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Update: Sorcerer/MotAO/ES (Air) for RttToEE.
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<blockquote data-quote="Shard O'Glase" data-source="post: 589401" data-attributes="member: 1134"><p>I'm really fond of solid fog. the 6th elvel acid fog is nice too though I'm not sure its worth 2 levels to do 2d6 damage a round, though I guess at least it forces concentration checks onthose trying to teleport out. Anyway I think solid fog s a great tactical spell. It creates a nice big fog bank that also slows movemet down to 1/10th it's rate. I frequently would throw a slow, then a sloid fog, and then unleash hell into the fog.(this is where evadrs gets nasty, the one round set up doesn't matter when people ahve trouble seeing and moving) It got insanely brutal when the cleric got 6th level spells and would throw a blade barrier into the mix.</p><p></p><p>I generally avoid the poly spells because they are broken IMO.(the buffing angle mainly) But looking at our 2 primary attack spells fireball, and slow, that gives you a reflex and will save based spells, so poly other with its fort save might really round out your attack spells.</p><p></p><p>Enervation rocks read up on level loss, you might be able to convince your DM that the -5hp part of it would also apply to enervaiton. Even without that it's a great spell. Me though with the no save aspect I think it's very much a wand spell, and for a sorcerer I'd suaulyl jsut buy the wand. That's probably not an option though in that adventure, Homlet isn't a metropolis, or at least it wasn't in the original.</p></blockquote><p></p>
[QUOTE="Shard O'Glase, post: 589401, member: 1134"] I'm really fond of solid fog. the 6th elvel acid fog is nice too though I'm not sure its worth 2 levels to do 2d6 damage a round, though I guess at least it forces concentration checks onthose trying to teleport out. Anyway I think solid fog s a great tactical spell. It creates a nice big fog bank that also slows movemet down to 1/10th it's rate. I frequently would throw a slow, then a sloid fog, and then unleash hell into the fog.(this is where evadrs gets nasty, the one round set up doesn't matter when people ahve trouble seeing and moving) It got insanely brutal when the cleric got 6th level spells and would throw a blade barrier into the mix. I generally avoid the poly spells because they are broken IMO.(the buffing angle mainly) But looking at our 2 primary attack spells fireball, and slow, that gives you a reflex and will save based spells, so poly other with its fort save might really round out your attack spells. Enervation rocks read up on level loss, you might be able to convince your DM that the -5hp part of it would also apply to enervaiton. Even without that it's a great spell. Me though with the no save aspect I think it's very much a wand spell, and for a sorcerer I'd suaulyl jsut buy the wand. That's probably not an option though in that adventure, Homlet isn't a metropolis, or at least it wasn't in the original. [/QUOTE]
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Update: Sorcerer/MotAO/ES (Air) for RttToEE.
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