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(Updated) 3.5 Binder Conversion
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<blockquote data-quote="Garresh" data-source="post: 6881656" data-attributes="member: 6836323"><p>So I've been working on a binder conversion to 5e, but I've rebuilt it from the ground up and done a bunch of balance testing to get it right. Vestiges are done up to level 10, as are specialization features. So without further ado...</p><p></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">Soulbinder:</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">Hit dice: 1d8 hit die.</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">Proficiencies:</span></span></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">Armor: Light</span></span></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">Weapons: Simple Weapons</span></span></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">Tools: None</span></span></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">Saving Throws: Charisma, Wisdom</span></span></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">Skills: Choose 2 from Deception, Insight, History, Religion, Intimidation, Persuasion, Arcana</span></span></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">Soulbinder Class Table:</span></span></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">The Soulbinder</span></span></p><p></p><p></p><p></p><p></p><table style='width: 100%'><tr><td><p style="text-align: center"><span style="color: #000000"><span style="font-family: 'Times New Roman'">Level</span></span></p> </td><td><p style="text-align: center"><span style="color: #000000"><span style="font-family: 'Times New Roman'">Proficiency Bonus</span></span></p> </td><td><p style="text-align: center"><span style="color: #000000"><span style="font-family: 'Times New Roman'">Features</span></span></p> </td><td><p style="text-align: center"><span style="color: #000000"><span style="font-family: 'Times New Roman'">Soul Slots</span></span></p> </td><td><p style="text-align: center"><span style="color: #000000"><span style="font-family: 'Times New Roman'">Vestiges Known</span></span></p> </td><td><p style="text-align: center"><span style="color: #000000"><span style="font-family: 'Times New Roman'">Vestige Level</span></span></p> </td><td><p style="text-align: center"><span style="color: #000000"><span style="font-family: 'Times New Roman'">Soul Points</span></span></p> </td><td><br /> </td></tr><tr><td><p style="text-align: center"><span style="color: #000000"><span style="font-family: 'Times New Roman'">1</span></span></p> </td><td><p style="text-align: center"><span style="color: #000000"><span style="font-family: 'Times New Roman'">+2</span></span></p> </td><td><p style="text-align: center"><span style="color: #000000"><span style="font-family: 'Times New Roman'">Soul Binding</span></span></p> </td><td><p style="text-align: center"><span style="color: #000000"><span style="font-family: 'Times New Roman'">1</span></span></p> </td><td><p style="text-align: center"><span style="color: #000000"><span style="font-family: 'Times New Roman'">2</span></span></p> </td><td><p style="text-align: center"><span style="color: #000000"><span style="font-family: 'Times New Roman'">1st</span></span></p> </td><td><p style="text-align: center"><span style="color: #000000"><span style="font-family: 'Times New Roman'">5</span></span></p> </td><td><br /> </td></tr><tr><td><p style="text-align: center"><span style="color: #000000"><span style="font-family: 'Times New Roman'">2</span></span></p> </td><td><p style="text-align: center"><span style="color: #000000"><span style="font-family: 'Times New Roman'">+2</span></span></p> </td><td><br /> </td><td><p style="text-align: center"><span style="color: #000000"><span style="font-family: 'Times New Roman'">1</span></span></p> </td><td><p style="text-align: center"><span style="color: #000000"><span style="font-family: 'Times New Roman'">3</span></span></p> </td><td><p style="text-align: center"><span style="color: #000000"><span style="font-family: 'Times New Roman'">1st</span></span></p> </td><td><p style="text-align: center"><span style="color: #000000"><span style="font-family: 'Times New Roman'">6</span></span></p> </td><td><br /> </td></tr><tr><td><p style="text-align: center"><span style="color: #000000"><span style="font-family: 'Times New Roman'">3</span></span></p> </td><td><p style="text-align: center"><span style="color: #000000"><span style="font-family: 'Times New Roman'">+2</span></span></p> </td><td><p style="text-align: center"><span style="color: #000000"><span style="font-family: 'Times New Roman'">Specialization</span></span></p> </td><td><p style="text-align: center"><span style="color: #000000"><span style="font-family: 'Times New Roman'">1</span></span></p> </td><td><p style="text-align: center"><span style="color: #000000"><span style="font-family: 'Times New Roman'">3</span></span></p> </td><td><p style="text-align: center"><span style="color: #000000"><span style="font-family: 'Times New Roman'">2nd</span></span></p> </td><td><p style="text-align: center"><span style="color: #000000"><span style="font-family: 'Times New Roman'">6</span></span></p> </td><td><br /> </td></tr><tr><td><p style="text-align: center"><span style="color: #000000"><span style="font-family: 'Times New Roman'">4</span></span></p> </td><td><p style="text-align: center"><span style="color: #000000"><span style="font-family: 'Times New Roman'">+2</span></span></p> </td><td><p style="text-align: center"><span style="color: #000000"><span style="font-family: 'Times New Roman'">Ability Score Improvement</span></span></p> </td><td><p style="text-align: center"><span style="color: #000000"><span style="font-family: 'Times New Roman'">1</span></span></p> </td><td><p style="text-align: center"><span style="color: #000000"><span style="font-family: 'Times New Roman'">4</span></span></p> </td><td><p style="text-align: center"><span style="color: #000000"><span style="font-family: 'Times New Roman'">2nd</span></span></p> </td><td><p style="text-align: center"><span style="color: #000000"><span style="font-family: 'Times New Roman'">7</span></span></p> </td><td><br /> </td></tr><tr><td><p style="text-align: center"><span style="color: #000000"><span style="font-family: 'Times New Roman'">5</span></span></p> </td><td><p style="text-align: center"><span style="color: #000000"><span style="font-family: 'Times New Roman'">+3</span></span></p> </td><td><br /> </td><td><p style="text-align: center"><span style="color: #000000"><span style="font-family: 'Times New Roman'">1</span></span></p> </td><td><p style="text-align: center"><span style="color: #000000"><span style="font-family: 'Times New Roman'">4</span></span></p> </td><td><p style="text-align: center"><span style="color: #000000"><span style="font-family: 'Times New Roman'">3rd</span></span></p> </td><td><p style="text-align: center"><span style="color: #000000"><span style="font-family: 'Times New Roman'">7</span></span></p> </td><td><br /> </td></tr><tr><td><p style="text-align: center"><span style="color: #000000"><span style="font-family: 'Times New Roman'">6</span></span></p> </td><td><p style="text-align: center"><span style="color: #000000"><span style="font-family: 'Times New Roman'">+3</span></span></p> </td><td><p style="text-align: center"><span style="color: #000000"><span style="font-family: 'Times New Roman'">Specialization Feature</span></span></p> </td><td><p style="text-align: center"><span style="color: #000000"><span style="font-family: 'Times New Roman'">1</span></span></p> </td><td><p style="text-align: center"><span style="color: #000000"><span style="font-family: 'Times New Roman'">5</span></span></p> </td><td><p style="text-align: center"><span style="color: #000000"><span style="font-family: 'Times New Roman'">3rd</span></span></p> </td><td><p style="text-align: center"><span style="color: #000000"><span style="font-family: 'Times New Roman'">8</span></span></p> </td><td><br /> </td></tr><tr><td><p style="text-align: center"><span style="color: #000000"><span style="font-family: 'Times New Roman'">7</span></span></p> </td><td><p style="text-align: center"><span style="color: #000000"><span style="font-family: 'Times New Roman'">+3</span></span></p> </td><td><br /> </td><td><p style="text-align: center"><span style="color: #000000"><span style="font-family: 'Times New Roman'">1</span></span></p> </td><td><p style="text-align: center"><span style="color: #000000"><span style="font-family: 'Times New Roman'">5</span></span></p> </td><td><p style="text-align: center"><span style="color: #000000"><span style="font-family: 'Times New Roman'">4th</span></span></p> </td><td><p style="text-align: center"><span style="color: #000000"><span style="font-family: 'Times New Roman'">8</span></span></p> </td><td><br /> </td></tr><tr><td><p style="text-align: center"><span style="color: #000000"><span style="font-family: 'Times New Roman'">8</span></span></p> </td><td><p style="text-align: center"><span style="color: #000000"><span style="font-family: 'Times New Roman'">+3</span></span></p> </td><td><p style="text-align: center"><span style="color: #000000"><span style="font-family: 'Times New Roman'">Ability Score Improvement</span></span></p> </td><td><p style="text-align: center"><span style="color: #000000"><span style="font-family: 'Times New Roman'">2</span></span></p> </td><td><p style="text-align: center"><span style="color: #000000"><span style="font-family: 'Times New Roman'">6</span></span></p> </td><td><p style="text-align: center"><span style="color: #000000"><span style="font-family: 'Times New Roman'">4th</span></span></p> </td><td><p style="text-align: center"><span style="color: #000000"><span style="font-family: 'Times New Roman'">9</span></span></p> </td><td><br /> </td></tr><tr><td><p style="text-align: center"><span style="color: #000000"><span style="font-family: 'Times New Roman'">9</span></span></p> </td><td><p style="text-align: center"><span style="color: #000000"><span style="font-family: 'Times New Roman'">+4</span></span></p> </td><td><br /> </td><td><p style="text-align: center"><span style="color: #000000"><span style="font-family: 'Times New Roman'">2</span></span></p> </td><td><p style="text-align: center"><span style="color: #000000"><span style="font-family: 'Times New Roman'">6</span></span></p> </td><td><p style="text-align: center"><span style="color: #000000"><span style="font-family: 'Times New Roman'">5th</span></span></p> </td><td><p style="text-align: center"><span style="color: #000000"><span style="font-family: 'Times New Roman'">9</span></span></p> </td><td><br /> </td></tr><tr><td><p style="text-align: center"><span style="color: #000000"><span style="font-family: 'Times New Roman'">10</span></span></p> </td><td><p style="text-align: center"><span style="color: #000000"><span style="font-family: 'Times New Roman'">+4</span></span></p> </td><td><br /> </td><td><p style="text-align: center"><span style="color: #000000"><span style="font-family: 'Times New Roman'">2</span></span></p> </td><td><p style="text-align: center"><span style="color: #000000"><span style="font-family: 'Times New Roman'">7</span></span></p> </td><td><p style="text-align: center"><span style="color: #000000"><span style="font-family: 'Times New Roman'">5th</span></span></p> </td><td><p style="text-align: center"><span style="color: #000000"><span style="font-family: 'Times New Roman'">10</span></span></p> </td><td><br /> </td></tr><tr><td><p style="text-align: center"><span style="color: #000000"><span style="font-family: 'Times New Roman'">11</span></span></p> </td><td><p style="text-align: center"><span style="color: #000000"><span style="font-family: 'Times New Roman'">+4</span></span></p> </td><td><p style="text-align: center"><span style="color: #000000"><span style="font-family: 'Times New Roman'">Specialization Feature</span></span></p> </td><td><p style="text-align: center"><span style="color: #000000"><span style="font-family: 'Times New Roman'">2</span></span></p> </td><td><p style="text-align: center"><span style="color: #000000"><span style="font-family: 'Times New Roman'">7</span></span></p> </td><td><p style="text-align: center"><span style="color: #000000"><span style="font-family: 'Times New Roman'">6th</span></span></p> </td><td><p style="text-align: center"><span style="color: #000000"><span style="font-family: 'Times New Roman'">10</span></span></p> </td><td><br /> </td></tr><tr><td><p style="text-align: center"><span style="color: #000000"><span style="font-family: 'Times New Roman'">12</span></span></p> </td><td><p style="text-align: center"><span style="color: #000000"><span style="font-family: 'Times New Roman'">+4</span></span></p> </td><td><p style="text-align: center"><span style="color: #000000"><span style="font-family: 'Times New Roman'">Ability Score Improvement</span></span></p> </td><td><p style="text-align: center"><span style="color: #000000"><span style="font-family: 'Times New Roman'">2</span></span></p> </td><td><p style="text-align: center"><span style="color: #000000"><span style="font-family: 'Times New Roman'">8</span></span></p> </td><td><p style="text-align: center"><span style="color: #000000"><span style="font-family: 'Times New Roman'">6th</span></span></p> </td><td><p style="text-align: center"><span style="color: #000000"><span style="font-family: 'Times New Roman'">11</span></span></p> </td><td><br /> </td></tr><tr><td><p style="text-align: center"><span style="color: #000000"><span style="font-family: 'Times New Roman'">13</span></span></p> </td><td><p style="text-align: center"><span style="color: #000000"><span style="font-family: 'Times New Roman'">+5</span></span></p> </td><td><br /> </td><td><p style="text-align: center"><span style="color: #000000"><span style="font-family: 'Times New Roman'">2</span></span></p> </td><td><p style="text-align: center"><span style="color: #000000"><span style="font-family: 'Times New Roman'">8</span></span></p> </td><td><p style="text-align: center"><span style="color: #000000"><span style="font-family: 'Times New Roman'">7th</span></span></p> </td><td><p style="text-align: center"><span style="color: #000000"><span style="font-family: 'Times New Roman'">11</span></span></p> </td><td><br /> </td></tr><tr><td><p style="text-align: center"><span style="color: #000000"><span style="font-family: 'Times New Roman'">14</span></span></p> </td><td><p style="text-align: center"><span style="color: #000000"><span style="font-family: 'Times New Roman'">+5</span></span></p> </td><td><br /> </td><td><p style="text-align: center"><span style="color: #000000"><span style="font-family: 'Times New Roman'">3</span></span></p> </td><td><p style="text-align: center"><span style="color: #000000"><span style="font-family: 'Times New Roman'">9</span></span></p> </td><td><p style="text-align: center"><span style="color: #000000"><span style="font-family: 'Times New Roman'">7th</span></span></p> </td><td><p style="text-align: center"><span style="color: #000000"><span style="font-family: 'Times New Roman'">12</span></span></p> </td><td><br /> </td></tr><tr><td><p style="text-align: center"><span style="color: #000000"><span style="font-family: 'Times New Roman'">15</span></span></p> </td><td><p style="text-align: center"><span style="color: #000000"><span style="font-family: 'Times New Roman'">+5</span></span></p> </td><td><p style="text-align: center"><span style="color: #000000"><span style="font-family: 'Times New Roman'">Specialization Feature</span></span></p> </td><td><p style="text-align: center"><span style="color: #000000"><span style="font-family: 'Times New Roman'">3</span></span></p> </td><td><p style="text-align: center"><span style="color: #000000"><span style="font-family: 'Times New Roman'">9</span></span></p> </td><td><p style="text-align: center"><span style="color: #000000"><span style="font-family: 'Times New Roman'">8th</span></span></p> </td><td><p style="text-align: center"><span style="color: #000000"><span style="font-family: 'Times New Roman'">12</span></span></p> </td><td><br /> </td></tr><tr><td><p style="text-align: center"><span style="color: #000000"><span style="font-family: 'Times New Roman'">16</span></span></p> </td><td><p style="text-align: center"><span style="color: #000000"><span style="font-family: 'Times New Roman'">+5</span></span></p> </td><td><p style="text-align: center"><span style="color: #000000"><span style="font-family: 'Times New Roman'">Ability Score Improvement</span></span></p> </td><td><p style="text-align: center"><span style="color: #000000"><span style="font-family: 'Times New Roman'">3</span></span></p> </td><td><p style="text-align: center"><span style="color: #000000"><span style="font-family: 'Times New Roman'">10</span></span></p> </td><td><p style="text-align: center"><span style="color: #000000"><span style="font-family: 'Times New Roman'">8th</span></span></p> </td><td><p style="text-align: center"><span style="color: #000000"><span style="font-family: 'Times New Roman'">13</span></span></p> </td><td><br /> </td></tr><tr><td><p style="text-align: center"><span style="color: #000000"><span style="font-family: 'Times New Roman'">17</span></span></p> </td><td><p style="text-align: center"><span style="color: #000000"><span style="font-family: 'Times New Roman'">+6</span></span></p> </td><td><br /> </td><td><p style="text-align: center"><span style="color: #000000"><span style="font-family: 'Times New Roman'">3</span></span></p> </td><td><p style="text-align: center"><span style="color: #000000"><span style="font-family: 'Times New Roman'">10</span></span></p> </td><td><p style="text-align: center"><span style="color: #000000"><span style="font-family: 'Times New