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General Tabletop Discussion
*Dungeons & Dragons
[Updated 2019] Fralex's Expanded Alchemy: Ingredient-foraging rules, extra items, and more
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<blockquote data-quote="Fion" data-source="post: 6629525" data-attributes="member: 64365"><p>I already have a fairly extensive alchemy system that works fairly similar to this. Instead of the symbols representing base elements I borrowed the element system from The Witcher series. Alchemical compounds are many and varied but contains a base substance that each alchemical creation. These are Aether, Caelum, Fulgur, Hydragenum, Quebirth, Rebis, Sol, Vermillion and Vitriol. Some of these are quite common in various flora or fauna, others are more rare (and thus are harder to gather). Every alchemical creature requires one or more of these above alchemical compounds in specific numbers.</p><p></p><p>Someone with proficiency in Alchemist's Supplies (bombs, oils & utility items) or Herbalist's Supplies (potions, & 'buffing' items) can make a roll to gather ingredient from native flora or fauna and then use those ingredients in crafting. </p><p></p><p>You have some good ideas & alchemical items that I'll definitely borrow to make my system that much more interesting. Though I do not allow creation of DMG magical items with my system beyond basic Potions of Healing. There's also a gold cost no matter how many ingredients were 'hand picked' for balance reasons.</p></blockquote><p></p>
[QUOTE="Fion, post: 6629525, member: 64365"] I already have a fairly extensive alchemy system that works fairly similar to this. Instead of the symbols representing base elements I borrowed the element system from The Witcher series. Alchemical compounds are many and varied but contains a base substance that each alchemical creation. These are Aether, Caelum, Fulgur, Hydragenum, Quebirth, Rebis, Sol, Vermillion and Vitriol. Some of these are quite common in various flora or fauna, others are more rare (and thus are harder to gather). Every alchemical creature requires one or more of these above alchemical compounds in specific numbers. Someone with proficiency in Alchemist's Supplies (bombs, oils & utility items) or Herbalist's Supplies (potions, & 'buffing' items) can make a roll to gather ingredient from native flora or fauna and then use those ingredients in crafting. You have some good ideas & alchemical items that I'll definitely borrow to make my system that much more interesting. Though I do not allow creation of DMG magical items with my system beyond basic Potions of Healing. There's also a gold cost no matter how many ingredients were 'hand picked' for balance reasons. [/QUOTE]
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[Updated 2019] Fralex's Expanded Alchemy: Ingredient-foraging rules, extra items, and more
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