[EDIT - scroll down to POST 17 for the latest, updated version of this PDF; I've removed the old version from this post]
The DDI article was cool; I think there's space for a more detailed system for that portion of players interested in it. It probably wouldn't have mass appeal, but there are some who enjoy stronghold building.
Here's a brief start on a concept. Don't pay too much attention to the numbers - it's a concept, so I've not calculated anything or gone into too much detail, and neither have I worried too much about the prose for now. I just wanted to jot some notes down.
It's kinda like the DDI article, but allows for more detail without getting too "Dungeons & Accountants" about it. It's quite simple at the moment. I'm really just playing around with ideas right now as a bit of fun.
The DDI article was cool; I think there's space for a more detailed system for that portion of players interested in it. It probably wouldn't have mass appeal, but there are some who enjoy stronghold building.
Here's a brief start on a concept. Don't pay too much attention to the numbers - it's a concept, so I've not calculated anything or gone into too much detail, and neither have I worried too much about the prose for now. I just wanted to jot some notes down.
It's kinda like the DDI article, but allows for more detail without getting too "Dungeons & Accountants" about it. It's quite simple at the moment. I'm really just playing around with ideas right now as a bit of fun.
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