Roman'">9th</span></span></p> </td><td><p style="text-align: center"><span style="color: #000000"><span style="font-family: 'Times New Roman'">13</span></span></p> </td><td><br /> </td></tr><tr><td><p style="text-align: center"><span style="color: #000000"><span style="font-family: 'Times New Roman'">18</span></span></p> </td><td><p style="text-align: center"><span style="color: #000000"><span style="font-family: 'Times New Roman'">+6</span></span></p> </td><td><br /> </td><td><p style="text-align: center"><span style="color: #000000"><span style="font-family: 'Times New Roman'">3</span></span></p> </td><td><p style="text-align: center"><span style="color: #000000"><span style="font-family: 'Times New Roman'">11</span></span></p> </td><td><p style="text-align: center"><span style="color: #000000"><span style="font-family: 'Times New Roman'">9th</span></span></p> </td><td><p style="text-align: center"><span style="color: #000000"><span style="font-family: 'Times New Roman'">14</span></span></p> </td><td><br /> </td></tr><tr><td><p style="text-align: center"><span style="color: #000000"><span style="font-family: 'Times New Roman'">19</span></span></p> </td><td><p style="text-align: center"><span style="color: #000000"><span style="font-family: 'Times New Roman'">+6</span></span></p> </td><td><p style="text-align: center"><span style="color: #000000"><span style="font-family: 'Times New Roman'">Ability Score Improvement</span></span></p> </td><td><p style="text-align: center"><span style="color: #000000"><span style="font-family: 'Times New Roman'">3</span></span></p> </td><td><p style="text-align: center"><span style="color: #000000"><span style="font-family: 'Times New Roman'">11</span></span></p> </td><td><p style="text-align: center"><span style="color: #000000"><span style="font-family: 'Times New Roman'">9th</span></span></p> </td><td><p style="text-align: center"><span style="color: #000000"><span style="font-family: 'Times New Roman'">14</span></span></p> </td><td><br /> </td></tr><tr><td><p style="text-align: center"><span style="color: #000000"><span style="font-family: 'Times New Roman'">20</span></span></p> </td><td><p style="text-align: center"><span style="color: #000000"><span style="font-family: 'Times New Roman'">+6</span></span></p> </td><td><br /> </td><td><p style="text-align: center"><span style="color: #000000"><span style="font-family: 'Times New Roman'">4</span></span></p> </td><td><p style="text-align: center"><span style="color: #000000"><span style="font-family: 'Times New Roman'">12</span></span></p> </td><td><p style="text-align: center"><span style="color: #000000"><span style="font-family: 'Times New Roman'">9th</span></span></p> </td><td><p style="text-align: center"><span style="color: #000000"><span style="font-family: 'Times New Roman'">15</span></span></p> </td><td><br /> </td></tr></table><p></p><p style="text-align: center"><span style="color: #000000"><span style="font-family: 'Times New Roman'">Soul Binding</span></span></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">Each day, a binder may spend 10 minutes calling out the vestiges he or she wishes to bind. After performing the ritual, the binder selects a number of equal to their available soul slots, and becomes bound to them. You may only select vestiges from your list of vestiges known. While bound to the vestige, you gain access to some, but not all, of its powers. Unless otherwise stated, when bound to a vestige you only gain access to its Minor and Lesser Powers. Manifestations, Spells, and Greater Powers are not accessible. Additionally, spells known through a vestige may not be cast using spell slots from other classes. They are not transferrable to magic gained from other sources.</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">Vestiges known: You may only bind a vestige that you know. You gain additional vestiges when leveling up, in accordance with the vestiges known list on the class table. When you level up, you may also swap out one of the vestiges on your list of vestiges known, in order to learn a new one. You may never exceed your limit on vestiges known in this manner.</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">Vestiges known are not recorded or stored in a physical form, and are simply memorized. Due to the alien and unnatural nature of vestiges, their seals resist being recorded or memorized. Mundane texts on binding have been known to spontaneously go blank, and attempts by the untrained to memorize a seal often fail as the knowledge refuses to stay with them. As such, while in some rare cases an intact text may be found on vestiges, most binders learn to access new vestiges from other vestiges. This is a boon and a curse, as while knowledge of binders is elusive, paladins and clerics often mistake pact magic for consorting with fiends.</span></span></p><p></p><p></p><p style="text-align: center"><span style="color: #000000"><span style="font-family: 'Times New Roman'">Vestiges Abilities</span></span></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">Vestiges give you abilities which are strange and unusual, but in all cases, they are based off of your Charisma attribute. Save DCs for vestiges abilities are equal to 8 + Proficiency + Charisma mod. Some exceptions exist for abilities which use a melee weapon or attack, in which case you use whatever your regular attacks stat would be(Either Strength or Dex).</span></span></p><p></p><p></p><p></p><p style="text-align: center"><span style="color: #000000"><span style="font-family: 'Times New Roman'">Vestige Attributes</span></span></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">Sign: A sign is a physical trait that the binder shows while bound to the vestige. If they so desire, they may suppress this trait as a bonus action. Whenever a binder uses any ability that costs soul points, or manifests a vestige, the trait will reappear for that vestige.</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">Minor Powers: These are at will abilities that are available to anyone who is bound to the vestige. Typically, they are small effects or cantrips. If they call for a save or an attack roll other than a base attack, charisma is used for calculating DCs and attack bonuses.</span></span></p><p></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">Lesser Powers: These abilities are more powerful effects which cost Soul Points to use. Like minor powers, they are Charisma based unless they use regular attacks. Each lesser power will show its soul point cost next to its name.</span></span></p><p></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">Manifestation: Every vestige has a manifestation, which is a form that it can grant to the binder. As a bonus action, a binder may take on the manifestation of one of the vestiges to which he is currently bound. In doing so, he gains all attributes, abilities, and effects of the manifestation. If a manifestation grants a bonus, it stacks with other binder effects unless otherwise stated. If the manifestation has an attribute which is simply a flat change, it always overrides the base attributes of the binder, after which bonuses are applied normally. Regardless, only Aspects of the Pact may take on a manifestation, and only when they have gained access to that specialization feature.</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">A binder may only have one vestige manifested as a given time, but can change their active manifestation with an action at any time as a bonus action(among the vestige they are currently bound to). Manifesting a vestige does not prohibit you from using powers of other vestiges you are bound to.</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">Some manifested abilities have soul point costs like Lesser Powers. If they have a point cost in parenthesis next to the name, then that cost must be paid to use that ability.</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">Spells Known: Every vestige has a spells known table, which is directly given to the binder as soon as the vestige is bound. Vestiges have spells of several levels, and a binder must meet the minimum level requirement to gain that knowledge. A level 1 binder who binds to Amon will not gain knowledge of Fireball. Additionally, a 10th level wizard who multiclasses into binder and binds amon will not gain that knowledge either. The knowledge he gains of burning hands cannot be used with Wizard spell slots in that case. Regardless, you cannot gain access to these spells known unless you take the Avatar of the Pact specialization.</span></span></p><p></p><p style="text-align: center"><span style="color: #000000"><span style="font-family: 'Times New Roman'">Soul Points</span></span></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">Soul Points are the inner reserve of spiritual energy that a binder calls upon to fuel his or her powers. The vestiges grant the knowledge and abilities, but ultimately the binder fuels them. You have a maximum amount of soul points based on your binder level, as shown on the table above. Different powers have different point costs to be used, as shown in the Vestiges section. As you level up, your maximum will gradually increase.</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">Soul points may be fully recovered whenever you take a short or long rest. You also recover 1 soul point at the beginning of each of your turns, up to your current soul point maximum. </span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">When spending soul points to heal creatures, you may only heal a total amount equal to 15x your binder level per long rest. After that, you may no longer spend soul points to heal. If you do use a power after reaching this limit, you gain a level of exhaustion for each multiple of your binder level you heal beyond the limit.(A tenth level binder can heal 150 total hit points in a day. If they heal to 180 they gain 3 levels of exhaustion.) </span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">At 3</span></span><span style="color: #000000"><span style="font-family: 'Times New Roman'">rd</span></span><span style="color: #000000"><span style="font-family: 'Times New Roman'"> level, the Soulbinder picks a specialization.</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">They may choose to become an Aspect of the Seal, or an Avatar of the Pact. Aspects focus on taking on the manifestations of their vestiges, granting bizarre physical powers and improve combat abilities. Avatars focus on delving deeper into the knowledge of the unknown, in the hope of seeking out new and strange magics.</span></span></p><p></p><p></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">Avatar - Avatars of the Pact choose to forego martial abilities to instead heighten their knowledge gained from their vestiges.</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">At 3</span></span><span style="color: #000000"><span style="font-family: 'Times New Roman'">rd</span></span><span style="color: #000000"><span style="font-family: 'Times New Roman'"> Level, Avatars of the Pact gain access to the Spells Known section of any Vestiges to which they are bound. Unlike other classes, Binders do not have any spell slots. Instead, they cast spells using their soul points. They must meet any verbal or somatic requirements to cast a spell, and must also meet the material component requirements if it has any cost associated with it. Spells which do not have a costly material component do not require any components to be cast in this way. Any spells cast in this manner use charisma as their casting attribute. The soul point cost for a spell is based on the spell’s level, as shown on the table below. You may choose to cast a spell at a higher level, but you can only create spell slots equal to ½ your binder level(rounded up) in this manner, maxed at level 9. Whenever you cast a spell of 6th level or higher in this manner(including casting a lower level spell using a higher effective spell slot), you may not cast that spell again until you have taken a long rest.</span></span></p><p></p><p></p><table style='width: 100%'><tr><td><p style="text-align: center"><span style="color: #000000"><span style="font-family: 'Times New Roman'">Spell Level</span></span></p> </td><td><p style="text-align: center"><span style="color: #000000"><span style="font-family: 'Times New Roman'">Soul Points</span></span></p> </td></tr><tr><td><p style="text-align: center"><span style="color: #000000"><span style="font-family: 'Times New Roman'">1st</span></span></p> </td><td><p style="text-align: center"><span style="color: #000000"><span style="font-family: 'Times New Roman'">4</span></span></p> </td></tr><tr><td><p style="text-align: center"><span style="color: #000000"><span style="font-family: 'Times New Roman'">2nd</span></span></p> </td><td><p style="text-align: center"><span style="color: #000000"><span style="font-family: 'Times New Roman'">5</span></span></p> </td></tr><tr><td><p style="text-align: center"><span style="color: #000000"><span style="font-family: 'Times New Roman'">3rd</span></span></p> </td><td><p style="text-align: center"><span style="color: #000000"><span style="font-family: 'Times New Roman'">6</span></span></p> </td></tr><tr><td><p style="text-align: center"><span style="color: #000000"><span style="font-family: 'Times New Roman'">4th</span></span></p> </td><td><p style="text-align: center"><span style="color: #000000"><span style="font-family: 'Times New Roman'">7</span></span></p> </td></tr><tr><td><p style="text-align: center"><span style="color: #000000"><span style="font-family: 'Times New Roman'">5th</span></span></p> </td><td><p style="text-align: center"><span style="color: #000000"><span style="font-family: 'Times New Roman'">8</span></span></p> </td></tr><tr><td><p style="text-align: center"><span style="color: #000000"><span style="font-family: 'Times New Roman'">6th</span></span></p> </td><td><p style="text-align: center"><span style="color: #000000"><span style="font-family: 'Times New Roman'">9</span></span></p> </td></tr><tr><td><p style="text-align: center"><span style="color: #000000"><span style="font-family: 'Times New Roman'">7th</span></span></p> </td><td><p style="text-align: center"><span style="color: #000000"><span style="font-family: 'Times New Roman'">10</span></span></p> </td></tr><tr><td><p style="text-align: center"><span style="color: #000000"><span style="font-family: 'Times New Roman'">8th</span></span></p> </td><td><p style="text-align: center"><span style="color: #000000"><span style="font-family: 'Times New Roman'">11</span></span></p> </td></tr><tr><td><p style="text-align: center"><span style="color: #000000"><span style="font-family: 'Times New Roman'">9th</span></span></p> </td><td><p style="text-align: center"><span style="color: #000000"><span style="font-family: 'Times New Roman'">12</span></span></p> </td></tr></table><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">Soul Conduit: At 6th level, an Avatar of the Pact regains an additional soul point at the beginning of their turn, as the vestiges to which they are bound have begun to transfer some of their power into the Binder.</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">At level 11, an Avatar of the Pact may do something. Not done yet.</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">At level 15, An Avatar of the Pact may do something. Not done yet.</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">Aspects – Aspects of the Pact choose to increase their martial abilities by taking their vestiges wholly into their bodies. In doing so, they weave together shapeshifting, pact magic, and swordplay.</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">At level 3, Aspects of the Pact gain proficiency with all Martial Weapons, Medium Armor, and Shields. They also gain access to the manifestations of all vestiges to which they bind.</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">Extra Attack: At level 6, Aspects gain an extra attack as the fighter class feature.</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">Soulblade: At level 11, Aspects of the pact have learned to passively channel spiritual energy into their attacks. Whenever you hit with an attack with a weapon or unarmed strike, you deal an additional 1d6 force damage. </span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">Dual Manifestation: At level 15, Aspects of the Pact may manifest 2 vestiges at once. Whenever they use a bonu action to manifest one of their bound vestiges, they may instead manifest 2 of them, gaining all of their traits simultaneously.</span></span></p><p></p><p></p><p></p><p style="text-align: center"><span style="color: #000000"><span style="font-family: 'Times New Roman'">Vestiges:</span></span></p> <p style="text-align: center"><span style="color: #000000"><span style="font-family: 'Times New Roman'">Amon – Void Before The Altar – lvl 1</span></span></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">Sign: Curling Rams Horns</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">Minor:</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">Fire Bolt - As the Cantrip</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">Darkvision 60 Feet.</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">Rams Horns: You gain a set of curling rams horns, which are a natural attack that does 1d8 damage + Strength. Additionally, if you use a dash action and move more than 20, you may use a bonus action to attack with the horns. If you have the extra attack feature, you may attack twice. This feature is capped at 2 extra attacks regardless of additional attacks you may have.