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General Tabletop Discussion
Character Builds & Optimization
Updated classes from Complete Warrior/Psionic Kensai Archer Build
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<blockquote data-quote="Cephid" data-source="post: 4190465" data-attributes="member: 41015"><p>Looks like we have some interesting stuff here.</p><p>I'll have to take a better look at Bo9S and check all those stances etc.</p><p>I'd rather go something(s) 5/Kensai x. That way I don't loose a single enhancement bonus.</p><p>(also, Warblade 6 only nets me 4 points in ride so I still can't get Kensai.)</p><p></p><p>Blood in the Water sounds TERRIBLE for archery. you rarely ever get crits, and when you do it's only +1 for 1 min! </p><p></p><p>I'll have to look at Chameleon Archer too. Not Familiar.</p><p></p><p>But here is something that is interesting:</p><p>"Full Ranged Attack: You can make a full ranged attack from your moving mount. If your mount makes a single move, you make all your ranged attacks either before or after the movement, and the rules assume your mount is stationary when you shoot."</p><p></p><p>I think people have a tendency to forget mounts a lot.</p><p>What about Scout/Ranger on a horse?!?!</p><p>Instead of the stupid Many shot, get a horse with horseshoes of speed. Each round move 60', then Full attach and rappid shot and extra shot from boots of speed etc. You get your full skirmish to every attack!</p><p></p><p>The build I'm currently looking at is:</p><p>Human</p><p>1) Warblade: Exotic weapon(great bow), Weapon focus(bow)</p><p>2)fighter: Expertise</p><p>3) Fighter: Point blank shot, Rappid shot</p><p>4) Fighter</p><p>5) Fighter: Bow Specilasition</p><p>6) Kensai: Leadership to get good mount cohort, (+1 enhancement)</p><p>7) Kensai: Surge (+8 str)</p><p>8) Kensai: (Holly)</p><p>9) Kensai: Ranged weapon Mastery, (wounding) </p><p>10) Kensai: (some other good ability...)</p><p></p><p>I take Strong arm braces (as suggested) for 2d8 base damage.</p><p>+3/+4 from fighter feats.</p><p>Each round move and full attack.</p><p>Didn't have to buy a weapon, so heaps of spare money for Bane arrows and other gear.</p><p>Make my Bow sizing to act like Power shot. One size bigger gets -4 to hit, +1d8(4.5 ave.) damage.</p><p></p><p>I was hoping to get sizing/morphing so my bow shifts to account for my changing str score.</p><p></p><p>I don't even need mounted archery, as my mount can just take single move actions.</p><p></p><p>Nets some pretty massive damage and all of my attacks work at any range.</p><p>Also, if I can shoot someone from 720' away, all my arrows are in the air from my full attack before the first shot hits the target!! (based on typical arrow speeds of the net)</p><p></p><p>So what do you think?</p></blockquote><p></p>
[QUOTE="Cephid, post: 4190465, member: 41015"] Looks like we have some interesting stuff here. I'll have to take a better look at Bo9S and check all those stances etc. I'd rather go something(s) 5/Kensai x. That way I don't loose a single enhancement bonus. (also, Warblade 6 only nets me 4 points in ride so I still can't get Kensai.) Blood in the Water sounds TERRIBLE for archery. you rarely ever get crits, and when you do it's only +1 for 1 min! I'll have to look at Chameleon Archer too. Not Familiar. But here is something that is interesting: "Full Ranged Attack: You can make a full ranged attack from your moving mount. If your mount makes a single move, you make all your ranged attacks either before or after the movement, and the rules assume your mount is stationary when you shoot." I think people have a tendency to forget mounts a lot. What about Scout/Ranger on a horse?!?! Instead of the stupid Many shot, get a horse with horseshoes of speed. Each round move 60', then Full attach and rappid shot and extra shot from boots of speed etc. You get your full skirmish to every attack! The build I'm currently looking at is: Human 1) Warblade: Exotic weapon(great bow), Weapon focus(bow) 2)fighter: Expertise 3) Fighter: Point blank shot, Rappid shot 4) Fighter 5) Fighter: Bow Specilasition 6) Kensai: Leadership to get good mount cohort, (+1 enhancement) 7) Kensai: Surge (+8 str) 8) Kensai: (Holly) 9) Kensai: Ranged weapon Mastery, (wounding) 10) Kensai: (some other good ability...) I take Strong arm braces (as suggested) for 2d8 base damage. +3/+4 from fighter feats. Each round move and full attack. Didn't have to buy a weapon, so heaps of spare money for Bane arrows and other gear. Make my Bow sizing to act like Power shot. One size bigger gets -4 to hit, +1d8(4.5 ave.) damage. I was hoping to get sizing/morphing so my bow shifts to account for my changing str score. I don't even need mounted archery, as my mount can just take single move actions. Nets some pretty massive damage and all of my attacks work at any range. Also, if I can shoot someone from 720' away, all my arrows are in the air from my full attack before the first shot hits the target!! (based on typical arrow speeds of the net) So what do you think? [/QUOTE]
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Updated classes from Complete Warrior/Psionic Kensai Archer Build
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