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Updated Adventure: Goblin Raiders
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<blockquote data-quote="velkymx" data-source="post: 9609182" data-attributes="member: 6698851"><p>I've been working on expanding the introduction of the <a href="https://www.cresthavenrpg.com/2019/09/goblin-raiders/" target="_blank">Goblin Raiders Adventure</a> by adding a friendly NPC encounter to help guide new players (and DMs) in learning how to interact with NPCs using <a href="https://www.cresthavenrpg.com" target="_blank">Cresthaven’s</a> Charisma + Reputation mechanics.</p><h4>Summary of the Update:</h4> <ul> <li data-xf-list-type="ul">New NPC: Tavin Reed - A weary traveler ambushed by goblin raiders who stole his coin and a sentimental pendant.</li> <li data-xf-list-type="ul">Player Choice & Roleplaying Guidance:<ul> <li data-xf-list-type="ul">Players can give him coin, ask about the goblins, sense if he's lying, or refuse to help.</li> <li data-xf-list-type="ul">Uses a Charisma + Reputation check to determine how much information they get.</li> <li data-xf-list-type="ul">Tavin directs them to the Crossed Arms Tavern, where he’ll reward them for retrieving his pendant.</li> </ul></li> <li data-xf-list-type="ul">Why This Change?<ul> <li data-xf-list-type="ul">Teaches NPC interaction & roleplaying in a structured way.</li> <li data-xf-list-type="ul">Builds immersion and makes the world feel more alive.</li> <li data-xf-list-type="ul">Smoothly transitions into the main adventure by leading players toward the goblins’ trail.</li> </ul></li> </ul><h4>Looking for Feedback:</h4> <ul> <li data-xf-list-type="ul">Does this NPC add to the adventure in a meaningful way?</li> <li data-xf-list-type="ul">Are the player choices clear and engaging?</li> <li data-xf-list-type="ul">Does the Charisma + Reputation check feel like a natural fit?</li> <li data-xf-list-type="ul">Any suggestions for refining or expanding the encounter?</li> </ul><p>Would love to hear your thoughts!</p><p></p><p><a href="https://www.cresthavenrpg.com/2019/09/goblin-raiders/" target="_blank">Goblin Raiders Adventure</a></p></blockquote><p></p>
[QUOTE="velkymx, post: 9609182, member: 6698851"] I've been working on expanding the introduction of the [URL='https://www.cresthavenrpg.com/2019/09/goblin-raiders/']Goblin Raiders Adventure[/URL] by adding a friendly NPC encounter to help guide new players (and DMs) in learning how to interact with NPCs using [URL='https://www.cresthavenrpg.com']Cresthaven’s[/URL] Charisma + Reputation mechanics. [HEADING=3]Summary of the Update:[/HEADING] [LIST] [*]New NPC: Tavin Reed - A weary traveler ambushed by goblin raiders who stole his coin and a sentimental pendant. [*]Player Choice & Roleplaying Guidance: [LIST] [*]Players can give him coin, ask about the goblins, sense if he's lying, or refuse to help. [*]Uses a Charisma + Reputation check to determine how much information they get. [*]Tavin directs them to the Crossed Arms Tavern, where he’ll reward them for retrieving his pendant. [/LIST] [*]Why This Change? [LIST] [*]Teaches NPC interaction & roleplaying in a structured way. [*]Builds immersion and makes the world feel more alive. [*]Smoothly transitions into the main adventure by leading players toward the goblins’ trail. [/LIST] [/LIST] [HEADING=3]Looking for Feedback:[/HEADING] [LIST] [*]Does this NPC add to the adventure in a meaningful way? [*]Are the player choices clear and engaging? [*]Does the Charisma + Reputation check feel like a natural fit? [*]Any suggestions for refining or expanding the encounter? [/LIST] Would love to hear your thoughts! [URL='https://www.cresthavenrpg.com/2019/09/goblin-raiders/']Goblin Raiders Adventure[/URL] [/QUOTE]
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