</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">Lesser:</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">Fire Breath(5): As an action, you breath a line of fire, extending out 10 feet. Any creature in the area must make a dexterity save or take 2d6 fire damage. They take half damage on a successful save. The range increases by 10 feet for every binder level above 1st, up to a max of 50 feet. The damage increases by 1d6 for every binder level above 1st, to a max of 10d6.</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">Manifestation: Your eyes glow red and your horns radiate heat.</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">Hateful Determination: Whenever you are attacked by a creature while another enemy creature is within 5 feet, you have +2 AC against that attack.</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">Flametongue(4): You spit fire on your weapons, and your horns are engulfed in flame. As a bonus action, you can charge your melee weapons with fire for 1 round. Until the beginning of your next turn, your melee attack deal an additional amount of fire damage equal to your charisma modifier. At 5th level it increases to 1d6 + Cha. At 11th level it increases to 2d6 + Cha. At 17th level, it increases to 3d6 + Cha.</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">Spells Known:</span></span></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">3rd Level: Burning Hands</span></span></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">3rd Level: Scorching Ray</span></span></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">5th Level: Fireball</span></span></p><p></p><p></p><p></p><p style="text-align: center"><span style="color: #000000"><span style="font-family: 'Times New Roman'">Aym – Queen Avarice – lvl 1</span></span></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">Sign: You bear a star shaped brand on your forehead.</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">Minor:</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">Dwarven Step – You are not slowed by the required strength for heavy armor, and are proficient with medium armor. If you are already proficient with medium armor, you gain proficiency with heavy armor.</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">Defensive Fighting Style: +1 to AC while wearing armor.(This does not stack with other sources of Defensive Fighting Style)</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">Green Flame Blade: As the cantrip.</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">Flame Touch: You may use an attack action to make a charisma based spell attack to deal 2d6 fire damage to a creature in melee range. This attack does not benefit from other attack enhancements. The damage increases to 3d6 at level 11, and 4d6 at level 17.</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">Lesser:</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">Smoldering Step(5) - As a bonus action, you can engulf your feet in flames, leaving small bonfires wherever you step. Until the end of your turn, every 5 foot square that you exit is covered in flames. Any creature that enters the square must make a dexterity save or take 1d8 damage on a failed save, and half that on a successful one. These flames last until the beginning of your next turn. The damage increases by 1d8 for every 2 binder levels above 1st level.</span></span></p><p></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">Manifestation: Your skin and armor taken on a golden hue.</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">You gain resistance to Fire. </span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">Halo of Fire - Any creature that strikes you with a melee weapon and is within 5 feet of you takes 2d6 fire damage. This increases to 3d6 at level 11, and 4d6 at level 17.</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">Ruinous Attack – You have advantage on attack rolls against objects and constructs.</span></span></p><p></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">Spells Known</span></span></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">3rd: Hellish Rebuke</span></span></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">3rd: Flame Blade</span></span></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">7th: Wall of Fire</span></span></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">11th: Investiture of Flame</span></span></p><p></p><p style="text-align: center"><span style="color: #000000"><span style="font-family: 'Times New Roman'">Leraje – The Green Herald – lvl 1</span></span></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">Sign: Your skin takes on a dull green hue, and you seem to naturally blend in with your environment.</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">Minor:</span></span></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">True Strike - As the Cantrip</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">You have proficiency in stealth checks</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">You have darkvision 60 feet.</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">You gain +2 bonus to attack rolls you make with ranged weapons, as the Archery fighting style feature. If you gain the Archery fighting style from another source, it does not stack with this.</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">Lesser-</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">Soulmark(5) - You draw forth an arrow or bolt made out of soul essence, and fire it at an enemy, marking it for the kill. As an action, you make a single ranged spell attack against a target within 60 feet using your weapon attributes for attack and damage, but replacing str and dex with cha. On a hit, the target takes weapon damage using charisma instead of dex or strength. The damage type is force damage. You may add any other weapon modifiers to the damage dealt by this attack(sneak attack, smite) if applicable. The target also becomes illuminated as their soul betrays itself. Attacks against the target are made at advantage, and the target cannot benefit from invisibility, for a duration of 1 minute. At the start of each of its turns, the target can make a will save to negate this effect. You may also fire at an empty square within range. If you do so, the arrow seeks out the nearest unfriendly invisible target, and the attack is not made at disadvantage due to invisibility(other disadvantage sources may still apply). At level 5 you have advantage on this attack, and the range increases to 120. At level 11 the target may no longer make saves against this on their turn, and the range becomes 180.</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">Manifestation: Your skin begins to look like shifting leaves, as though you were using some form of magical woodlands camouflage. Oddly, this does not aid you at all.</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">Soul Piercing Arrows(4): You focus your energy into striking out at a creature’s soul. As a bonus action, you charge your ranged attacks with spiritual energy. Until the beginning of your next turn, your attacks deal an extra amount of force damage equal to your charisma modifier. At 5th level, it increases to 1d6 + cha. At 11th, it increases to 2d6 + Cha. At 17th it increases to 3d6 + Cha. </span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">You can ignore partial and 3/4ths cover, and do not have disadvantage when attacking beyond normal range.</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">Ricochet: Once per turn, when you attack a creature with a ranged weapon, you may make another attack against a creature within 5 feet of your target. This second attack is at a -4 penalty.</span></span></p><p></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">Spells Known</span></span></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">3rd: Hunter’s Mark</span></span></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">3rd: Faerie Fire</span></span></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">5th: Lightning Arrow</span></span></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">7th: Grasping Vine</span></span></p><p></p><p></p><p></p><p style="text-align: center"><span style="color: #000000"><span style="font-family: 'Times New Roman'">Naberius – The Grinning Hound – Lvl 2</span></span></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">Sign: Your voice deepens and takes on a gravelly, growling tone.</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">Minor:</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">Vicious Mockery - As the cantrip.</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">You have proficiency in Deception and Persuasion.</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">When making an ability check for a skill you are not proficient in, you may add half your proficiency bonus.</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">Lesser:</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">Naberius’s Inspiration(4): As a bonus action, you may grant a creature within 60 feet(other than yourself) inspiration for 10 minutes. This functions identically to a bardic inspiration die. At level 3, you grant a d4. At level 5, it improves to a d6. At level 10, it improves to a d8. At level 15, it improves to a d10. At level 20, it becomes a d12. If you use this ability again before the the first inspiration is used, it is lost. You may only have one inspiration active at a time from Naberius.</span></span></p><p></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">Manifestation: You gain near perfect control of your voice, and the ability to shift appearance at will. In addition, you gain some of Naberius’s knowledge and knack for improvisation.</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">Clever Ruse(3): As a bonus action, you may use the Help action to grant advantage to an ally for one attack roll against a creature within 5 feet of you.</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">Combined Strike(4): When you make an attack action, you forego one of your attacks to command an ally to strike. Choose one ally that you can see. They may use one of their reactions to immediately make an attack.</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">You may change your appearance as the spell Disguise Self at will.</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">Spells Known</span></span></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">3rd: Command</span></span></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">3rd: Suggestion</span></span></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">9th: Dominate Person</span></span></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">11th: Mass Suggestion</span></span></p><p></p><p style="text-align: center"><span style="color: #000000"><span style="font-family: 'Times New Roman'">Ronove – The Iron Maiden – Lvl 2</span></span></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">Sign: You seem lighter on your feet. Otherwise, you are unchanged.</span></span></p><p></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">Minor:</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">Mage Hand: As the cantrip.</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">You gain proficiency in Athletics.</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">You gain Martial Arts as though you were a monk, if you don't already have it. This ability requires you only fight with your fists, and that you not wear armor or a shield. Your damage matches the equivalent monk unarmed damage on the monk class table.</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">Your movement speed increases by 10 while unarmored.</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">Lesser:</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">Ascension(5): As a reaction, you can focus all of your being into enduring an impending assault. You gain advantage on one saving throw.</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">Manifestation</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">Unarmored Defense- As the Monk ability</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">Flurry of Blows(1) - After taking an attack action with martial arts, you may as a bonus action make 2 extra unarmed strikes.</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">At level 8, your unarmed strikes count as magical for the purpose of overcoming damage resistance.</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">You gain advantage on any attacks or athletics checks made to shove a creature.</span></span></p><p></p><p></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">Spells Known</span></span></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">3rd: Feather Fall</span></span></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">3rd: Enhance Ability</span></span></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">7th: Freedom of Movement</span></span></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">9th: Telekinesis</span></span></p><p></p><p style="text-align: center"><span style="color: #000000"><span style="font-family: 'Times New Roman'">Dahlver Nar – The Tortured One – Level 2</span></span></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">Sign: Your scalp becomes covered with teeth.</span></span></p><p></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">Minor:</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">Eldritch Blast - As the cantrip.</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">Mad Soul: You gain advantage on saving throws against any confusion, madness, or insanity effects.</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">Natural Armor: When you aren't wearing armor, your AC is equal to 13 + Dexterity.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">When you are wearing armor, you gain +1 to AC as the Fighter Defensive Fighting Style. This does not stack with the others sources of Defensive Fighting class feature.</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">Lesser:</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">Drain Hope(5): As a standard action, you may make a melee spell attack against a creature. This attack roll has advantage against a grappled creature. On a hit, you deal 1d8+cha damage and the creature must make a wisdom save. On a failure, it becomes frightened for 1 minute. It may make additional saves at the end of its turn. Every time it fails a save, including the initial save, you regain hit points equal to your charisma modifier.</span></span></p><p></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">Manifestation: Your eyes turn black and your skin all over your body sprouts teeth.</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">You have advantage on grapple checks checks.</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">You gain resistance to psychic damage.</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">Share Pain(5): As a bonus action, you select a willing creature within a range of 60 feet, and link your souls. So long as you remain within range, all damage that would be dealt to one of you is split evenly between both of you. You can choose to block the transfer along one direction. For example, you could choose to take their split damage, but keep all of your own(keeping them much safer while putting yourself at risk). Or you could greedily force them to absorb your damage without reciprocating. Regardless, you can change the type of link you have, or break the link as an Action. This effect lasts until you take a rest, or until you use it on another creature. The link immediately breaks if the distance between you exceeds 60 feet.</span></span></p><p></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">Spells Known</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">3rd: Dissonant Whispers</span></span></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">3rd: Hold Person</span></span></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">5th: Fear</span></span></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">9th: Hold Monster</span></span></p><p></p><p style="text-align: center"><span style="color: #000000"><span style="font-family: 'Times New Roman'">Buer – Grandmother Huntress – lvl 3</span></span></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">Sign: You seem far older than your age, though it is hard to point to any specifics</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">Minor:</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">Guidance - As the Cantrip</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">You are proficient with Nature and Medicine checks.</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">You have advantage on saves against poisons, and are immune to disease.</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">Allies within 30 feet of you have advantage on saves against diseases and poisons.</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">Touch of Mercy: As an action you may touch one creature. If you do so, you choose an amount up to a maximum of 3x your binder level. You heal the touched creature for that amount, and immediately take the same amount as damage. This damage cannot be mitigated or negated in any way. The healing of this ability cannot be increased in any way. You can spend more than your current hit points, but if you do so you immediately fall unconscious, gain a failed death save, and must roll an additional death save. If you go negative your binder level in this way you gain 2 death saves and must make 2 death saving throws. If you go negative double your binder level, you immediately die. </span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">Lesser:</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">Beast Form(5): You can wild shape, as a druid of half your binder level. You may only use this ability once per short rest.