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[UPDATED] DMG - Villainous Classes Preview
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<blockquote data-quote="Nachti" data-source="post: 6421310" data-attributes="member: 6783461"><p>So.....the blackguard class option made it into the DMG. Nice!</p><p></p><p><u>The spelllist</u></p><p></p><p>Inflict Wounds: useless. (Better to use divine smite)</p><p>Hellish rebuke: There may be better options then use a lvl1 slot for 2-20 dmg.</p><p>Darkness: unlike warlocks paladins cant pierce through magical darkness. </p><p>Crown of Madness: situational use</p><p>Bestow curse: useful. concentation.</p><p>Animate dead: skeleton army!</p><p>Blight: 8-64 dmg (save) and kills plant easy. divine smite (4d8 + 2*2d6 )= 8-56 dmg (no save)</p><p>Confusion: useful.</p><p>Dominate person: perhaps useful.</p><p>Contagion: powerful spell. no concentration. For 3 rounds blindness, damage vulnerability or stunned forever. </p><p><u></u></p><p><u>The class features</u></p><p></p><p>Channel Divinity - Control Undead: You attempt to control an undead with CR lesser then paladin level. Want to control a mummy lord or a lich? This is the way!</p><p></p><p>Channel Divinity - Dreadful Aspect: <u>Each</u> creature within 30 feet must make a save or be frightened. Frightened creatures have disadvantages on attack rolls. Cast this after Dread Lord Aura and each frightened creature takes 4d10 dmg on first turn and each after. Mass Killer.</p><p></p><p>Aura of Hate: + 5 dmg for paladin and all undead minions. sweet! Oathbreaker and necromancer wizard together could do great harm with their army.</p><p></p><p>Supernatural defense: Great. Helps against these good aligned dragons.</p><p></p><p>Dread Lord: Aura deals 4d10 dmg against enemy feared with channel divinity option. You can wrap yourself and all undead minions in shadows so all enemies without blind or true sight get disadvantage on attack rolls. You can use your bonus action do deal 3d10 +5 dmg to one target.</p><p></p><p></p><p>Conclusion:</p><p></p><p>1) For tough opponents use bestow curse (Constitution) followed by a vulnerability or stun contagnion.</p><p>2) Skeleton fighter army! Each deals 5 +5 (Aura) + 6 (Necromancer created) = 15 + 50% vuln. curse = 24 dmg per skeleton. Drawback: Skeletons are squishy.</p><p>3) You can have a strong undead minion beside you. </p><p>4) Dread Lord + Fear is a powerful AOE combi.</p></blockquote><p></p>
[QUOTE="Nachti, post: 6421310, member: 6783461"] So.....the blackguard class option made it into the DMG. Nice! [U]The spelllist[/U] Inflict Wounds: useless. (Better to use divine smite) Hellish rebuke: There may be better options then use a lvl1 slot for 2-20 dmg. Darkness: unlike warlocks paladins cant pierce through magical darkness. Crown of Madness: situational use Bestow curse: useful. concentation. Animate dead: skeleton army! Blight: 8-64 dmg (save) and kills plant easy. divine smite (4d8 + 2*2d6 )= 8-56 dmg (no save) Confusion: useful. Dominate person: perhaps useful. Contagion: powerful spell. no concentration. For 3 rounds blindness, damage vulnerability or stunned forever. [U] The class features[/U] Channel Divinity - Control Undead: You attempt to control an undead with CR lesser then paladin level. Want to control a mummy lord or a lich? This is the way! Channel Divinity - Dreadful Aspect: [U]Each[/U] creature within 30 feet must make a save or be frightened. Frightened creatures have disadvantages on attack rolls. Cast this after Dread Lord Aura and each frightened creature takes 4d10 dmg on first turn and each after. Mass Killer. Aura of Hate: + 5 dmg for paladin and all undead minions. sweet! Oathbreaker and necromancer wizard together could do great harm with their army. Supernatural defense: Great. Helps against these good aligned dragons. Dread Lord: Aura deals 4d10 dmg against enemy feared with channel divinity option. You can wrap yourself and all undead minions in shadows so all enemies without blind or true sight get disadvantage on attack rolls. You can use your bonus action do deal 3d10 +5 dmg to one target. Conclusion: 1) For tough opponents use bestow curse (Constitution) followed by a vulnerability or stun contagnion. 2) Skeleton fighter army! Each deals 5 +5 (Aura) + 6 (Necromancer created) = 15 + 50% vuln. curse = 24 dmg per skeleton. Drawback: Skeletons are squishy. 3) You can have a strong undead minion beside you. 4) Dread Lord + Fear is a powerful AOE combi. [/QUOTE]
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