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[UPDATED] CODENAME: MORNINGSTAR: Watch the UI Overview
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<blockquote data-quote="Morrus" data-source="post: 7655147" data-attributes="member: 1"><p>Ah. Yeah. That it's not funding is fairly apparent. You don't need a Kicktraq graph for that! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>The current KS does a number of things I have done in the past, and learned not to do again. I was lucky in that people were willing to give me advice and stopped me making some mistakes (although I still made some!) Launch and end times are vital; tactical target setting: never have the big number on the right, have the absolute minimum you can get away with to provide something basic, your ultimate goal being a stretch; immediate reward (mine was a playtest doc; theirs could have been exclusive beta access or something, even if that meant waiting till the new year to launch the KS); structuring the most popular reward so if keeps getting better as pledges come in, incentivising backers to promote it; all that sort of stuff.</p><p></p><p>I kinda feel like that KS could maybe be structured differently to have a better chance to succeed; and that other folks (say, Fred Hicks, or the Monte Cook Games crew, or Reaper, all of whom have utterly mastered this art) can provide valuable insight into how to do so. I've learned from and tried to emulate their methods myself.</p><p></p><p>Monte Cook wrote a great book on the subject, and Fred Hicks has an awesome Pinterest page full of links to stuff that every KS planner should read.</p><p></p><p>I really hope it turns around. I do believe they can make a good product. And I like them personally. They're good people and they care about what they're doing. They've made every effort to engage with the community. I feel they deserve a win.</p></blockquote><p></p>
[QUOTE="Morrus, post: 7655147, member: 1"] Ah. Yeah. That it's not funding is fairly apparent. You don't need a Kicktraq graph for that! :) The current KS does a number of things I have done in the past, and learned not to do again. I was lucky in that people were willing to give me advice and stopped me making some mistakes (although I still made some!) Launch and end times are vital; tactical target setting: never have the big number on the right, have the absolute minimum you can get away with to provide something basic, your ultimate goal being a stretch; immediate reward (mine was a playtest doc; theirs could have been exclusive beta access or something, even if that meant waiting till the new year to launch the KS); structuring the most popular reward so if keeps getting better as pledges come in, incentivising backers to promote it; all that sort of stuff. I kinda feel like that KS could maybe be structured differently to have a better chance to succeed; and that other folks (say, Fred Hicks, or the Monte Cook Games crew, or Reaper, all of whom have utterly mastered this art) can provide valuable insight into how to do so. I've learned from and tried to emulate their methods myself. Monte Cook wrote a great book on the subject, and Fred Hicks has an awesome Pinterest page full of links to stuff that every KS planner should read. I really hope it turns around. I do believe they can make a good product. And I like them personally. They're good people and they care about what they're doing. They've made every effort to engage with the community. I feel they deserve a win. [/QUOTE]
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