</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">Life Surge(5) - Preserve Life, as a cleric of ⅗ your binder level.</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">Manifestation:</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">Your wild shape improves to be equal to a druid of your level, and you may turn into a beast with a CR equal to ⅓ your level, rounded down. You may use this ability twice per short rest. You do not gain any of the other features of druid with regards to wild shape. Although most of your abilities are not spells, you cannot use them while wild shaped. Only your passive effects and your bonus actions to recover soul points are usable while wild shaped. Additionally, you may not manifest another vestige while wild shaped, or it immediately ends. </span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">Your natural attacks when wild shaped count as magical for the purposes of bypassing resistance and immunity. </span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">Spells Known:</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">3rd Cure Wounds</span></span></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">3rd Lesser Restoration</span></span></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">5th: Mass Healing Word</span></span></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">9th:Greater Restoration</span></span></p><p></p><p></p><p style="text-align: center"><span style="color: #000000"><span style="font-family: 'Times New Roman'">Savnok – The Instigator – lvl 3</span></span></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">Sign: A small arrow protrudes from your body in a spot of your choosing. If removed or broken off, another arrow replaces it soon thereafter. If you do not choose a place, it appears sticking out of your knee. This arrow causes you no harm or discomfort, save for the desire to retire from adventuring.</span></span></p><p></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">Minor:</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">Friends – As the cantrip.</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">You gain heavy armor proficiency.</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">Call Armor – As a full round action, you can summon a set of Full Plate which is immediately equipped onto your body. It is identical in all ways to mundane Full Plate, however if you break your manifestation or binding with Savnok, or remove the armor from your body, it immediately disappears. It may be dismissed as an action.</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">Lesser:</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">Move Ally(5) - As a bonus action, you can instantly swap places with a willing ally within 30 feet.</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">Manifestation: </span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">The armor created by Call Armor grants resistance to bludgeoning, piercing, and slashing damage. You are always proficient with this armor, and can ignore any movement speed reductions as a result of wearing it without meeting the strength requirements. Additionally, if you are wearing any magical armor when you Call Armor, those magical effects merge into the armor for the duration. You do not gain any of the armor bonuses of the melded armor, but if it was +1, your Called Armor would be +1.</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">Defensive Fighting Style - As the fighter class feature. +1 to AC.</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">Swift Move (5) - Instantly swap position with a willing ally within 30 feet as a reaction to an attack striking them. The attack is made against you instead, striking you if the roll beats your AC.</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">Spells Known:</span></span></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">3rd: Shield</span></span></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">3rd: Misty Step</span></span></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">7th; Dimension Door</span></span></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">11th: Globe of Invulnerability.</span></span></p><p></p><p style="text-align: center"><span style="color: #000000"><span style="font-family: 'Times New Roman'">Andromalius – The Repentant Rogue – lvl 3</span></span></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">Sign: You have an extra digit on each hand and foot. </span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">Minor:</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">Prestidigitation: As the Cantrip</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">You have proficiency in Insight</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">You gain +1 to AC while wielding a weapon in each hand. This does not stack with the +1 AC bonus from the Dual Wielder feat.</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">Lesser:</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">Illusory Copy(5) - As an action, you create a perfect illusion of yourself which appears next to you. Each turn, you may command the illusion as a bonus action. The illusion may move up to 30 feet when commanded this way. Additionally, whenever you attack an enemy in melee while your illusion is adjacent to it, you have advantage on that attack roll. The illusory copy disappears after 1 minute.</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">Manifestation: </span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">Two Weapon Fighting Style: As the Fighter ability. You may add your ability modifier to damage with your second weapon.</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">Swift Dash(2) - As a bonus action, you can take an additional move action.</span></span></p><p></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">Spells Known:</span></span></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">3rd:Tasha’s Hideous Laughter</span></span></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">3rd: Locate Object</span></span></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">5th: Major Image</span></span></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">9th: Animate Objects</span></span></p><p></p><p style="text-align: center"><span style="color: #000000"><span style="font-family: 'Times New Roman'">Focalor – The Prince of Tears – lvl 4</span></span></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">Sign: Your eyes constantly seem damp, as though you were holding back tears, and small gills appear on your neck.</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">Minor:</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">Lightning Lure - As the cantrip.</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">You can breathe water as well as air.</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">You gain a swim speed of 30 feet.</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">Aura of Despair - Creatures within 5 feet of you have -2 on attack rolls, saving throws, and skill checks. This affects friendly creatures. This ability may be enabled or disabled as an action.</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">Lesser Powers:</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">Lightning Strike(1): As a standard action, you may call down a lightning bolt at a single creature within 120 feet. You make a spell attack against the target, and on a hit you do 3d10 lightning damage. This damage increases by 1d10 for every 4 binder levels above 7th.</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">Manifestation: Your eyes run as though you were crying profusely. This does not impede your vision at all, or cause you any discomfort.Your fingers become webbed. This somehow does not cause any problems with wearing gloves or gauntlets.</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">Charged Weapons(4): Your weapons become electrified. As a bonus action you can charge your melee weapons with lightning for 1 round. Until the beginning of your next turn, your melee attacks deal an additional amount of lightning damage equal to 1d6 + your Charisma modifier. At 11th level it increases to 2d6 + Cha. At 17th level, it increases to 3d6 + Cha.</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">Weeping Blade(6): As an action, you may make a single strike which cuts to the very soul. You make a single attack. On a hit, you deal your weapons damage, plus an additional 2d8 psychic damage. The target becomes afflicted with Enduring Despair, suffering from disadvantage on attack rolls, saving throws, and skill checks until it successfully makes a wisdom save. It gets an extra wisdom save at the end of each of its turns. The damage of this attack increases by 1d8 for every 2 binder levels you possess above 7th.</span></span></p><p></p><p></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">Spells Known:</span></span></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">3rd: Blindness/Deafness</span></span></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">5th: Call Lightning</span></span></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">7th: Storm Sphere</span></span></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">11th: Chain Lightning</span></span></p><p></p><p></p><p style="text-align: center"><span style="color: #000000"><span style="font-family: 'Times New Roman'">Paimon – The Dancer – lvl 4</span></span></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">Sign: Your legs become several inches longer, causing you to appear as though you were walking on stilts.</span></span></p><p></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">Minor:</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">Sword Burst - As the cantrip.</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">You gain proficiency in Acrobatics and Perform.</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">Lesser Powers:</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">Uncanny Dodge(2) - When an enemy that you can see hits you with an attack, you may use your reaction to half that damage.</span></span></p><p></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">Manifestation: Your feet and shoes meld into points, and when you fight your weapons and arms seem to meld together, giving you the impression that your weapons are an extension of your arms. This gives you no penalties or bonuses to using your hands or feet for any tasks, as this minor shapechanging is optional, and only happens when fighting.</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">Dueling Style: As the fighter class feature.</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">You have +5 bonus to initiative rolls.</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">Swift strike(3): After making an attack action, you may spend 3 soul points to make an additional attack as a bonus action. You must be using a finesse weapon to use this ability, and fighting with a single one handed weapon. </span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">Dance of Death(7): As an action, you may enter the Dance of Death until the end of the round. Whenever you move into or out of 5 foot range with a creature, you may make a single attack against that creature(without using any actions). You may only attack each creature once, up to a maximum of 4 attacks in this manner. While performing the dance, you suffer opportunity attacks as normal. Due to Paimon’s exquisite grace, you may use a reach weapon for these attacks, but must still into or out of 5 foot range of a creature to make an attack.</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">Spells Known:</span></span></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">3rd: Spectral Weapon</span></span></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">5th: Haste</span></span></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">7th: Phantasmal Killer</span></span></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">13th: Mordenkainen’s Sword.</span></span></p><p></p><p></p><p style="text-align: center"><span style="color: #000000"><span style="font-family: 'Times New Roman'">Malphas – The Turnfeather – Lvl 4</span></span></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">Sign: Your teeth and tongue turn black.</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">Minor:</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">Poison Spray – As the cantrip.</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">You have proficiency with Stealth.</span></span></p><p></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">Lesser:</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">Invisibility(6): As an action, you may become invisible, as the spell. This does not require material components, and has a duration of concentration up to 1 minute. </span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">Manifestation: Your hair turns a dark black, if it is not already.</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">Sneak attack– As the rogue class feature. You gain additional sneak attack dice as though you were a rogue of a level equal to half your binder level(round up).</span></span></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">This stacks with other sources of sneak attack, but cannot exceed what a rogue would be capable of at your level. When adding multiple sources together, you add all of them together and round afterwards.(Dev note: It shouldn't even be possible to exceed a rogue using this, but if someone manages to break things then this should be a deterrent against abuse)</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">You become proficient with a poisoner’s kit.</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">Any hit you score against a creature that is surprised is a critical hit.</span></span></p><p></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">Spells Known:</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">3rd: Find Familiar*</span></span></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">5th: Nondetection</span></span></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">7th: Greater Invisibility</span></span></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">11th: Harm</span></span></p><p></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">*When you are not bound to Malphas, your familiar becomes Dismissed, as per the spell description. You may not cause it to reappear until you bind Malphas again, at which point the familiar can return as normal.</span></span></p><p></p><p></p><p style="text-align: center"><span style="color: #000000"><span style="font-family: 'Times New Roman'">Karsus – Hubris in the Blood – lvl 5</span></span></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">Sign: Your wounds bleed heavily, even if the harm is minor. This does not cause you to bleed out or suffer any ill effects.</span></span></p><p></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">Minor:</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">You gain proficiency with Arcana</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">Eldritch Blast - As the Cantrip</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">Detect Magic - You may cast detect magic at will, without using a spell slot. </span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">Lesser:</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">Forceful Magic: You may add your charisma modifier to the damage done by your cantrips. You may only do this once per cantrip, even if it allows multiple attacks. You do not gain this benefit if you already gain a charisma bonus to damage from another source. </span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">Heavy Magic: Whenever you cast a binder spell or use a binder power that forces a saving throw, the save DC is increased by 1.</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">Manifestation: Your eyes disappear into hollowed out black sockets, and blood streams from them down your face.</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">Spell-Drinking Touch(3) You can attempt to drain magic on a touch. Make a spell touch attack against a target creature or object. If you hit, you roll a caster level check against the lowest level magical effect currently affecting them. If you succeed, the effect is dispelled, and you recover a number of soul points equal to the spell level. If no effects are active, the ability fails. You may also target objects with this, but not area effects unless they are centered on a creature or object. </span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">Spell-Cutting Strike(5): Whenever you are forced to make a saving throw as a result of being targeted by a spell or being in the affected area of a spell as it is being cast, and the caster is within 60 feet, you can use your reaction to forego your save throw. Instead, you make a melee attack roll against the spell, treating its save DC as its AC. On a hit, you counter the spell and redirect its energy back at the caster. Deal weapon damage +1d6 per spell level to the spell caster. If you miss, you automatically fail your saving throw.