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UPDATED! A custom version of "Strongholds" - now with Wilverley Hall!
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<blockquote data-quote="Tequila Sunrise" data-source="post: 5441173" data-attributes="member: 40398"><p>I love the idea of having rules for strongholds and armies, but I don't want to give my players access to even more bonuses. My savvy players would use them to pimp out their already impressive stats, while my more casual players would end up with even more scattered character sheets.</p><p></p><p>Stating rooms as magical items might work out better, but what I'd really like to see is strongholds and mass combat as their own minigame. An arena entirely separate from D&D's usual small-scale skirmish game, where paragon groups can occasionally spend a session. It's beyond the scope of a short and sweet pdf, but I just thought I'd put that out there.</p><p></p><p></p><p>One of the adventure path ideas in the DMG2 suggests granting PCs an entirely separate pool of wealth to spend on stronghold- and nation-building stuff. So PCs would have their usual magical bling, and their usual gp loot to buy more, but they'd also have a second wealth rating/pool that they can use to upgrade strongholds and whatnot.</p><p></p><p>An elegant solution, I think.</p></blockquote><p></p>
[QUOTE="Tequila Sunrise, post: 5441173, member: 40398"] I love the idea of having rules for strongholds and armies, but I don't want to give my players access to even more bonuses. My savvy players would use them to pimp out their already impressive stats, while my more casual players would end up with even more scattered character sheets. Stating rooms as magical items might work out better, but what I'd really like to see is strongholds and mass combat as their own minigame. An arena entirely separate from D&D's usual small-scale skirmish game, where paragon groups can occasionally spend a session. It's beyond the scope of a short and sweet pdf, but I just thought I'd put that out there. One of the adventure path ideas in the DMG2 suggests granting PCs an entirely separate pool of wealth to spend on stronghold- and nation-building stuff. So PCs would have their usual magical bling, and their usual gp loot to buy more, but they'd also have a second wealth rating/pool that they can use to upgrade strongholds and whatnot. An elegant solution, I think. [/QUOTE]
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UPDATED! A custom version of "Strongholds" - now with Wilverley Hall!
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