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General Tabletop Discussion
Character Builds & Optimization
Updated classes from Complete Warrior/Psionic Kensai Archer Build
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<blockquote data-quote="Cephid" data-source="post: 4187492" data-attributes="member: 41015"><p>Thanks for your help so far guys.</p><p>I suppose I'm just frustrated with the lack of PrC's and feats for archers. (relative to melee/arcane/rogue/divine etc.)</p><p></p><p>I'm trying to find ways of getting my damage up significantly, without being stuck 30' from enemies.</p><p></p><p>I thought kensai might be good because all the enhancement abilities work at any range.</p><p></p><p>Potential ideas:</p><p>Fighter 2 (feats)</p><p>Warblade 2 (ability to swap weapon focus/specialisation feats and some cool stance)</p><p>Kensai (lots of dammage pumping abilities.)</p><p></p><p>Kensai Weapon: Elven craft bow (can be used as a staff or Bow)</p><p></p><p>The idea is I have weapon focus/specialisation/mastery for my bow which has lots of damage pumping enhancements.</p><p></p><p>Other feats would be archery based.</p><p></p><p>Pump heaps of arrows into enemy at range.</p><p></p><p>For flexability: spend 1hr to change all my weapon focus type feats to staff (which has all the same damage pumping enhancements) and beat them up close range. I still threaten an area, so I can take AoO's too.</p><p></p><p>Another Idea (which could be incorperated) is to be a half giant, take exotic weapon profficiency: great bow (1d10 or 2d8 as half giant.)</p><p>use the Bo9S stance which lets weapons count as 1 size larger for a bow that does 3d8 base damage.</p><p>Then take up the walls, and fell shot.</p><p>Eventially, a fight starts:</p><p>1st round: Run up wall to elevated position.</p><p>Fire at enemy: Use fell shot and many shot to take a touch attack with several arrows, each doing 3d8 plus Kensai enhancements (and bane arrows for fun)</p><p></p><p>2nd round: Stay in nice, hard to reach position and full attack from above. (maybe take crag top for +2 damage)</p><p></p><p>So what do you think? Issues/potentials/suggestions?</p></blockquote><p></p>
[QUOTE="Cephid, post: 4187492, member: 41015"] Thanks for your help so far guys. I suppose I'm just frustrated with the lack of PrC's and feats for archers. (relative to melee/arcane/rogue/divine etc.) I'm trying to find ways of getting my damage up significantly, without being stuck 30' from enemies. I thought kensai might be good because all the enhancement abilities work at any range. Potential ideas: Fighter 2 (feats) Warblade 2 (ability to swap weapon focus/specialisation feats and some cool stance) Kensai (lots of dammage pumping abilities.) Kensai Weapon: Elven craft bow (can be used as a staff or Bow) The idea is I have weapon focus/specialisation/mastery for my bow which has lots of damage pumping enhancements. Other feats would be archery based. Pump heaps of arrows into enemy at range. For flexability: spend 1hr to change all my weapon focus type feats to staff (which has all the same damage pumping enhancements) and beat them up close range. I still threaten an area, so I can take AoO's too. Another Idea (which could be incorperated) is to be a half giant, take exotic weapon profficiency: great bow (1d10 or 2d8 as half giant.) use the Bo9S stance which lets weapons count as 1 size larger for a bow that does 3d8 base damage. Then take up the walls, and fell shot. Eventially, a fight starts: 1st round: Run up wall to elevated position. Fire at enemy: Use fell shot and many shot to take a touch attack with several arrows, each doing 3d8 plus Kensai enhancements (and bane arrows for fun) 2nd round: Stay in nice, hard to reach position and full attack from above. (maybe take crag top for +2 damage) So what do you think? Issues/potentials/suggestions? [/QUOTE]
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Updated classes from Complete Warrior/Psionic Kensai Archer Build
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