</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">Spell Absorption: When you are targetted by a spell, or hit by a spell targeting an area and succeed on your saving throw, you may use your reaction to attempt to Counterspell it. Make a caster level check(1d20 + prof + Cha) against a DC of 10 + the spell’s level. On a success, you block the spell from taking effect and absorb its energy, regaining 5 soul points. On a failure, you are treated as having failed your save against the triggering spell. </span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">Spells Known:</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">3rd: Identify</span></span></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">5th<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" />ispel Magic</span></span></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">5th:Counterspell</span></span></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">7th:Arcane Eye</span></span></p><p></p><p></p><p style="text-align: center"><span style="color: #000000"><span style="font-family: 'Times New Roman'">Andras – The Gray Knight – lvl 5</span></span></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">Sign: You sprout 2 clipped wings on your back. These are easily concealed under clothing or armor.</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">Minor:</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">You may cast Find Steed once per day. It serves you until you take a long rest or end the pact, and then it disappears. If it is killed, you may not generate another mount until you take a long rest.</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">You may use Booming Blade, as the cantrip.</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">You have proficiency with Animal Handling.</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">You gain the feat Mounted Combatant.</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">Lesser:</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">Sow Discord(7) - As an action, you target a creature within 60 feet. On a failed wisdom save, it must spend each of its turns moving towards its nearest ally and making a single attack against it. At the end of each of its turns, it may make another wisdom save to end this effect. This lasts for concentration, up to 1 minute. </span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">Manifestation: Your wings on your back are no longer clipped, but are stunted and useless. You seem listless, and display no emotion or inflection.</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">Improved Critical – Your weapon attack score a critical hit on a 19-20.</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">You gain the Great Weapon Fighting fighting style.</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">Divine Smite(3-6): You gain Divine Smite, as the Paladin class feature. You deal 2d8 damage for spending 3 soul points, and an additional 1d8 for every soul point you spend beyond that, to a maximum of 6 soul points.</span></span></p><p></p><p></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">Spells Known</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">3rd: Divine Favor</span></span></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">5th: Aura of Vitality</span></span></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">7th: Guardian of Faith</span></span></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">9th: Destructive Wave</span></span></p><p></p><p style="text-align: center"><span style="color: #000000"><span style="font-family: 'Times New Roman'">Tenebrous – Shadow that Was – lvl 5</span></span></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">Sign: You always seem to be standing dim light or shadows, but gain no benefit from this.</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">Minor:</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">Chill Touch: As the cantrip</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">True Darkvision: You can see through darkness, even of the magical variety, out to 60 feet.</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">Lesser:</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">Turn Undead(5): You may turn undead as a cleric equal to your binder level.</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">Clinging Darkness(5): You create an aura of darkness, as the spell. However, this darkness is centered on you, and follows you as you move. This requires concentration as the spell. </span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">Manifestation:</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">You have resistance to necrotic damage and cold damage.</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">Void Weapons(4): Your weapons become engulfed by the void. As a bonus action, you can charge your melee weapons with cold for 1 round. Until the beginning of your next turn, your melee attacks deals an additional amount of cold damage equal to 1d6 + your charisma modifier. At 11th level it increases to 2d6 + Cha. At 17th level, it increases to 3d6 + Cha.</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">Shadow Step(2):You can Shadow Step, as the Monk ability.</span></span></p><p></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">Spells Known:</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">3rd: Inflict Wounds</span></span></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">3rd: Darkness</span></span></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">5th: Animate Dead</span></span></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">9th: Cone of Cold</span></span></p></blockquote><p></p>
[QUOTE="Garresh, post: 6881656, member: 6836323"] So I've been working on a binder conversion to 5e, but I've rebuilt it from the ground up and done a bunch of balance testing to get it right. Vestiges are done up to level 10, as are specialization features. So without further ado... [COLOR=#000000][FONT=Times New Roman]Soulbinder:[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]Hit dice: 1d8 hit die.[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]Proficiencies:[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]Armor: Light[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]Weapons: Simple Weapons[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]Tools: None[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]Saving Throws: Charisma, Wisdom[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]Skills: Choose 2 from Deception, Insight, History, Religion, Intimidation, Persuasion, Arcana[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]Soulbinder Class Table:[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]The Soulbinder[/FONT][/COLOR] [TABLE][TR][TD][CENTER][COLOR=#000000][FONT=Times New Roman]Level[/FONT][/COLOR][/CENTER] [/TD][TD][CENTER][COLOR=#000000][FONT=Times New Roman]Proficiency Bonus[/FONT][/COLOR][/CENTER] [/TD][TD][CENTER][COLOR=#000000][FONT=Times New Roman]Features[/FONT][/COLOR][/CENTER] [/TD][TD][CENTER][COLOR=#000000][FONT=Times New Roman]Soul Slots[/FONT][/COLOR][/CENTER] [/TD][TD][CENTER][COLOR=#000000][FONT=Times New Roman]Vestiges Known[/FONT][/COLOR][/CENTER] [/TD][TD][CENTER][COLOR=#000000][FONT=Times New Roman]Vestige Level[/FONT][/COLOR][/CENTER] [/TD][TD][CENTER][COLOR=#000000][FONT=Times New Roman]Soul Points[/FONT][/COLOR][/CENTER] [/TD][TD] [/TD][/TR][TR][TD="bgcolor: #d9ead3"][CENTER][COLOR=#000000][FONT=Times New Roman]1[/FONT][/COLOR][/CENTER] [/TD][TD="bgcolor: #d9ead3"][CENTER][COLOR=#000000][FONT=Times New Roman]+2[/FONT][/COLOR][/CENTER] [/TD][TD="bgcolor: #d9ead3"][CENTER][COLOR=#000000][FONT=Times New Roman]Soul Binding[/FONT][/COLOR][/CENTER] [/TD][TD="bgcolor: #d9ead3"][CENTER][COLOR=#000000][FONT=Times New Roman]1[/FONT][/COLOR][/CENTER] [/TD][TD="bgcolor: #d9ead3"][CENTER][COLOR=#000000][FONT=Times New Roman]2[/FONT][/COLOR][/CENTER] [/TD][TD="bgcolor: #d9ead3"][CENTER][COLOR=#000000][FONT=Times New Roman]1st[/FONT][/COLOR][/CENTER] [/TD][TD="bgcolor: #d9ead3"][CENTER][COLOR=#000000][FONT=Times New Roman]5[/FONT][/COLOR][/CENTER] [/TD][TD="bgcolor: #d9ead3"] [/TD][/TR][TR][TD][CENTER][COLOR=#000000][FONT=Times New Roman]2[/FONT][/COLOR][/CENTER] [/TD][TD][CENTER][COLOR=#000000][FONT=Times New Roman]+2[/FONT][/COLOR][/CENTER] [/TD][TD] [/TD][TD][CENTER][COLOR=#000000][FONT=Times New Roman]1[/FONT][/COLOR][/CENTER] [/TD][TD][CENTER][COLOR=#000000][FONT=Times New Roman]3[/FONT][/COLOR][/CENTER] [/TD][TD][CENTER][COLOR=#000000][FONT=Times New Roman]1st[/FONT][/COLOR][/CENTER] [/TD][TD][CENTER][COLOR=#000000][FONT=Times New Roman]6[/FONT][/COLOR][/CENTER] [/TD][TD] [/TD][/TR][TR][TD="bgcolor: #d9ead3"][CENTER][COLOR=#000000][FONT=Times New Roman]3[/FONT][/COLOR][/CENTER] [/TD][TD="bgcolor: #d9ead3"][CENTER][COLOR=#000000][FONT=Times New Roman]+2[/FONT][/COLOR][/CENTER] [/TD][TD="bgcolor: #d9ead3"][CENTER][COLOR=#000000][FONT=Times New Roman]Specialization[/FONT][/COLOR][/CENTER] [/TD][TD="bgcolor: #d9ead3"][CENTER][COLOR=#000000][FONT=Times New Roman]1[/FONT][/COLOR][/CENTER] [/TD][TD="bgcolor: #d9ead3"][CENTER][COLOR=#000000][FONT=Times New Roman]3[/FONT][/COLOR][/CENTER] [/TD][TD="bgcolor: #d9ead3"][CENTER][COLOR=#000000][FONT=Times New Roman]2nd[/FONT][/COLOR][/CENTER] [/TD][TD="bgcolor: #d9ead3"][CENTER][COLOR=#000000][FONT=Times New Roman]6[/FONT][/COLOR][/CENTER] [/TD][TD="bgcolor: #d9ead3"] [/TD][/TR][TR][TD][CENTER][COLOR=#000000][FONT=Times New Roman]4[/FONT][/COLOR][/CENTER] [/TD][TD][CENTER][COLOR=#000000][FONT=Times New Roman]+2[/FONT][/COLOR][/CENTER] [/TD][TD][CENTER][COLOR=#000000][FONT=Times New Roman]Ability Score Improvement[/FONT][/COLOR][/CENTER] [/TD][TD][CENTER][COLOR=#000000][FONT=Times New Roman]1[/FONT][/COLOR][/CENTER] [/TD][TD][CENTER][COLOR=#000000][FONT=Times New Roman]4[/FONT][/COLOR][/CENTER] [/TD][TD][CENTER][COLOR=#000000][FONT=Times New Roman]2nd[/FONT][/COLOR][/CENTER] [/TD][TD][CENTER][COLOR=#000000][FONT=Times New Roman]7[/FONT][/COLOR][/CENTER] [/TD][TD] [/TD][/TR][TR][TD="bgcolor: #d9ead3"][CENTER][COLOR=#000000][FONT=Times New Roman]5[/FONT][/COLOR][/CENTER] [/TD][TD="bgcolor: #d9ead3"][CENTER][COLOR=#000000][FONT=Times New Roman]+3[/FONT][/COLOR][/CENTER] [/TD][TD="bgcolor: #d9ead3"] [/TD][TD="bgcolor: #d9ead3"][CENTER][COLOR=#000000][FONT=Times New Roman]1[/FONT][/COLOR][/CENTER] [/TD][TD="bgcolor: #d9ead3"][CENTER][COLOR=#000000][FONT=Times New Roman]4[/FONT][/COLOR][/CENTER] [/TD][TD="bgcolor: #d9ead3"][CENTER][COLOR=#000000][FONT=Times New Roman]3rd[/FONT][/COLOR][/CENTER] [/TD][TD="bgcolor: #d9ead3"][CENTER][COLOR=#000000][FONT=Times New Roman]7[/FONT][/COLOR][/CENTER] [/TD][TD="bgcolor: #d9ead3"] [/TD][/TR][TR][TD][CENTER][COLOR=#000000][FONT=Times New Roman]6[/FONT][/COLOR][/CENTER] [/TD][TD][CENTER][COLOR=#000000][FONT=Times New Roman]+3[/FONT][/COLOR][/CENTER] [/TD][TD][CENTER][COLOR=#000000][FONT=Times New Roman]Specialization Feature[/FONT][/COLOR][/CENTER] [/TD][TD][CENTER][COLOR=#000000][FONT=Times New Roman]1[/FONT][/COLOR][/CENTER] [/TD][TD][CENTER][COLOR=#000000][FONT=Times New Roman]5[/FONT][/COLOR][/CENTER] [/TD][TD][CENTER][COLOR=#000000][FONT=Times New Roman]3rd[/FONT][/COLOR][/CENTER] [/TD][TD][CENTER][COLOR=#000000][FONT=Times New Roman]8[/FONT][/COLOR][/CENTER] [/TD][TD] [/TD][/TR][TR][TD="bgcolor: #d9ead3"][CENTER][COLOR=#000000][FONT=Times New Roman]7[/FONT][/COLOR][/CENTER] [/TD][TD="bgcolor: #d9ead3"][CENTER][COLOR=#000000][FONT=Times New Roman]+3[/FONT][/COLOR][/CENTER] [/TD][TD="bgcolor: #d9ead3"] [/TD][TD="bgcolor: #d9ead3"][CENTER][COLOR=#000000][FONT=Times New Roman]1[/FONT][/COLOR][/CENTER] [/TD][TD="bgcolor: #d9ead3"][CENTER][COLOR=#000000][FONT=Times New Roman]5[/FONT][/COLOR][/CENTER] [/TD][TD="bgcolor: #d9ead3"][CENTER][COLOR=#000000][FONT=Times New Roman]4th[/FONT][/COLOR][/CENTER] [/TD][TD="bgcolor: #d9ead3"][CENTER][COLOR=#000000][FONT=Times New Roman]8[/FONT][/COLOR][/CENTER] [/TD][TD="bgcolor: #d9ead3"] [/TD][/TR][TR][TD][CENTER][COLOR=#000000][FONT=Times New Roman]8[/FONT][/COLOR][/CENTER] [/TD][TD][CENTER][COLOR=#000000][FONT=Times New Roman]+3[/FONT][/COLOR][/CENTER] [/TD][TD][CENTER][COLOR=#000000][FONT=Times New Roman]Ability Score Improvement[/FONT][/COLOR][/CENTER] [/TD][TD][CENTER][COLOR=#000000][FONT=Times New Roman]2[/FONT][/COLOR][/CENTER] [/TD][TD][CENTER][COLOR=#000000][FONT=Times New Roman]6[/FONT][/COLOR][/CENTER] [/TD][TD][CENTER][COLOR=#000000][FONT=Times New Roman]4th[/FONT][/COLOR][/CENTER] [/TD][TD][CENTER][COLOR=#000000][FONT=Times New Roman]9[/FONT][/COLOR][/CENTER] [/TD][TD] [/TD][/TR][TR][TD="bgcolor: #d9ead3"][CENTER][COLOR=#000000][FONT=Times New Roman]9[/FONT][/COLOR][/CENTER] [/TD][TD="bgcolor: #d9ead3"][CENTER][COLOR=#000000][FONT=Times New Roman]+4[/FONT][/COLOR][/CENTER] [/TD][TD="bgcolor: #d9ead3"] [/TD][TD="bgcolor: #d9ead3"][CENTER][COLOR=#000000][FONT=Times New Roman]2[/FONT][/COLOR][/CENTER] [/TD][TD="bgcolor: #d9ead3"][CENTER][COLOR=#000000][FONT=Times New Roman]6[/FONT][/COLOR][/CENTER] [/TD][TD="bgcolor: #d9ead3"][CENTER][COLOR=#000000][FONT=Times New Roman]5th[/FONT][/COLOR][/CENTER] [/TD][TD="bgcolor: #d9ead3"][CENTER][COLOR=#000000][FONT=Times New Roman]9[/FONT][/COLOR][/CENTER] [/TD][TD="bgcolor: #d9ead3"] [/TD][/TR][TR][TD][CENTER][COLOR=#000000][FONT=Times New Roman]10[/FONT][/COLOR][/CENTER] [/TD][TD][CENTER][COLOR=#000000][FONT=Times New Roman]+4[/FONT][/COLOR][/CENTER] [/TD][TD] [/TD][TD][CENTER][COLOR=#000000][FONT=Times New Roman]2[/FONT][/COLOR][/CENTER] [/TD][TD][CENTER][COLOR=#000000][FONT=Times New Roman]7[/FONT][/COLOR][/CENTER] [/TD][TD][CENTER][COLOR=#000000][FONT=Times New Roman]5th[/FONT][/COLOR][/CENTER] [/TD][TD][CENTER][COLOR=#000000][FONT=Times New Roman]10[/FONT][/COLOR][/CENTER] [/TD][TD] [/TD][/TR][TR][TD="bgcolor: #d9ead3"][CENTER][COLOR=#000000][FONT=Times New Roman]11[/FONT][/COLOR][/CENTER] [/TD][TD="bgcolor: #d9ead3"][CENTER][COLOR=#000000][FONT=Times New Roman]+4[/FONT][/COLOR][/CENTER] [/TD][TD="bgcolor: #d9ead3"][CENTER][COLOR=#000000][FONT=Times New Roman]Specialization Feature[/FONT][/COLOR][/CENTER] [/TD][TD="bgcolor: #d9ead3"][CENTER][COLOR=#000000][FONT=Times New Roman]2[/FONT][/COLOR][/CENTER] [/TD][TD="bgcolor: #d9ead3"][CENTER][COLOR=#000000][FONT=Times New Roman]7[/FONT][/COLOR][/CENTER] [/TD][TD="bgcolor: #d9ead3"][CENTER][COLOR=#000000][FONT=Times New Roman]6th[/FONT][/COLOR][/CENTER] [/TD][TD="bgcolor: #d9ead3"][CENTER][COLOR=#000000][FONT=Times New Roman]10[/FONT][/COLOR][/CENTER] [/TD][TD="bgcolor: #d9ead3"] [/TD][/TR][TR][TD][CENTER][COLOR=#000000][FONT=Times New Roman]12[/FONT][/COLOR][/CENTER] [/TD][TD][CENTER][COLOR=#000000][FONT=Times New Roman]+4[/FONT][/COLOR][/CENTER] [/TD][TD][CENTER][COLOR=#000000][FONT=Times New Roman]Ability Score Improvement[/FONT][/COLOR][/CENTER] [/TD][TD][CENTER][COLOR=#000000][FONT=Times New Roman]2[/FONT][/COLOR][/CENTER] [/TD][TD][CENTER][COLOR=#000000][FONT=Times New Roman]8[/FONT][/COLOR][/CENTER] [/TD][TD][CENTER][COLOR=#000000][FONT=Times New Roman]6th[/FONT][/COLOR][/CENTER] [/TD][TD][CENTER][COLOR=#000000][FONT=Times New Roman]11[/FONT][/COLOR][/CENTER] [/TD][TD] [/TD][/TR][TR][TD="bgcolor: #d9ead3"][CENTER][COLOR=#000000][FONT=Times New Roman]13[/FONT][/COLOR][/CENTER] [/TD][TD="bgcolor: #d9ead3"][CENTER][COLOR=#000000][FONT=Times New Roman]+5[/FONT][/COLOR][/CENTER] [/TD][TD="bgcolor: #d9ead3"] [/TD][TD="bgcolor: #d9ead3"][CENTER][COLOR=#000000][FONT=Times New Roman]2[/FONT][/COLOR][/CENTER] [/TD][TD="bgcolor: #d9ead3"][CENTER][COLOR=#000000][FONT=Times New Roman]8[/FONT][/COLOR][/CENTER] [/TD][TD="bgcolor: #d9ead3"][CENTER][COLOR=#000000][FONT=Times New Roman]7th[/FONT][/COLOR][/CENTER] [/TD][TD="bgcolor: #d9ead3"][CENTER][COLOR=#000000][FONT=Times New Roman]11[/FONT][/COLOR][/CENTER] [/TD][TD="bgcolor: #d9ead3"] [/TD][/TR][TR][TD][CENTER][COLOR=#000000][FONT=Times New Roman]14[/FONT][/COLOR][/CENTER] [/TD][TD][CENTER][COLOR=#000000][FONT=Times New Roman]+5[/FONT][/COLOR][/CENTER] [/TD][TD] [/TD][TD][CENTER][COLOR=#000000][FONT=Times New Roman]3[/FONT][/COLOR][/CENTER] [/TD][TD][CENTER][COLOR=#000000][FONT=Times New Roman]9[/FONT][/COLOR][/CENTER] [/TD][TD][CENTER][COLOR=#000000][FONT=Times New Roman]7th[/FONT][/COLOR][/CENTER] [/TD][TD][CENTER][COLOR=#000000][FONT=Times New Roman]12[/FONT][/COLOR][/CENTER] [/TD][TD] [/TD][/TR][TR][TD="bgcolor: #d9ead3"][CENTER][COLOR=#000000][FONT=Times New Roman]15[/FONT][/COLOR][/CENTER] [/TD][TD="bgcolor: #d9ead3"][CENTER][COLOR=#000000][FONT=Times New Roman]+5[/FONT][/COLOR][/CENTER] [/TD][TD="bgcolor: #d9ead3"][CENTER][COLOR=#000000][FONT=Times New Roman]Specialization Feature[/FONT][/COLOR][/CENTER] [/TD][TD="bgcolor: #d9ead3"][CENTER][COLOR=#000000][FONT=Times New Roman]3[/FONT][/COLOR][/CENTER] [/TD][TD="bgcolor: #d9ead3"][CENTER][COLOR=#000000][FONT=Times New Roman]9[/FONT][/COLOR][/CENTER] [/TD][TD="bgcolor: #d9ead3"][CENTER][COLOR=#000000][FONT=Times New Roman]8th[/FONT][/COLOR][/CENTER] [/TD][TD="bgcolor: #d9ead3"][CENTER][COLOR=#000000][FONT=Times New Roman]12[/FONT][/COLOR][/CENTER] [/TD][TD="bgcolor: #d9ead3"] [/TD][/TR][TR][TD][CENTER][COLOR=#000000][FONT=Times New Roman]16[/FONT][/COLOR][/CENTER] [/TD][TD][CENTER][COLOR=#000000][FONT=Times New Roman]+5[/FONT][/COLOR][/CENTER] [/TD][TD][CENTER][COLOR=#000000][FONT=Times New Roman]Ability Score Improvement[/FONT][/COLOR][/CENTER] [/TD][TD][CENTER][COLOR=#000000][FONT=Times New Roman]3[/FONT][/COLOR][/CENTER] [/TD][TD][CENTER][COLOR=#000000][FONT=Times New Roman]10[/FONT][/COLOR][/CENTER] [/TD][TD][CENTER][COLOR=#000000][FONT=Times New Roman]8th[/FONT][/COLOR][/CENTER] [/TD][TD][CENTER][COLOR=#000000][FONT=Times New Roman]13[/FONT][/COLOR][/CENTER] [/TD][TD] [/TD][/TR][TR][TD="bgcolor: #d9ead3"][CENTER][COLOR=#000000][FONT=Times New Roman]17[/FONT][/COLOR][/CENTER] [/TD][TD="bgcolor: #d9ead3"][CENTER][COLOR=#000000][FONT=Times New Roman]+6[/FONT][/COLOR][/CENTER] [/TD][TD="bgcolor: #d9ead3"] [/TD][TD="bgcolor: #d9ead3"][CENTER][COLOR=#000000][FONT=Times New Roman]3[/FONT][/COLOR][/CENTER] [/TD][TD="bgcolor: #d9ead3"][CENTER][COLOR=#000000][FONT=Times