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General Tabletop Discussion
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UPDATE: Uncanny Dodge vs. Feint
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<blockquote data-quote="Slander" data-source="post: 1078830" data-attributes="member: 1593"><p>Why is this ignored? I tried looking through the other thread for a reason that this passage from the FAQ was ignored but couldn't find one:</p><p></p><p><strong>I’m basically wondering what conditions can cause you to lose the benefits of uncanny dodge.</strong></p><p><em>Uncanny dodge allows you to keep your Dexterity bonus to</em></p><p><em>Armor Class when flat-footed or struck by an invisible attacker.</em></p><p><em>It doesn’t help you if you’re immobilized.</em></p><p></p><p>I can accept that the wording in the PHB can be considered ambiguous, but this lays down the law. UD helps you in two instances; it never helps you if you are immobilized. All of the subsequent examples in the FAQ relate back to one of those three conditions(flat footed, invisible attacker, and immobilized). As a matter of fact, they are very deliberate in ensuring all of their examples relate back specifically to one of those conditions and do not introduce any new language or descriptors.</p><p></p><p>Feint has none of those conditions in its description, it doesn't hint at any of those conditions, nor does Feinting state it superceeds UD. I just don't see room for debate, which is what people seem to want (a clear ruling with no ambiguity).</p><p></p><p>The FAQ also helps you make judgements regarding future 3rd party products (which is something Artoomis originally faulted The Sage for not providing). If it doesn't relate to being flat-footed or to being struck by an invisible attacker, UD doesn't apply. If you are ever considered immobile, UD doesn't apply.</p><p></p><p></p><p>Slander</p></blockquote><p></p>
[QUOTE="Slander, post: 1078830, member: 1593"] Why is this ignored? I tried looking through the other thread for a reason that this passage from the FAQ was ignored but couldn't find one: [b]I’m basically wondering what conditions can cause you to lose the benefits of uncanny dodge.[/b] [i]Uncanny dodge allows you to keep your Dexterity bonus to Armor Class when flat-footed or struck by an invisible attacker. It doesn’t help you if you’re immobilized.[/i] I can accept that the wording in the PHB can be considered ambiguous, but this lays down the law. UD helps you in two instances; it never helps you if you are immobilized. All of the subsequent examples in the FAQ relate back to one of those three conditions(flat footed, invisible attacker, and immobilized). As a matter of fact, they are very deliberate in ensuring all of their examples relate back specifically to one of those conditions and do not introduce any new language or descriptors. Feint has none of those conditions in its description, it doesn't hint at any of those conditions, nor does Feinting state it superceeds UD. I just don't see room for debate, which is what people seem to want (a clear ruling with no ambiguity). The FAQ also helps you make judgements regarding future 3rd party products (which is something Artoomis originally faulted The Sage for not providing). If it doesn't relate to being flat-footed or to being struck by an invisible attacker, UD doesn't apply. If you are ever considered immobile, UD doesn't apply. Slander [/QUOTE]
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UPDATE: Uncanny Dodge vs. Feint
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