Immunity, Summon Monster VII, Finger of Death, Reverse Gravity, and even Mordenkainen's Sword are all better choices.</p><p></p><p>I'd go for Horrid Wilting over Sunburst myself. Mind Blank and Symbol (the flexibility is great for sorcerors) would also be good choices.</p><p></p><p></p><p></p><p>I'd go for Greater Spell Penetration instead.</p><p></p><p>Time Stop is a good choice but all of the tactics I've heard of using it seem a bit cheesy. I'd be tempted to go for Gate or Imprisonment instead.</p><p></p><p></p><p></p><p>If you don't have Mind Blank yet, get it. IIRC, Spell Pool can't give you 8th level spells and Mind Blank is a must have. Not only does it save you from scrying but it renders you immune to mind-effecting spells as well. No feeblemind or Maze will touch you. . . .</p><p></p><p>I'd forget about Meteor Swarm too. Gate or Imprisonment are better choices. Wail of the banshee and Shapechange aren't bad either.</p><p></p><p></p><p></p><p>Definitely something else. The Bigby's hand spells really aren't that impressive. I'd get Gate, Imprisonment, Wail of the Banshee, or Shapechange instead.</p><p></p><p></p><p></p><p>You're welcome.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 482657, member: 3146"] Looks good so far. I'd skip ray of frost and go for Presdigitation instead. It's one of the most versatile 0-level spells and to be honest, if you ever reach the point that you're pulling out rays of frost, you're better off using your crossbow. An OK choice but not of too much long-term utility. (And not much better than a crossbow either). I'd go for Mage Hand or Open/Close. I'm not sure what you see in Ice Knife. As far as I can tell, it's an all-around inferior spell. I'd pick up acid arrow instead. It does more damage and has no save. Grease isn't that good of a spell by this point. Sure, spell resistance doesn't apply but if a Balor shows up are you really going to Grease his sword? I'd pick up True Strike instead. When Quickened, or when you're hasted, you'll be able to use it to ensure a hit with an enervation, acid arrow, or disintegrate. Slow is a great spell too. It's a perfectly viable option and is better than fireball when facing major villains. Minor Globe of Invulnerability is something of an odd choice--if you want defense, there are better spells. It also doesn't scale very well--by the time you hit 10th level, you'll be begging your foes to hit you with level 3 or lower spells. Heck, you'll probably volunteer to fail your saves as long as they don't toss Destruction, Flame Strike, or Disintegrate your way. I'd pick up Polymorph Self or Polymorph Other instead. Web is a useful 2nd level spell. Detect Thoughts and See Invisibility are good too though. As others have said, one wall spell should be enough. Decide what you want to use it for--Wall of Force is great for battlefield control but Wall of Stone is much more flexible. I'd stick with one of those two and ditch wall of Ice for Improved Invisibility or Enervation. I'd drop persistent spell. The only spell you have to use it on is Shield. If you sub Quicken spell in here, it'll fill much the same role. (Although at somewhat higher cost). And it will enable you o use quickened offensive spells. You may pick up enervation earlier. If you do, consider improved Invisibility, whichever of the polymorph spells you don't already have, or Arcane Eye or something. One wall spell is enough. I'd pick up Energy Buffer (my recommended choice--the only elemental protection that doesn't require foreknowledge of your opponents) Cone of Cold, hold monster, or Magic Jar instead of Wall of Iron. Mass Haste is a great spell but if you've already got haste, I'd consider using the chain spell feat instead. Other good spells at this level include Summon Monster VI, Disintegrate, and Eyebite (an excellent spell for a sorceror since it has multiple potential effects). Looking at this, you've got two feats listed. You don't get to do that. I'd consider Spell Penetration instead of Spell Focus. Your charisma should be high enough (especially with a cloak of charisma or Eagle's Splendor) to mitigate the need for spell focus but there's nothing else you can do about Spell Resistance. If you want to do something other than Sor 10/MotAO 10, I'd recommend biting the bullet and picking up another Elemental Substitution here so you can finish up with Elemental Savant levels. Either that, or Great Fortitude for Candlecaster levels or whatever's needed for Archmage levels (if you can convince your DM to allow FRCS prestige classes). Telekinesis is an interesting choice as well but probably not the best. Give me energy buffer or cone of cold over it any day of the week. Chain Lightning is a good spell but somewhat redundant. A sculpted, empowered Lightning bolt should do you just as well. I'd pick up Eyebite or disintegrate or something else instead. Prismatic Spray doesn't really seem like a very effective spell to me either. The majority of the possible effects aren't that impressive for a 7th level spell and some of them are downright weak (20hp fire damage?!?). Energy Immunity, Summon Monster VII (Celestial Elephant or multiple celestial dire bears, or a celestial unicorn to heal, etc.), Finger of Death, and Reverse Gravity are all better choices. Hey, more 2nd level spells: Mirror Image, Web, Fog Cloud, and Daylight might still be useful. Delayed Blast Fireball is a pathetic excuse for a 7th level spell. Sculpt a Cone of Cold into a 20' spread and you've got the same damage cap at one level lower. I'd pick up One of the other 7th levels instead. Energy Immunity, Summon Monster VII, Finger of Death, Reverse Gravity, and even Mordenkainen's Sword are all better choices. I'd go for Horrid Wilting over Sunburst myself. Mind Blank and Symbol (the flexibility is great for sorcerors) would also be good choices. I'd go for Greater Spell Penetration instead. Time Stop is a good choice but all of the tactics I've heard of using it seem a bit cheesy. I'd be tempted to go for Gate or Imprisonment instead. If you don't have Mind Blank yet, get it. IIRC, Spell Pool can't give you 8th level spells and Mind Blank is a must have. Not only does it save you from scrying but it renders you immune to mind-effecting spells as well. No feeblemind or Maze will touch you. . . . I'd forget about Meteor Swarm too. Gate or Imprisonment are better choices. Wail of the banshee and Shapechange aren't bad either. Definitely something else. The Bigby's hand spells really aren't that impressive. I'd get Gate, Imprisonment, Wail of the Banshee, or Shapechange instead. You're welcome. [/QUOTE]
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