New Roman]10[/FONT][/COLOR][/CENTER] [/TD][TD="bgcolor: #d9ead3"][CENTER][COLOR=#000000][FONT=Times New Roman]9th[/FONT][/COLOR][/CENTER] [/TD][TD="bgcolor: #d9ead3"][CENTER][COLOR=#000000][FONT=Times New Roman]13[/FONT][/COLOR][/CENTER] [/TD][TD="bgcolor: #d9ead3"] [/TD][/TR][TR][TD][CENTER][COLOR=#000000][FONT=Times New Roman]18[/FONT][/COLOR][/CENTER] [/TD][TD][CENTER][COLOR=#000000][FONT=Times New Roman]+6[/FONT][/COLOR][/CENTER] [/TD][TD] [/TD][TD][CENTER][COLOR=#000000][FONT=Times New Roman]3[/FONT][/COLOR][/CENTER] [/TD][TD][CENTER][COLOR=#000000][FONT=Times New Roman]11[/FONT][/COLOR][/CENTER] [/TD][TD][CENTER][COLOR=#000000][FONT=Times New Roman]9th[/FONT][/COLOR][/CENTER] [/TD][TD][CENTER][COLOR=#000000][FONT=Times New Roman]14[/FONT][/COLOR][/CENTER] [/TD][TD] [/TD][/TR][TR][TD="bgcolor: #d9ead3"][CENTER][COLOR=#000000][FONT=Times New Roman]19[/FONT][/COLOR][/CENTER] [/TD][TD="bgcolor: #d9ead3"][CENTER][COLOR=#000000][FONT=Times New Roman]+6[/FONT][/COLOR][/CENTER] [/TD][TD="bgcolor: #d9ead3"][CENTER][COLOR=#000000][FONT=Times New Roman]Ability Score Improvement[/FONT][/COLOR][/CENTER] [/TD][TD="bgcolor: #d9ead3"][CENTER][COLOR=#000000][FONT=Times New Roman]3[/FONT][/COLOR][/CENTER] [/TD][TD="bgcolor: #d9ead3"][CENTER][COLOR=#000000][FONT=Times New Roman]11[/FONT][/COLOR][/CENTER] [/TD][TD="bgcolor: #d9ead3"][CENTER][COLOR=#000000][FONT=Times New Roman]9th[/FONT][/COLOR][/CENTER] [/TD][TD="bgcolor: #d9ead3"][CENTER][COLOR=#000000][FONT=Times New Roman]14[/FONT][/COLOR][/CENTER] [/TD][TD="bgcolor: #d9ead3"] [/TD][/TR][TR][TD][CENTER][COLOR=#000000][FONT=Times New Roman]20[/FONT][/COLOR][/CENTER] [/TD][TD][CENTER][COLOR=#000000][FONT=Times New Roman]+6[/FONT][/COLOR][/CENTER] [/TD][TD] [/TD][TD][CENTER][COLOR=#000000][FONT=Times New Roman]4[/FONT][/COLOR][/CENTER] [/TD][TD][CENTER][COLOR=#000000][FONT=Times New Roman]12[/FONT][/COLOR][/CENTER] [/TD][TD][CENTER][COLOR=#000000][FONT=Times New Roman]9th[/FONT][/COLOR][/CENTER] [/TD][TD][CENTER][COLOR=#000000][FONT=Times New Roman]15[/FONT][/COLOR][/CENTER] [/TD][TD] [/TD][/TR][/TABLE] [CENTER][COLOR=#000000][FONT=Times New Roman]Soul Binding[/FONT][/COLOR][/CENTER] [COLOR=#000000][FONT=Times New Roman]Each day, a binder may spend 10 minutes calling out the vestiges he or she wishes to bind. After performing the ritual, the binder selects a number of equal to their available soul slots, and becomes bound to them. You may only select vestiges from your list of vestiges known. While bound to the vestige, you gain access to some, but not all, of its powers. Unless otherwise stated, when bound to a vestige you only gain access to its Minor and Lesser Powers. Manifestations, Spells, and Greater Powers are not accessible. Additionally, spells known through a vestige may not be cast using spell slots from other classes. They are not transferrable to magic gained from other sources.[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]Vestiges known: You may only bind a vestige that you know. You gain additional vestiges when leveling up, in accordance with the vestiges known list on the class table. When you level up, you may also swap out one of the vestiges on your list of vestiges known, in order to learn a new one. You may never exceed your limit on vestiges known in this manner.[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]Vestiges known are not recorded or stored in a physical form, and are simply memorized. Due to the alien and unnatural nature of vestiges, their seals resist being recorded or memorized. Mundane texts on binding have been known to spontaneously go blank, and attempts by the untrained to memorize a seal often fail as the knowledge refuses to stay with them. As such, while in some rare cases an intact text may be found on vestiges, most binders learn to access new vestiges from other vestiges. This is a boon and a curse, as while knowledge of binders is elusive, paladins and clerics often mistake pact magic for consorting with fiends.[/FONT][/COLOR] [CENTER][COLOR=#000000][FONT=Times New Roman]Vestiges Abilities[/FONT][/COLOR][/CENTER] [COLOR=#000000][FONT=Times New Roman]Vestiges give you abilities which are strange and unusual, but in all cases, they are based off of your Charisma attribute. Save DCs for vestiges abilities are equal to 8 + Proficiency + Charisma mod. Some exceptions exist for abilities which use a melee weapon or attack, in which case you use whatever your regular attacks stat would be(Either Strength or Dex).[/FONT][/COLOR] [CENTER][COLOR=#000000][FONT=Times New Roman]Vestige Attributes[/FONT][/COLOR][/CENTER] [COLOR=#000000][FONT=Times New Roman]Sign: A sign is a physical trait that the binder shows while bound to the vestige. If they so desire, they may suppress this trait as a bonus action. Whenever a binder uses any ability that costs soul points, or manifests a vestige, the trait will reappear for that vestige.[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]Minor Powers: These are at will abilities that are available to anyone who is bound to the vestige. Typically, they are small effects or cantrips. If they call for a save or an attack roll other than a base attack, charisma is used for calculating DCs and attack bonuses.[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]Lesser Powers: These abilities are more powerful effects which cost Soul Points to use. Like minor powers, they are Charisma based unless they use regular attacks. Each lesser power will show its soul point cost next to its name.[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]Manifestation: Every vestige has a manifestation, which is a form that it can grant to the binder. As a bonus action, a binder may take on the manifestation of one of the vestiges to which he is currently bound. In doing so, he gains all attributes, abilities, and effects of the manifestation. If a manifestation grants a bonus, it stacks with other binder effects unless otherwise stated. If the manifestation has an attribute which is simply a flat change, it always overrides the base attributes of the binder, after which bonuses are applied normally. Regardless, only Aspects of the Pact may take on a manifestation, and only when they have gained access to that specialization feature.[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]A binder may only have one vestige manifested as a given time, but can change their active manifestation with an action at any time as a bonus action(among the vestige they are currently bound to). Manifesting a vestige does not prohibit you from using powers of other vestiges you are bound to.[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]Some manifested abilities have soul point costs like Lesser Powers. If they have a point cost in parenthesis next to the name, then that cost must be paid to use that ability.[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]Spells Known: Every vestige has a spells known table, which is directly given to the binder as soon as the vestige is bound. Vestiges have spells of several levels, and a binder must meet the minimum level requirement to gain that knowledge. A level 1 binder who binds to Amon will not gain knowledge of Fireball. Additionally, a 10th level wizard who multiclasses into binder and binds amon will not gain that knowledge either. The knowledge he gains of burning hands cannot be used with Wizard spell slots in that case. Regardless, you cannot gain access to these spells known unless you take the Avatar of the Pact specialization.[/FONT][/COLOR] [CENTER][COLOR=#000000][FONT=Times New Roman]Soul Points[/FONT][/COLOR][/CENTER] [COLOR=#000000][FONT=Times New Roman]Soul Points are the inner reserve of spiritual energy that a binder calls upon to fuel his or her powers. The vestiges grant the knowledge and abilities, but ultimately the binder fuels them. You have a maximum amount of soul points based on your binder level, as shown on the table above. Different powers have different point costs to be used, as shown in the Vestiges section. As you level up, your maximum will gradually increase.[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]Soul points may be fully recovered whenever you take a short or long rest. You also recover 1 soul point at the beginning of each of your turns, up to your current soul point maximum. [/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]When spending soul points to heal creatures, you may only heal a total amount equal to 15x your binder level per long rest. After that, you may no longer spend soul points to heal. If you do use a power after reaching this limit, you gain a level of exhaustion for each multiple of your binder level you heal beyond the limit.(A tenth level binder can heal 150 total hit points in a day. If they heal to 180 they gain 3 levels of exhaustion.) [/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]At 3[/FONT][/COLOR][COLOR=#000000][FONT=Times New Roman]rd[/FONT][/COLOR][COLOR=#000000][FONT=Times New Roman] level, the Soulbinder picks a specialization.[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]They may choose to become an Aspect of the Seal, or an Avatar of the Pact. Aspects focus on taking on the manifestations of their vestiges, granting bizarre physical powers and improve combat abilities. Avatars focus on delving deeper into the knowledge of the unknown, in the hope of seeking out new and strange magics.[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]Avatar - Avatars of the Pact choose to forego martial abilities to instead heighten their knowledge gained from their vestiges.[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]At 3[/FONT][/COLOR][COLOR=#000000][FONT=Times New Roman]rd[/FONT][/COLOR][COLOR=#000000][FONT=Times New Roman] Level, Avatars of the Pact gain access to the Spells Known section of any Vestiges to which they are bound. Unlike other classes, Binders do not have any spell slots. Instead, they cast spells using their soul points. They must meet any verbal or somatic requirements to cast a spell, and must also meet the material component requirements if it has any cost associated with it. Spells which do not have a costly material component do not require any components to be cast in this way. Any spells cast in this manner use charisma as their casting attribute. The soul point cost for a spell is based on the spell’s level, as shown on the table below. You may choose to cast a spell at a higher level, but you can only create spell slots equal to ½ your binder level(rounded up) in this manner, maxed at level 9. Whenever you cast a spell of 6th level or higher in this manner(including casting a lower level spell using a higher effective spell slot), you may not cast that spell again until you have taken a long rest.[/FONT][/COLOR] [TABLE][TR][TD][CENTER][COLOR=#000000][FONT=Times New Roman]Spell Level[/FONT][/COLOR][/CENTER] [/TD][TD][CENTER][COLOR=#000000][FONT=Times New Roman]Soul Points[/FONT][/COLOR][/CENTER] [/TD][/TR][TR][TD][CENTER][COLOR=#000000][FONT=Times New Roman]1st[/FONT][/COLOR][/CENTER] [/TD][TD][CENTER][COLOR=#000000][FONT=Times New Roman]4[/FONT][/COLOR][/CENTER] [/TD][/TR][TR][TD][CENTER][COLOR=#000000][FONT=Times New Roman]2nd[/FONT][/COLOR][/CENTER] [/TD][TD][CENTER][COLOR=#000000][FONT=Times New Roman]5[/FONT][/COLOR][/CENTER] [/TD][/TR][TR][TD][CENTER][COLOR=#000000][FONT=Times New Roman]3rd[/FONT][/COLOR][/CENTER] [/TD][TD][CENTER][COLOR=#000000][FONT=Times New Roman]6[/FONT][/COLOR][/CENTER] [/TD][/TR][TR][TD][CENTER][COLOR=#000000][FONT=Times New Roman]4th[/FONT][/COLOR][/CENTER] [/TD][TD][CENTER][COLOR=#000000][FONT=Times New Roman]7[/FONT][/COLOR][/CENTER] [/TD][/TR][TR][TD][CENTER][COLOR=#000000][FONT=Times New Roman]5th[/FONT][/COLOR][/CENTER] [/TD][TD][CENTER][COLOR=#000000][FONT=Times New Roman]8[/FONT][/COLOR][/CENTER] [/TD][/TR][TR][TD][CENTER][COLOR=#000000][FONT=Times New Roman]6th[/FONT][/COLOR][/CENTER] [/TD][TD][CENTER][COLOR=#000000][FONT=Times New Roman]9[/FONT][/COLOR][/CENTER] [/TD][/TR][TR][TD][CENTER][COLOR=#000000][FONT=Times New Roman]7th[/FONT][/COLOR][/CENTER] [/TD][TD][CENTER][COLOR=#000000][FONT=Times New Roman]10[/FONT][/COLOR][/CENTER] [/TD][/TR][TR][TD][CENTER][COLOR=#000000][FONT=Times New Roman]8th[/FONT][/COLOR][/CENTER] [/TD][TD][CENTER][COLOR=#000000][FONT=Times New Roman]11[/FONT][/COLOR][/CENTER] [/TD][/TR][TR][TD][CENTER][COLOR=#000000][FONT=Times New Roman]9th[/FONT][/COLOR][/CENTER] [/TD][TD][CENTER][COLOR=#000000][FONT=Times New Roman]12[/FONT][/COLOR][/CENTER] [/TD][/TR][/TABLE] [COLOR=#000000][FONT=Times New Roman]Soul Conduit: At 6th level, an Avatar of the Pact regains an additional soul point at the beginning of their turn, as the vestiges to which they are bound have begun to transfer some of their power into the Binder.[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]At level 11, an Avatar of the Pact may do something. Not done yet.[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]At level 15, An Avatar of the Pact may do something. Not done yet.[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]Aspects – Aspects of the Pact choose to increase their martial abilities by taking their vestiges wholly into their bodies. In doing so, they weave together shapeshifting, pact magic, and swordplay.[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]At level 3, Aspects of the Pact gain proficiency with all Martial Weapons, Medium Armor, and Shields. They also gain access to the manifestations of all vestiges to which they bind.[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]Extra Attack: At level 6, Aspects gain an extra attack as the fighter class feature.[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]Soulblade: At level 11, Aspects of the pact have learned to passively channel spiritual energy into their attacks. Whenever you hit with an attack with a weapon or unarmed strike, you deal an additional 1d6 force damage. [/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]Dual Manifestation: At level 15, Aspects of the Pact may manifest 2 vestiges at once. Whenever they use a bonu action to manifest one of their bound vestiges, they may instead manifest 2 of them, gaining all of their traits simultaneously.[/FONT][/COLOR] [CENTER][COLOR=#000000][FONT=Times New Roman]Vestiges:[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]Amon – Void Before The Altar – lvl 1[/FONT][/COLOR][/CENTER] [COLOR=#000000][FONT=Times New Roman]Sign: Curling Rams Horns[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]Minor:[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]Fire Bolt - As the Cantrip[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]Darkvision 60 Feet.[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]Rams Horns: You gain a set of curling rams horns, which are a natural attack that does 1d8 damage + Strength. Additionally, if you use a dash action and move more than 20, you may use a bonus action to attack with the horns. If you have the extra attack feature, you may attack twice. This feature is capped at 2 extra attacks regardless of additional attacks you may have.[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]Lesser:[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]Fire Breath(5): As an action, you breath a line of fire, extending out 10 feet. Any creature in the area must make a dexterity save or take 2d6 fire damage. They take half damage on a successful save. The range increases by 10 feet for every binder level above 1st, up to a max of 50 feet. The damage increases by 1d6 for every binder level above 1st, to a max of 10d6.[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]Manifestation: Your eyes glow red and your horns radiate heat.[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]Hateful Determination: Whenever you are attacked by a creature while another enemy creature is within 5 feet, you have +2 AC against that attack.[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]Flametongue(4): You spit fire on your weapons, and your horns are engulfed in flame. As a bonus action, you can charge your melee weapons with fire for 1 round. Until the beginning of your next turn, your melee attack deal an additional amount of fire damage equal to your charisma modifier. At 5th level it increases to 1d6 + Cha. At 11th level it increases to 2d6 + Cha. At 17th level, it increases to 3d6 + Cha.[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]Spells Known:[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]3rd Level: Burning Hands[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]3rd Level: Scorching Ray[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]5th Level: Fireball[/FONT][/COLOR] [CENTER][COLOR=#000000][FONT=Times New Roman]Aym – Queen Avarice – lvl 1[/FONT][/COLOR][/CENTER] [COLOR=#000000][FONT=Times New Roman]Sign: You bear a star shaped brand on your forehead.[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]Minor:[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]Dwarven Step – You are not slowed by the required strength for heavy armor, and are proficient with medium armor. If you are already proficient with medium armor, you gain proficiency with heavy armor.[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]Defensive Fighting Style: +1 to AC while wearing armor.(This does not stack with other sources of Defensive Fighting Style)[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]Green Flame Blade: As the cantrip.[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]Flame Touch: You may use an attack action to make a charisma based spell attack to deal 2d6 fire damage to a creature in melee range. This attack does not benefit from other attack enhancements. The damage increases to 3d6 at level 11, and 4d6 at level 17.