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Update to The Token System.
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<blockquote data-quote="sehmerus" data-source="post: 6231973" data-attributes="member: 79866"><p><strong>token clarification</strong></p><p></p><p>Ok so how do you go about making a Minor complication work to where it makes sense? lets use the example of 2 cowboys shooting at each other in the streets of a western town, one is a professional gunslinger and his pistols is a 4, the other guy is the player and he is more of a crime solver of the group so his character has a pistol score of just 2, and the player who is playing this lawman is either trying to metagame the system, or doestn see the need to try and bid more than one token. so every exchange is 1 from lawman and 2 from the gunslinger (because even tho the gunslinger can open up a bid of 4 tokens if the lawman only resists with 1 (or none) then the outcome is always going to be MINOR) so if we look up the definition of minor magnitude..</p><p></p><p><span style="font-family: 'Helvetica'">0 = In this case, the stakes are very low. The result of this action is very shortterm,</span></p><p><span style="font-family: 'Helvetica'">lasting for only a moment or so, or otherwise severely limited.</span></p><p><span style="font-family: 'Helvetica'">1 = The stakes are slightly higher, but still low-risk. Results might last for several</span></p><p><span style="font-family: 'Helvetica'">minutes or even days but will not directly cause real harm to anyone.</span></p><p><span style="font-family: 'Helvetica'"></span></p><p><span style="font-family: 'Helvetica'">the BEST the Gunslinger can do to the Lawman is "not directly causing real harm to anyone" or "short term lasting only a moment or so" so by this definition it can't be that the lawman gets shot, because a gunshot would be more of a magnitude of 2 for a flesh wound, 3 for a critical wound, and 4 for a lethal wound.</span></p><p><span style="font-family: 'Helvetica'"></span></p><p><span style="font-family: 'Helvetica'">So you mentioned in an above comment that having the magnitude be determined by the difference of the bid instead of equal to the lowest would equate in characters bullying people with higher stats, but from the perspective i am seeing in the current set up the defender will (or CAN) be bullying by making a combat fight go on and on, there doesn't seem to be any insentive for someone who has a low score to bid up on a task. i see NO reason other than a ONE TIME last ditch effort by combining traits (which would cost ton of tokens) for a defender with a low combat score to ever bid more than 0. </span></p><p><span style="font-family: 'Helvetica'"></span></p><p><span style="font-family: 'Helvetica'">So walk me through a scenario with the above gunfight how it would play out in your game by using your words as you would say them to the player who was planning on only bidding 0. I read through your examples with the raven loft adventure (sounded really fun btw) but i didn't notice any play examples, other than just narrative of what happened. so show me in this example so hopefully i can get it. cuz these guys want me to continue this scenario after the holidays and i really want to understand this system more. </span></p></blockquote><p></p>
[QUOTE="sehmerus, post: 6231973, member: 79866"] [b]token clarification[/b] Ok so how do you go about making a Minor complication work to where it makes sense? lets use the example of 2 cowboys shooting at each other in the streets of a western town, one is a professional gunslinger and his pistols is a 4, the other guy is the player and he is more of a crime solver of the group so his character has a pistol score of just 2, and the player who is playing this lawman is either trying to metagame the system, or doestn see the need to try and bid more than one token. so every exchange is 1 from lawman and 2 from the gunslinger (because even tho the gunslinger can open up a bid of 4 tokens if the lawman only resists with 1 (or none) then the outcome is always going to be MINOR) so if we look up the definition of minor magnitude.. [FONT=Helvetica]0 = In this case, the stakes are very low. The result of this action is very shortterm,[/FONT] [FONT=Helvetica]lasting for only a moment or so, or otherwise severely limited.[/FONT] [FONT=Helvetica]1 = The stakes are slightly higher, but still low-risk. Results might last for several[/FONT] [FONT=Helvetica]minutes or even days but will not directly cause real harm to anyone. the BEST the Gunslinger can do to the Lawman is "not directly causing real harm to anyone" or "short term lasting only a moment or so" so by this definition it can't be that the lawman gets shot, because a gunshot would be more of a magnitude of 2 for a flesh wound, 3 for a critical wound, and 4 for a lethal wound. So you mentioned in an above comment that having the magnitude be determined by the difference of the bid instead of equal to the lowest would equate in characters bullying people with higher stats, but from the perspective i am seeing in the current set up the defender will (or CAN) be bullying by making a combat fight go on and on, there doesn't seem to be any insentive for someone who has a low score to bid up on a task. i see NO reason other than a ONE TIME last ditch effort by combining traits (which would cost ton of tokens) for a defender with a low combat score to ever bid more than 0. So walk me through a scenario with the above gunfight how it would play out in your game by using your words as you would say them to the player who was planning on only bidding 0. I read through your examples with the raven loft adventure (sounded really fun btw) but i didn't notice any play examples, other than just narrative of what happened. so show me in this example so hopefully i can get it. cuz these guys want me to continue this scenario after the holidays and i really want to understand this system more. [/FONT] [/QUOTE]
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