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UPDATED! A custom version of "Strongholds" - now with Wilverley Hall!
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<blockquote data-quote="Morrus" data-source="post: 5442117" data-attributes="member: 1"><p>So from some of the ideas in this thread, I'm toying with the following Dailies:</p><p> </p><p><strong>Library</strong> - reduce one resistance of a monster by 5 points ("You pull out a book from your backpack and leaf through it, discovering the monster's weakness to garlic coated weapons").</p><p> </p><p><strong>Temple</strong> - recover one encounter power ("You pray to your god who, pleased with the devotion displayed by building a temple, grants you extra reserves of divine energy").</p><p>OR - free healing potion ("You grab a spare healing potion from your backpack, recently blessed in your temple").</p><p> </p><p><strong>Laboratory</strong> - use a ritual as a standard action ("Having prepared the ritual in advance in the safety of your laboratory, you quickly complete the final step").</p><p> </p><p>These kinda need to scale somehow with extra library/lab sections and stuff. I'm liking the costing scale suggested above by @<u><a href="http://www.enworld.org/forum/member.php?u=43019" target="_blank">keterys</a></u>; perhaps making the first Heroic, the second section Paragon and the third Epic, with the Dailies scaling appropriately. For example, the free potion from the Temple could be a potion of healing/vitality/recovery as applicable, and the resistance reduction for monsters from the library could be 5/10/15 as applicable. Hmmm - what then for the lab?</p><p> </p><p>Man, if it's this hard to think of 'em for just these three rooms, it's gonna be a bitch coming up with them for Elven Archery Ranges, Dwarven Blacksmiths, Halfling Taprooms, Rogue's Gaming Room, training grounds, Druid's Sacred Groves, Monk's Dojo, ballrooms, and the other million possibilities!</p></blockquote><p></p>
[QUOTE="Morrus, post: 5442117, member: 1"] So from some of the ideas in this thread, I'm toying with the following Dailies: [B]Library[/B] - reduce one resistance of a monster by 5 points ("You pull out a book from your backpack and leaf through it, discovering the monster's weakness to garlic coated weapons"). [B]Temple[/B] - recover one encounter power ("You pray to your god who, pleased with the devotion displayed by building a temple, grants you extra reserves of divine energy"). OR - free healing potion ("You grab a spare healing potion from your backpack, recently blessed in your temple"). [B]Laboratory[/B] - use a ritual as a standard action ("Having prepared the ritual in advance in the safety of your laboratory, you quickly complete the final step"). These kinda need to scale somehow with extra library/lab sections and stuff. I'm liking the costing scale suggested above by @[U][URL="http://www.enworld.org/forum/member.php?u=43019"]keterys[/URL][/U]; perhaps making the first Heroic, the second section Paragon and the third Epic, with the Dailies scaling appropriately. For example, the free potion from the Temple could be a potion of healing/vitality/recovery as applicable, and the resistance reduction for monsters from the library could be 5/10/15 as applicable. Hmmm - what then for the lab? Man, if it's this hard to think of 'em for just these three rooms, it's gonna be a bitch coming up with them for Elven Archery Ranges, Dwarven Blacksmiths, Halfling Taprooms, Rogue's Gaming Room, training grounds, Druid's Sacred Groves, Monk's Dojo, ballrooms, and the other million possibilities! [/QUOTE]
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