Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Update to The Token System.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="sehmerus" data-source="post: 6230994" data-attributes="member: 79866"><p><strong>Please give me some examples</strong></p><p></p><p>I really wish You had a audio or video blog of you playing so what you are saying clicks. but I'm just not getting it...</p><p></p><p>here is an example of how i ran a situation please let me know how YOU would have done it different.</p><p></p><p>the scenario-- the heroes are in a car (a Goblin, Wheelman. who is driving, an Elven Bounty Hunter in the passenger seat, and a Human Priest in the back seat.) the heroes are trying to flee a culdisack (dead end) of a drug lord who just hired them to find a missing Corpse. While the Goblin revs up his 69 Camaro and squeals out as he is trying to get to the Morgue where the little girls corpse was stolen. But coming down the road in an attempt to play chicken is a rival Gang in a monster truck. in the bed of the truck are 3 Elven Gang members with hunting Rifles, and a Dwarf is driving with a Goblin in the passenger seat with a Shotgun. So the player has a Driving trait of 4, and the Dwarf Driver also has a trait of 4 so i start the bid with ONE token and say "ok this guy is trying to prevent you from being able to get out. you need to beat his bid or risk damaging your car in attempting to escape with the group. so the Goblin player tosses in 2 tokens. and says he will swerve around the truck in a manner to get past it but he will lose control. So then I followed up by adding 2 more tokens and i tell him that it is now his 4 to your 3. you can either accept the bid as is in which case you will not be able to flee, and because the magnitude is 3, then a significant thing will happen to your car or you. or if you decide to tie the bid then you may get past them but the magnitude will be 4 (game changing) and there for most likely both vehicles will be totaled. he chose to keep it as it was without totaling his car and instead of fleeing he swerved and ran into a garbage can which took out his spoiler and scratched up his custom rims. </p><p></p><p>Now people start shooting at each other and this is where it gets complicated. the car ended up right next to (almost touching) the monster truck, and the people in the truck bed begin opening fire on the heroes in the camaro. the first shooter uses pistols at the passenger, the shooter spends all 3 of his tokens because he really wants to hurt this guy to impress the gangs boss. the bounty hunter passenger happens to have misdirection attribute of 3 and matches the 3 so he doe not get hit. but because the magnitude of the tie is now 3 the bulled does miss the bounty hunter but it shatters the poor goblins camaro window and throws glass shard all into the lap of the bounty hunter. at this point the second gunman in the truck bed aims his rifle at the priest through the back window. and uses all 3 tokens to also impress his boss. at this point the priest uses 4 of his prayer tokens to wish that god would grant him protection. and since he beat the gunman's 3 rifle tokens then he is successful at causing an event that would prevent the shooter to miss, it being a rank 3 magnitude justifies the gun to misfire and not only shoot somewhere up in the air but also causes the shooter to drop his rifle that is now in pieces in the trunk bed floor. at this point the goblin needs to get his poor camaro out of harms way but knows that the other driver is as good as him, so instead of driving around him and continuing a starting a car chase, he throws the camaro in revers, and swerves it to a stop with the bounty hunter in a perfect T line up to shoot the driver of the truck, i tell him that since doing so isn't what i would consider super tricky maneuver i would make that an obstacle that would require him to use 3 tokens. so he does. the reward i gave for him doing this is now when the bounty hunter is able to take his shot ill give him a +1 and allow him to spend one extra token than his normal limit if he wanted to, so the bounty hunter goes all out puts out 4 tokens. the other driver only has a dodge of 3 and then i gave him a +1 for having an armored windshield. so they ties 4 v4, and i look to the bounty hunter and he decide not to go the extra token (he was getting low) so the magnitude is 4 causing a change to the game, so the shot goes off and hits the dwarf driver in the head killing him instantly however the shot causes the gun to jam and do so Badly that i needs to be taken apart and fixed (something not able to do this adventure)</p><p></p><p>so after than the was a couple more shots before the goblin swerved out of the dead end and they lost the thugs in the truck. it was a fun combat.</p><p></p><p>NO later on, there was a combat where the guy needed to knock out or get past a guard of the crime scene. and one of them thought well I have fighting 4 so i can probably just knock him out with a punch, However... according to the rules the way i understand them this guard person only had a fighting of 1, (he was a rent a cop) but since he could only EVER bid 1 token in a fighting match, then only 2 tokens would be used to over come him, BUT the magnitude its still only ONE. which according to the magnitude means a very short term effect. so this is where i get confused. it seems like having a attribute that is really high doesn't do any good when you appose it with someone who's attributes are low because you can't get the effect that you as a player are trying to get. acceding to the magnitude list it would need to be a 3 or 4 before you can do bodily harm or kill someone so if i had a villain who has 5 pistols and i tell the player I'm gonna shoot you in the head and blow your head off, all that player has to do to ruin my villains day is bid 1 token and then pass, so my villain now has 5 token vs his ONE. and so the magnitude is always gonna be ONE and that will mean that even tho my villains gun is in his face, with ONE magnitude i end up shooting him in the toe. and if that is how the system can work, that i think is a problem. unless I'm not getting it which i hope so because as i mentioned the above first combat we had was really fun and interactive. but when ONE player realized all they have to do to ruin the System is ONLY BID ONE token id you know you can't win. and you don't get the effect you wanted.</p></blockquote><p></p>
