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*Dungeons & Dragons
[UPDATED] Dragon+: An Official D&D iOS App
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<blockquote data-quote="Bacon Bits" data-source="post: 7669589" data-attributes="member: 6777737"><p>He has a point.</p><p></p><p>If you're going to release content on the web, do you design an app which can only be used by a small percentage of people, or by literally everybody on the web?</p><p></p><p>Why build an app? Why not make it content that's simply available on the web, which is automatically available to any device with a web browser? You don't need to deal with the iOS App Store or the Google Play store. You're putting your content into a <a href="http://en.wikipedia.org/wiki/Information_silo" target="_blank">silo</a> when it's actually more difficult for you to do that --- remember, <a href="http://dnd.wizards.com/" target="_blank">you've got a website already</a> that displays content on the topic the app covers.</p><p></p><p>All you're doing is targeting people who are on iOS or Android, fire up their App store, and search for D&D. Because apparently people do that instead of searching the web now? You can't tell me you can't create rich web applications that work on mobile and desktop. That's just not accurate. It's not like it's video content, either. In the meantime, you're simultaneously excluding anybody who doesn't own an iOS device, and then excluding anybody who doesn't own an iOS or Android device. Is that a goal? Why? How does that help promote your products?</p><p></p><p>So... what's the point? Why is it an app? Is it about stopping us from saving the content? Offhand, that's the only advantage I can think of other than advertising from being in the App stores.</p></blockquote><p></p>
[QUOTE="Bacon Bits, post: 7669589, member: 6777737"] He has a point. If you're going to release content on the web, do you design an app which can only be used by a small percentage of people, or by literally everybody on the web? Why build an app? Why not make it content that's simply available on the web, which is automatically available to any device with a web browser? You don't need to deal with the iOS App Store or the Google Play store. You're putting your content into a [URL="http://en.wikipedia.org/wiki/Information_silo"]silo[/URL] when it's actually more difficult for you to do that --- remember, [URL="http://dnd.wizards.com/"]you've got a website already[/URL] that displays content on the topic the app covers. All you're doing is targeting people who are on iOS or Android, fire up their App store, and search for D&D. Because apparently people do that instead of searching the web now? You can't tell me you can't create rich web applications that work on mobile and desktop. That's just not accurate. It's not like it's video content, either. In the meantime, you're simultaneously excluding anybody who doesn't own an iOS device, and then excluding anybody who doesn't own an iOS or Android device. Is that a goal? Why? How does that help promote your products? So... what's the point? Why is it an app? Is it about stopping us from saving the content? Offhand, that's the only advantage I can think of other than advertising from being in the App stores. [/QUOTE]
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[UPDATED] Dragon+: An Official D&D iOS App
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