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Update to The Token System.
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<blockquote data-quote="sehmerus" data-source="post: 6230588" data-attributes="member: 79866"><p><strong>play test of the Token system with some friends</strong></p><p></p><p>We tested the Token system (before finding this update) and we had some questions about some things.</p><p></p><p>1- How do you treat Players assisting other players with this system? example, players where in a car chase, turned into a game of chicken. the car was driving toward a monster truck filled with redneck people in the back shooting at the players. the Driver used his Driving attribute to bid into a great driving maneuver where he specifically could turn the car to give the passenger a better shot with his gun to target the driver of the monster truck. and before that the Priest used his Blessing trait to try and give the Passenger a Great chance to hit (we were playing a modern fantasy setting where the Wheelman was a goblin, the Passenger was a gun toting elven Bounty hunter, and the Priest in the back seat was much like a D&D cleric but in modern time. (the guy who was to play the magician did not make it to the game) </p><p></p><p>2- We felt that as a storytelling element the system SHINES but once entering combat thing seemed to work weird. example, according to the rules the Magnitude of the action is defined by the Last amount that was bid by both people. So if Player 1 shoots his gun at the Troll, and he decided to go big By offering 4 tokens, and the Troll only responds with 1 token then the Magnitude ends up only being 1 (which is defined as "<span style="font-family: 'Helvetica'">1 = The stakes are slightly higher, but still low-risk. Results might last for several</span> <span style="font-family: 'Helvetica'">minutes or even days but will not directly cause real harm to anyone." so i am to think that all anyone has to do from get out of being severely wounded is to only bid ONE token. "The assassin sneaks up on you with his gun to your head and pulls the trigger" he puts 5 tokens in the bid Player b responds with "i put one token in the bid and let him caught up 4 tokens, AND on top of that i do not suffer anything major.</span></p><p><span style="font-family: 'Helvetica'"></span></p><p><span style="font-family: 'Helvetica'">unless i am understanding the system wrong, to me i would think that maybe the more appropriate thing to do is have the Magnitude be based on the Difference of the winning bid rather than just by how many were needed to win. so in the scenario above the magnitude would have been 4 (5-1=4) so the gun would have killed the person instead of not doing enough. this way it gives reason for people to spend more of their tokens even when defending against an action that they CANNOT win. so if the guy who only has a Dodge of 3 gets shot at a guy with guns 4, spending all 3 of his tokens to dodge is more necessary now because it makes a fatal wound a not so fatal wound (but he still gets hit) </span></p><p><span style="font-family: 'Helvetica'"></span></p><p><span style="font-family: 'Helvetica'">I really had fun playing even with some of the combat situations that came up, if we finish the scenario i came up with i might share it with you sometime.</span></p><p><span style="font-family: 'Helvetica'"></span></p><p><span style="font-family: 'Helvetica'"></span></p></blockquote><p></p>
[QUOTE="sehmerus, post: 6230588, member: 79866"] [b]play test of the Token system with some friends[/b] We tested the Token system (before finding this update) and we had some questions about some things. 1- How do you treat Players assisting other players with this system? example, players where in a car chase, turned into a game of chicken. the car was driving toward a monster truck filled with redneck people in the back shooting at the players. the Driver used his Driving attribute to bid into a great driving maneuver where he specifically could turn the car to give the passenger a better shot with his gun to target the driver of the monster truck. and before that the Priest used his Blessing trait to try and give the Passenger a Great chance to hit (we were playing a modern fantasy setting where the Wheelman was a goblin, the Passenger was a gun toting elven Bounty hunter, and the Priest in the back seat was much like a D&D cleric but in modern time. (the guy who was to play the magician did not make it to the game) 2- We felt that as a storytelling element the system SHINES but once entering combat thing seemed to work weird. example, according to the rules the Magnitude of the action is defined by the Last amount that was bid by both people. So if Player 1 shoots his gun at the Troll, and he decided to go big By offering 4 tokens, and the Troll only responds with 1 token then the Magnitude ends up only being 1 (which is defined as "[FONT=Helvetica]1 = The stakes are slightly higher, but still low-risk. Results might last for several[/FONT] [FONT=Helvetica]minutes or even days but will not directly cause real harm to anyone." so i am to think that all anyone has to do from get out of being severely wounded is to only bid ONE token. "The assassin sneaks up on you with his gun to your head and pulls the trigger" he puts 5 tokens in the bid Player b responds with "i put one token in the bid and let him caught up 4 tokens, AND on top of that i do not suffer anything major. unless i am understanding the system wrong, to me i would think that maybe the more appropriate thing to do is have the Magnitude be based on the Difference of the winning bid rather than just by how many were needed to win. so in the scenario above the magnitude would have been 4 (5-1=4) so the gun would have killed the person instead of not doing enough. this way it gives reason for people to spend more of their tokens even when defending against an action that they CANNOT win. so if the guy who only has a Dodge of 3 gets shot at a guy with guns 4, spending all 3 of his tokens to dodge is more necessary now because it makes a fatal wound a not so fatal wound (but he still gets hit) I really had fun playing even with some of the combat situations that came up, if we finish the scenario i came up with i might share it with you sometime. [/FONT] [/QUOTE]
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