[QUOTE="sehmerus, post: 6230994, member: 79866"] [b]Please give me some examples[/b] I really wish You had a audio or video blog of you playing so what you are saying clicks. but I'm just not getting it... here is an example of how i ran a situation please let me know how YOU would have done it different. the scenario-- the heroes are in a car (a Goblin, Wheelman. who is driving, an Elven Bounty Hunter in the passenger seat, and a Human Priest in the back seat.) the heroes are trying to flee a culdisack (dead end) of a drug lord who just hired them to find a missing Corpse. While the Goblin revs up his 69 Camaro and squeals out as he is trying to get to the Morgue where the little girls corpse was stolen. But coming down the road in an attempt to play chicken is a rival Gang in a monster truck. in the bed of the truck are 3 Elven Gang members with hunting Rifles, and a Dwarf is driving with a Goblin in the passenger seat with a Shotgun. So the player has a Driving trait of 4, and the Dwarf Driver also has a trait of 4 so i start the bid with ONE token and say "ok this guy is trying to prevent you from being able to get out. you need to beat his bid or risk damaging your car in attempting to escape with the group. so the Goblin player tosses in 2 tokens. and says he will swerve around the truck in a manner to get past it but he will lose control. So then I followed up by adding 2 more tokens and i tell him that it is now his 4 to your 3. you can either accept the bid as is in which case you will not be able to flee, and because the magnitude is 3, then a significant thing will happen to your car or you. or if you decide to tie the bid then you may get past them but the magnitude will be 4 (game changing) and there for most likely both vehicles will be totaled. he chose to keep it as it was without totaling his car and instead of fleeing he swerved and ran into a garbage can which took out his spoiler and scratched up his custom rims. Now people start shooting at each other and this is where it gets complicated. the car ended up right next to (almost touching) the monster truck, and the people in the truck bed begin opening fire on the heroes in the camaro. the first shooter uses pistols at the passenger, the shooter spends all 3 of his tokens because he really wants to hurt this guy to impress the gangs boss. the bounty hunter passenger happens to have misdirection attribute of 3 and matches the 3 so he doe not get hit. but because the magnitude of the tie is now 3 the bulled does miss the bounty hunter but it shatters the poor goblins camaro window and throws glass shard all into the lap of the bounty hunter. at this point the second gunman in the truck bed aims his rifle at the priest through the back window. and uses all 3 tokens to also impress his boss. at this point the priest uses 4 of his prayer tokens to wish that god would grant him protection. and since he beat the gunman's 3 rifle tokens then he is successful at causing an event that would prevent the shooter to miss, it being a rank 3 magnitude justifies the gun to misfire and not only shoot somewhere up in the air but also causes the shooter to drop his rifle that is now in pieces in the trunk bed floor. at this point the goblin needs to get his poor camaro out of harms way but knows that the other driver is as good as him, so instead of driving around him and continuing a starting a car chase, he throws the camaro in revers, and swerves it to a stop with the bounty hunter in a perfect T line up to shoot the driver of the truck, i tell him that since doing so isn't what i would consider super tricky maneuver i would make that an obstacle that would require him to use 3 tokens. so he does. the reward i gave for him doing this is now when the bounty hunter is able to take his shot ill give him a +1 and allow him to spend one extra token than his normal limit if he wanted to, so the bounty hunter goes all out puts out 4 tokens. the other driver only has a dodge of 3 and then i gave him a +1 for having an armored windshield. so they ties 4 v4, and i look to the bounty hunter and he decide not to go the extra token (he was getting low) so the magnitude is 4 causing a change to the game, so the shot goes off and hits the dwarf driver in the head killing him instantly however the shot causes the gun to jam and do so Badly that i needs to be taken apart and fixed (something not able to do this adventure) so after than the was a couple more shots before the goblin swerved out of the dead end and they lost the thugs in the truck. it was a fun combat. NO later on, there was a combat where the guy needed to knock out or get past a guard of the crime scene. and one of them thought well I have fighting 4 so i can probably just knock him out with a punch, However... according to the rules the way i understand them this guard person only had a fighting of 1, (he was a rent a cop) but since he could only EVER bid 1 token in a fighting match, then only 2 tokens would be used to over come him, BUT the magnitude its still only ONE. which according to the magnitude means a very short term effect. so this is where i get confused. it seems like having a attribute that is really high doesn't do any good when you appose it with someone who's attributes are low because you can't get the effect that you as a player are trying to get. acceding to the magnitude list it would need to be a 3 or 4 before you can do bodily harm or kill someone so if i had a villain who has 5 pistols and i tell the player I'm gonna shoot you in the head and blow your head off, all that player has to do to ruin my villains day is bid 1 token and then pass, so my villain now has 5 token vs his ONE. and so the magnitude is always gonna be ONE and that will mean that even tho my villains gun is in his face, with ONE magnitude i end up shooting him in the toe. and if that is how the system can work, that i think is a problem. unless I'm not getting it which i hope so because as i mentioned the above first combat we had was really fun and interactive. but when ONE player realized all they have to do to ruin the System is ONLY BID ONE token id you know you can't win. and you don't get the effect you wanted. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Update to The Token System.
Top