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<blockquote data-quote="The Sigil" data-source="post: 704167" data-attributes="member: 2013"><p>None at all. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>My goal was simply, "if you're along in the process of spending time/money on something, finish it." I don't expect to see an awful lot of stuff about the monsters in question appearing in 3rd-party publications after the next 3-12 months (depending on where people are in their publication prep cycles), but anything that was planned short-term should hopefully be able to proceed.</p><p></p><p>The thing that strikes me is that with all the nifty 3rd-party open content out there, I could (and am in the process of, actually), assemble a rather nice world with very little of the core rules. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> This stuff is not needed/essential, obviously - but it is a little disappointing to see some of the "iconic D&D monsters" lost from the open canon. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p>That said, I'm sure new open "iconic" creatures will eventually surpass closed creatures in popularity because they will be more widely used. I am of the opinion that as the Open Gaming movement continues to grow that we will find that Open Content will become the norm and closed content the exception - because when something genius is released as Open, it will be re-used by everyone else to avoid re-inventing the wheel. The closed stuff will not see re-use. As stuff sees more re-use, it will become more popular, and more widespread. Therefore, in the very very long term, the most successful parts of the system - perhaps not fiscally for the original product but in terms of intellectual legacy - will always be Open Content. Because of this, IMO, closing content does more harm than good. </p><p></p><p>That's why I think WotC is doing far more harm to their intellectual legacy by closing this content than they could have had by keeping it open. They are inflicting a worse punishment on their control of the game by forcibly closing their own content than I ever could by trying to force it open.</p><p></p><p>--The Sigil</p></blockquote><p></p>
[QUOTE="The Sigil, post: 704167, member: 2013"] None at all. :) My goal was simply, "if you're along in the process of spending time/money on something, finish it." I don't expect to see an awful lot of stuff about the monsters in question appearing in 3rd-party publications after the next 3-12 months (depending on where people are in their publication prep cycles), but anything that was planned short-term should hopefully be able to proceed. The thing that strikes me is that with all the nifty 3rd-party open content out there, I could (and am in the process of, actually), assemble a rather nice world with very little of the core rules. :) This stuff is not needed/essential, obviously - but it is a little disappointing to see some of the "iconic D&D monsters" lost from the open canon. :( That said, I'm sure new open "iconic" creatures will eventually surpass closed creatures in popularity because they will be more widely used. I am of the opinion that as the Open Gaming movement continues to grow that we will find that Open Content will become the norm and closed content the exception - because when something genius is released as Open, it will be re-used by everyone else to avoid re-inventing the wheel. The closed stuff will not see re-use. As stuff sees more re-use, it will become more popular, and more widespread. Therefore, in the very very long term, the most successful parts of the system - perhaps not fiscally for the original product but in terms of intellectual legacy - will always be Open Content. Because of this, IMO, closing content does more harm than good. That's why I think WotC is doing far more harm to their intellectual legacy by closing this content than they could have had by keeping it open. They are inflicting a worse punishment on their control of the game by forcibly closing their own content than I ever could by trying to force it open. --The Sigil [/QUOTE]
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