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Update: Sorcerer/MotAO/ES (Air) for RttToEE.
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<blockquote data-quote="Elder-Basilisk" data-source="post: 483573" data-attributes="member: 3146"><p>Empower spell would definitely be a good choice. A hasted sorceror could drop a sculpted, empowered, energy substituted cone of cold, a quickened fireball, and a (prepared with Arcane Prep) second energy substituted empowered cone of cold all in the same round for the cost of three 7th level slots. That's a lot of damage (effectively 52d6)--even at 14th level.</p><p></p><p></p><p></p><p>For energy Buffer, the purpose isn't really duration (it only gives you 1d6/level of protection anyway so there's not likely to be much left after the first energy spell hits you). The advantage is that you can cast it and be protected from the first blast to hit you whether it's sonic, fire, cold, acid, or whatever. All of the other protective spells--even energy immunity require you to know what you're up against in advance.</p><p></p><p>Since it's got 24 hour duration, you could rely on the Spell Pool to energy buffer yourself. However, if you want to protect your friends too, this is probably a bad idea. Four castings would put you 20 spell levels into hock as far as spellpool debt goes and doing it regularly would likely exhaust your spellpool capability.</p><p></p><p></p><p></p><p>I didn't think of that--pretty brilliant <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Definitely pick up anti-magic shell then.</p><p></p><p></p><p></p><p>I still think that even the fighters will be begging for a high level baddie to cast fireball at them by 10th level. 1-3rd level protection isn't going to be a big issue except for the levels where Minor Globe isn't available and maybe levels 7 through 9. Given its limitations, I don't think it's worth the spell slot.</p><p></p><p>As a sorceror I wouldn't pick up more than one wall (and Wall of Stone is the most versatile wall out there). Wall of Ice is particularly pointless once you have wall of stone because they both do the same thing. Wall of Fire is more of an attack spell but I still don't think I'd recommend it. There are better 4th level spells for the long haul.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 483573, member: 3146"] Empower spell would definitely be a good choice. A hasted sorceror could drop a sculpted, empowered, energy substituted cone of cold, a quickened fireball, and a (prepared with Arcane Prep) second energy substituted empowered cone of cold all in the same round for the cost of three 7th level slots. That's a lot of damage (effectively 52d6)--even at 14th level. [b][/b] For energy Buffer, the purpose isn't really duration (it only gives you 1d6/level of protection anyway so there's not likely to be much left after the first energy spell hits you). The advantage is that you can cast it and be protected from the first blast to hit you whether it's sonic, fire, cold, acid, or whatever. All of the other protective spells--even energy immunity require you to know what you're up against in advance. Since it's got 24 hour duration, you could rely on the Spell Pool to energy buffer yourself. However, if you want to protect your friends too, this is probably a bad idea. Four castings would put you 20 spell levels into hock as far as spellpool debt goes and doing it regularly would likely exhaust your spellpool capability. [b][/b] I didn't think of that--pretty brilliant :) Definitely pick up anti-magic shell then. [b][/B] I still think that even the fighters will be begging for a high level baddie to cast fireball at them by 10th level. 1-3rd level protection isn't going to be a big issue except for the levels where Minor Globe isn't available and maybe levels 7 through 9. Given its limitations, I don't think it's worth the spell slot. As a sorceror I wouldn't pick up more than one wall (and Wall of Stone is the most versatile wall out there). Wall of Ice is particularly pointless once you have wall of stone because they both do the same thing. Wall of Fire is more of an attack spell but I still don't think I'd recommend it. There are better 4th level spells for the long haul. [/QUOTE]
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Update: Sorcerer/MotAO/ES (Air) for RttToEE.
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