[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]Lesser:[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]Smoldering Step(5) - As a bonus action, you can engulf your feet in flames, leaving small bonfires wherever you step. Until the end of your turn, every 5 foot square that you exit is covered in flames. Any creature that enters the square must make a dexterity save or take 1d8 damage on a failed save, and half that on a successful one. These flames last until the beginning of your next turn. The damage increases by 1d8 for every 2 binder levels above 1st level.[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]Manifestation: Your skin and armor taken on a golden hue.[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]You gain resistance to Fire. [/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]Halo of Fire - Any creature that strikes you with a melee weapon and is within 5 feet of you takes 2d6 fire damage. This increases to 3d6 at level 11, and 4d6 at level 17.[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]Ruinous Attack – You have advantage on attack rolls against objects and constructs.[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]Spells Known[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]3rd: Hellish Rebuke[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]3rd: Flame Blade[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]7th: Wall of Fire[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]11th: Investiture of Flame[/FONT][/COLOR] [CENTER][COLOR=#000000][FONT=Times New Roman]Leraje – The Green Herald – lvl 1[/FONT][/COLOR][/CENTER] [COLOR=#000000][FONT=Times New Roman]Sign: Your skin takes on a dull green hue, and you seem to naturally blend in with your environment.[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]Minor:[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]True Strike - As the Cantrip[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]You have proficiency in stealth checks[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]You have darkvision 60 feet.[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]You gain +2 bonus to attack rolls you make with ranged weapons, as the Archery fighting style feature. If you gain the Archery fighting style from another source, it does not stack with this.[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]Lesser-[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]Soulmark(5) - You draw forth an arrow or bolt made out of soul essence, and fire it at an enemy, marking it for the kill. As an action, you make a single ranged spell attack against a target within 60 feet using your weapon attributes for attack and damage, but replacing str and dex with cha. On a hit, the target takes weapon damage using charisma instead of dex or strength. The damage type is force damage. You may add any other weapon modifiers to the damage dealt by this attack(sneak attack, smite) if applicable. The target also becomes illuminated as their soul betrays itself. Attacks against the target are made at advantage, and the target cannot benefit from invisibility, for a duration of 1 minute. At the start of each of its turns, the target can make a will save to negate this effect. You may also fire at an empty square within range. If you do so, the arrow seeks out the nearest unfriendly invisible target, and the attack is not made at disadvantage due to invisibility(other disadvantage sources may still apply). At level 5 you have advantage on this attack, and the range increases to 120. At level 11 the target may no longer make saves against this on their turn, and the range becomes 180.[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]Manifestation: Your skin begins to look like shifting leaves, as though you were using some form of magical woodlands camouflage. Oddly, this does not aid you at all.[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]Soul Piercing Arrows(4): You focus your energy into striking out at a creature’s soul. As a bonus action, you charge your ranged attacks with spiritual energy. Until the beginning of your next turn, your attacks deal an extra amount of force damage equal to your charisma modifier. At 5th level, it increases to 1d6 + cha. At 11th, it increases to 2d6 + Cha. At 17th it increases to 3d6 + Cha. [/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]You can ignore partial and 3/4ths cover, and do not have disadvantage when attacking beyond normal range.[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]Ricochet: Once per turn, when you attack a creature with a ranged weapon, you may make another attack against a creature within 5 feet of your target. This second attack is at a -4 penalty.[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]Spells Known[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]3rd: Hunter’s Mark[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]3rd: Faerie Fire[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]5th: Lightning Arrow[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]7th: Grasping Vine[/FONT][/COLOR] [CENTER][COLOR=#000000][FONT=Times New Roman]Naberius – The Grinning Hound – Lvl 2[/FONT][/COLOR][/CENTER] [COLOR=#000000][FONT=Times New Roman]Sign: Your voice deepens and takes on a gravelly, growling tone.[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]Minor:[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]Vicious Mockery - As the cantrip.[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]You have proficiency in Deception and Persuasion.[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]When making an ability check for a skill you are not proficient in, you may add half your proficiency bonus.[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]Lesser:[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]Naberius’s Inspiration(4): As a bonus action, you may grant a creature within 60 feet(other than yourself) inspiration for 10 minutes. This functions identically to a bardic inspiration die. At level 3, you grant a d4. At level 5, it improves to a d6. At level 10, it improves to a d8. At level 15, it improves to a d10. At level 20, it becomes a d12. If you use this ability again before the the first inspiration is used, it is lost. You may only have one inspiration active at a time from Naberius.[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]Manifestation: You gain near perfect control of your voice, and the ability to shift appearance at will. In addition, you gain some of Naberius’s knowledge and knack for improvisation.[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]Clever Ruse(3): As a bonus action, you may use the Help action to grant advantage to an ally for one attack roll against a creature within 5 feet of you.[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]Combined Strike(4): When you make an attack action, you forego one of your attacks to command an ally to strike. Choose one ally that you can see. They may use one of their reactions to immediately make an attack.[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]You may change your appearance as the spell Disguise Self at will.[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]Spells Known[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]3rd: Command[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]3rd: Suggestion[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]9th: Dominate Person[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]11th: Mass Suggestion[/FONT][/COLOR] [CENTER][COLOR=#000000][FONT=Times New Roman]Ronove – The Iron Maiden – Lvl 2[/FONT][/COLOR][/CENTER] [COLOR=#000000][FONT=Times New Roman]Sign: You seem lighter on your feet. Otherwise, you are unchanged.[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]Minor:[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]Mage Hand: As the cantrip.[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]You gain proficiency in Athletics.[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]You gain Martial Arts as though you were a monk, if you don't already have it. This ability requires you only fight with your fists, and that you not wear armor or a shield. Your damage matches the equivalent monk unarmed damage on the monk class table.[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]Your movement speed increases by 10 while unarmored.[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]Lesser:[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]Ascension(5): As a reaction, you can focus all of your being into enduring an impending assault. You gain advantage on one saving throw.[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]Manifestation[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]Unarmored Defense- As the Monk ability[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]Flurry of Blows(1) - After taking an attack action with martial arts, you may as a bonus action make 2 extra unarmed strikes.[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]At level 8, your unarmed strikes count as magical for the purpose of overcoming damage resistance.[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]You gain advantage on any attacks or athletics checks made to shove a creature.[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]Spells Known[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]3rd: Feather Fall[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]3rd: Enhance Ability[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]7th: Freedom of Movement[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]9th: Telekinesis[/FONT][/COLOR] [CENTER][COLOR=#000000][FONT=Times New Roman]Dahlver Nar – The Tortured One – Level 2[/FONT][/COLOR][/CENTER] [COLOR=#000000][FONT=Times New Roman]Sign: Your scalp becomes covered with teeth.[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]Minor:[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]Eldritch Blast - As the cantrip.[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]Mad Soul: You gain advantage on saving throws against any confusion, madness, or insanity effects.[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]Natural Armor: When you aren't wearing armor, your AC is equal to 13 + Dexterity.[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]When you are wearing armor, you gain +1 to AC as the Fighter Defensive Fighting Style. This does not stack with the others sources of Defensive Fighting class feature.[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]Lesser:[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]Drain Hope(5): As a standard action, you may make a melee spell attack against a creature. This attack roll has advantage against a grappled creature. On a hit, you deal 1d8+cha damage and the creature must make a wisdom save. On a failure, it becomes frightened for 1 minute. It may make additional saves at the end of its turn. Every time it fails a save, including the initial save, you regain hit points equal to your charisma modifier.[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]Manifestation: Your eyes turn black and your skin all over your body sprouts teeth.[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]You have advantage on grapple checks checks.[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]You gain resistance to psychic damage.[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]Share Pain(5): As a bonus action, you select a willing creature within a range of 60 feet, and link your souls. So long as you remain within range, all damage that would be dealt to one of you is split evenly between both of you. You can choose to block the transfer along one direction. For example, you could choose to take their split damage, but keep all of your own(keeping them much safer while putting yourself at risk). Or you could greedily force them to absorb your damage without reciprocating. Regardless, you can change the type of link you have, or break the link as an Action. This effect lasts until you take a rest, or until you use it on another creature. The link immediately breaks if the distance between you exceeds 60 feet.[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]Spells Known[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]3rd: Dissonant Whispers[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]3rd: Hold Person[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]5th: Fear[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]9th: Hold Monster[/FONT][/COLOR] [CENTER][COLOR=#000000][FONT=Times New Roman]Buer – Grandmother Huntress – lvl 3[/FONT][/COLOR][/CENTER] [COLOR=#000000][FONT=Times New Roman]Sign: You seem far older than your age, though it is hard to point to any specifics[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]Minor:[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]Guidance - As the Cantrip[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]You are proficient with Nature and Medicine checks.[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]You have advantage on saves against poisons, and are immune to disease.[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]Allies within 30 feet of you have advantage on saves against diseases and poisons.[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]Touch of Mercy: As an action you may touch one creature. If you do so, you choose an amount up to a maximum of 3x your binder level. You heal the touched creature for that amount, and immediately take the same amount as damage. This damage cannot be mitigated or negated in any way. The healing of this ability cannot be increased in any way. You can spend more than your current hit points, but if you do so you immediately fall unconscious, gain a failed death save, and must roll an additional death save. If you go negative your binder level in this way you gain 2 death saves and must make 2 death saving throws. If you go negative double your binder level, you immediately die. [/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]Lesser:[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]Beast Form(5): You can wild shape, as a druid of half your binder level. You may only use this ability once per short rest.[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]Life Surge(5) - Preserve Life, as a cleric of ⅗ your binder level.[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]Manifestation:[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]Your wild shape improves to be equal to a druid of your level, and you may turn into a beast with a CR equal to ⅓ your level, rounded down. You may use this ability twice per short rest. You do not gain any of the other features of druid with regards to wild shape. Although most of your abilities are not spells, you cannot use them while wild shaped. Only your passive effects and your bonus actions to recover soul points are usable while wild shaped. Additionally, you may not manifest another vestige while wild shaped, or it immediately ends. [/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]Your natural attacks when wild shaped count as magical for the purposes of bypassing resistance and immunity. [/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]Spells Known:[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]3rd Cure Wounds[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]3rd Lesser Restoration[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]5th: Mass Healing Word[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]9th:Greater Restoration[/FONT][/COLOR] [CENTER][COLOR=#000000][FONT=Times New Roman]Savnok – The Instigator – lvl 3[/FONT][/COLOR][/CENTER] [COLOR=#000000][FONT=Times New Roman]Sign: A small arrow protrudes from your body in a spot of your choosing. If removed or broken off, another arrow replaces it soon thereafter. If you do not choose a place, it appears sticking out of your knee. This arrow causes you no harm or discomfort, save for the desire to retire from adventuring.[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]Minor:[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]Friends – As the cantrip.[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]You gain heavy armor proficiency.[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]Call Armor – As a full round action, you can summon a set of Full Plate which is immediately equipped onto your body. It is identical in all ways to mundane Full Plate, however if you break your manifestation or binding with Savnok, or remove the armor from your body, it immediately disappears. It may be dismissed as an action.[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]Lesser:[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]Move Ally(5) - As a bonus action, you can instantly swap places with a willing ally within 30 feet.[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]Manifestation: [/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]The armor created by Call Armor grants resistance to bludgeoning, piercing, and slashing damage. You are always proficient with this armor, and can ignore any movement speed reductions as a result of wearing it without meeting the strength requirements. Additionally, if you are wearing any magical armor when you Call Armor, those magical effects merge into the armor for the duration. You do not gain any of the armor bonuses of the melded armor, but if it was +1, your Called Armor would be +1.[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]Defensive Fighting Style - As the fighter class feature. +1 to AC.[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]Swift Move (5) - Instantly swap position with a willing ally within 30 feet as a reaction to an attack striking them. The attack is made against you instead, striking you if the roll beats your AC.[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]Spells Known:[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]3rd: Shield[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]3rd: Misty Step[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]7th; Dimension Door[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]11th: Globe of Invulnerability.[/FONT][/COLOR] [CENTER][COLOR=#000000][FONT=Times New Roman]Andromalius – The Repentant Rogue – lvl 3[/FONT][/COLOR][/CENTER] [COLOR=#000000][FONT=Times New Roman]Sign: You have an extra digit on each hand and foot. [/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]Minor:[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]Prestidigitation: As the Cantrip[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]You have proficiency in Insight[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]You gain +1 to AC while wielding a weapon in each hand. This does not stack with the +1 AC bonus from the Dual Wielder feat.[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]Lesser:[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]Illusory Copy(5) - As an action, you create a perfect illusion of yourself which appears next to you. Each turn, you may command the illusion as a bonus action. The illusion may move up to 30 feet when commanded this way. Additionally, whenever you attack an enemy in melee while your illusion is adjacent to it, you have advantage on that attack roll. The illusory copy disappears after 1 minute.[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]Manifestation: [/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]Two Weapon Fighting Style: As the Fighter ability. You may add your ability modifier to damage with your second weapon.[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]Swift Dash(2) - As a bonus action, you can take an additional move action.[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]Spells Known:[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]3rd:Tasha’s Hideous Laughter[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]3rd: Locate Object[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]5th: Major Image[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]9th: Animate Objects[/FONT][/COLOR] [CENTER][COLOR=#000000][FONT=Times New Roman]Focalor – The Prince of Tears – lvl 4[/FONT][/COLOR][/CENTER] [COLOR=#000000][FONT=Times New Roman]Sign: Your eyes constantly seem damp, as though you were holding back tears, and small gills appear on your neck.[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]Minor:[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]Lightning Lure - As the cantrip.[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]You can breathe water as well as air.[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]You gain a swim speed of 30 feet.[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]Aura of Despair - Creatures within 5 feet of you have -2 on attack rolls, saving throws, and skill checks. This affects friendly creatures. This ability may be enabled or disabled as an action.[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]Lesser Powers:[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]Lightning Strike(1): As a standard action, you may call down a lightning bolt at a single creature within 120 feet. You make a spell attack against the target, and on a hit you do 3d10 lightning damage. This damage increases by 1d10 for every 4 binder levels above 7th.[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]Manifestation: Your eyes run as though you were crying profusely. This does not impede your vision at all, or cause you any discomfort.Your fingers become webbed. This somehow does not cause any problems with wearing gloves or gauntlets.[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]Charged Weapons(4): Your weapons become electrified. As a bonus action you can charge your melee weapons with lightning for 1 round. Until the beginning of your next turn, your melee attacks deal an additional amount of lightning damage equal to 1d6 + your Charisma modifier. At 11th level it increases to 2d6 + Cha. At 17th level, it increases to 3d6 + Cha.[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]Weeping Blade(6): As an action, you may make a single strike which cuts to the very soul. You make a single attack. On a hit, you deal your weapons damage, plus an additional 2d8 psychic damage. The target becomes afflicted with Enduring Despair, suffering from disadvantage on attack rolls, saving throws, and skill checks until it successfully makes a wisdom save. It gets an extra wisdom save at the end of each of its turns. The damage of this attack increases by 1d8 for every 2 binder levels you possess above 7th.[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]Spells Known:[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]3rd: Blindness/Deafness[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]5th: Call Lightning[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]7th: Storm Sphere[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]11th: Chain Lightning[/FONT][/COLOR] [CENTER][COLOR=#000000][FONT=Times New Roman]Paimon – The Dancer – lvl 4[/FONT][/COLOR][/CENTER] [COLOR=#000000][FONT=Times New Roman]Sign: Your legs become several inches longer, causing you to appear as though you were walking on stilts.[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]Minor:[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]Sword Burst - As the cantrip.[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]You gain proficiency in Acrobatics and Perform.[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]Lesser Powers:[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]Uncanny Dodge(2) - When an enemy that you can see hits you with an attack, you may use your reaction to half that damage.[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]Manifestation: Your feet and shoes meld into points, and when you fight your weapons and arms seem to meld together, giving you the impression that your weapons are an extension of your arms. This gives you no penalties or bonuses to using your hands or feet for any tasks, as this minor shapechanging is optional, and only happens when fighting.[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]Dueling Style: As the fighter class feature.[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]You have +5 bonus to initiative rolls.[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]Swift strike(3): After making an attack action, you may spend 3 soul points to make an additional attack as a bonus action. You must be using a finesse weapon to use this ability, and fighting with a single one handed weapon. [/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]Dance of Death(7): As an action, you may enter the Dance of Death until the end of the round. Whenever you move into or out of 5 foot range with a creature, you may make a single attack against that creature(without using any actions). You may only attack each creature once, up to a maximum of 4 attacks in this manner. While performing the dance, you suffer opportunity attacks as normal. Due to Paimon’s exquisite grace, you may use a reach weapon for these attacks, but must still into or out of 5 foot range of a creature to make an attack.[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]Spells Known:[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]3rd: Spectral Weapon[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]5th: Haste[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]7th: Phantasmal Killer[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]13th: Mordenkainen’s Sword.[/FONT][/COLOR] [CENTER][COLOR=#000000][FONT=Times New Roman]Malphas – The Turnfeather – Lvl 4[/FONT][/COLOR][/CENTER] [COLOR=#000000][FONT=Times New Roman]Sign: Your teeth and tongue turn black.[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]Minor:[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]Poison Spray – As the cantrip.[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]You have proficiency with Stealth.[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]Lesser:[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]Invisibility(6): As an action, you may become invisible, as the spell. This does not require material components, and has a duration of concentration up to 1 minute. [/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]Manifestation: Your hair turns a dark black, if it is not already.[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]Sneak attack– As the rogue class feature. You gain additional sneak attack dice as though you were a rogue of a level equal to half your binder level(round up).[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]This stacks with other sources of sneak attack, but cannot exceed what a rogue would be capable of at your level. When adding multiple sources together, you add all of them together and round afterwards.(Dev note: It shouldn't even be possible to exceed a rogue using this, but if someone manages to break things then this should be a deterrent against abuse)[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]You become proficient with a poisoner’s kit.[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]Any hit you score against a creature that is surprised is a critical hit.[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]Spells Known:[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]3rd: Find Familiar*[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]5th: Nondetection[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]7th: Greater Invisibility[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]11th: Harm[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]*When you are not bound to Malphas, your familiar becomes Dismissed, as per the spell description. You may not cause it to reappear until you bind Malphas again, at which point the familiar can return as normal.[/FONT][/COLOR] [CENTER][COLOR=#000000][FONT=Times New Roman]Karsus – Hubris in the Blood – lvl 5[/FONT][/COLOR][/CENTER] [COLOR=#000000][FONT=Times New Roman]Sign: Your wounds bleed heavily, even if the harm is minor. This does not cause you to bleed out or suffer any ill effects.[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]Minor:[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]You gain proficiency with Arcana[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]Eldritch Blast - As the Cantrip[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]Detect Magic - You may cast detect magic at will, without using a spell slot. [/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]Lesser:[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]Forceful Magic: You may add your charisma modifier to the damage done by your cantrips. You may only do this once per cantrip, even if it allows multiple attacks. You do not gain this benefit if you already gain a charisma bonus to damage from another source. [/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]Heavy Magic: Whenever you cast a binder spell or use a binder power that forces a saving throw, the save DC is increased by 1.[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]Manifestation: Your eyes disappear into hollowed out black sockets, and blood streams from them down your face.[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]Spell-Drinking Touch(3) You can attempt to drain magic on a touch. Make a spell touch attack against a target creature or object. If you hit, you roll a caster level check against the lowest level magical effect currently affecting them. If you succeed, the effect is dispelled, and you recover a number of soul points equal to the spell level. If no effects are active, the ability fails. You may also target objects with this, but not area effects unless they are centered on a creature or object. [/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]Spell-Cutting Strike(5): Whenever you are forced to make a saving throw as a result of being targeted by a spell or being in the affected area of a spell as it is being cast, and the caster is within 60 feet, you can use your reaction to forego your save throw. Instead, you make a melee attack roll against the spell, treating its save DC as its AC. On a hit, you counter the spell and redirect its energy back at the caster. Deal weapon damage +1d6 per spell level to the spell caster. If you miss, you automatically fail your saving throw.[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]Spell Absorption: When you are targetted by a spell, or hit by a spell targeting an area and succeed on your saving throw, you may use your reaction to attempt to Counterspell it. Make a caster level check(1d20 + prof + Cha) against a DC of 10 + the spell’s level. On a success, you block the spell from taking effect and absorb its energy, regaining 5 soul points. On a failure, you are treated as having failed your save against the triggering spell. [/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]Spells Known:[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]3rd: Identify[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]5th:Dispel Magic[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]5th:Counterspell[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]7th:Arcane Eye[/FONT][/COLOR] [CENTER][COLOR=#000000][FONT=Times New Roman]Andras – The Gray Knight – lvl 5[/FONT][/COLOR][/CENTER] [COLOR=#000000][FONT=Times New Roman]Sign: You sprout 2 clipped wings on your back. These are easily concealed under clothing or armor.[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]Minor:[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]You may cast Find Steed once per day. It serves you until you take a long rest or end the pact, and then it disappears. If it is killed, you may not generate another mount until you take a long rest.[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]You may use Booming Blade, as the cantrip.[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]You have proficiency with Animal Handling.[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]You gain the feat Mounted Combatant.[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]Lesser:[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]Sow Discord(7) - As an action, you target a creature within 60 feet. On a failed wisdom save, it must spend each of its turns moving towards its nearest ally and making a single attack against it. At the end of each of its turns, it may make another wisdom save to end this effect. This lasts for concentration, up to 1 minute. [/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]Manifestation: Your wings on your back are no longer clipped, but are stunted and useless. You seem listless, and display no emotion or inflection.[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]Improved Critical – Your weapon attack score a critical hit on a 19-20.[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]You gain the Great Weapon Fighting fighting style.[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]Divine Smite(3-6): You gain Divine Smite, as the Paladin class feature. You deal 2d8 damage for spending 3 soul points, and an additional 1d8 for every soul point you spend beyond that, to a maximum of 6 soul points.[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]Spells Known[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]3rd: Divine Favor[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]5th: Aura of Vitality[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]7th: Guardian of Faith[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]9th: Destructive Wave[/FONT][/COLOR] [CENTER][COLOR=#000000][FONT=Times New Roman]Tenebrous – Shadow that Was – lvl 5[/FONT][/COLOR][/CENTER] [COLOR=#000000][FONT=Times New Roman]Sign: You always seem to be standing dim light or shadows, but gain no benefit from this.[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]Minor:[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]Chill Touch: As the cantrip[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]True Darkvision: You can see through darkness, even of the magical variety, out to 60 feet.[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]Lesser:[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]Turn Undead(5): You may turn undead as a cleric equal to your binder level.[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]Clinging Darkness(5): You create an aura of darkness, as the spell. However, this darkness is centered on you, and follows you as you move. This requires concentration as the spell. [/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]Manifestation:[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]You have resistance to necrotic damage and cold damage.[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]Void Weapons(4): Your weapons become engulfed by the void. As a bonus action, you can charge your melee weapons with cold for 1 round. Until the beginning of your next turn, your melee attacks deals an additional amount of cold damage equal to 1d6 + your charisma modifier. At 11th level it increases to 2d6 + Cha. At 17th level, it increases to 3d6 + Cha.[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]Shadow Step(2):You can Shadow Step, as the Monk ability.[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]Spells Known:[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]3rd: Inflict Wounds[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]3rd: Darkness[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]5th: Animate Dead[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]9th: Cone of Cold[/FONT][/COLOR] [/QUOTE]
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