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Updated, Flesh Ripper path /Gnoll race
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<blockquote data-quote="Scott Steven Bell" data-source="post: 7099096" data-attributes="member: 6874408"><p>I had some great input for my Gnoll race and beserker class. So here is what I have so far thanks to the input.</p><p></p><p><strong><u>Gnoll</u></strong></p><p>+2 str +1 dex</p><p>60' DV</p><p>speed 30</p><p>bite; 1d4+ str</p><p>rampage; as per MM</p><p>carrion eater; gains adv. vs injested poisons and diseases</p><p>Lang; Gnoll, Abyssal (showing the subconcious demonic influence)</p><p></p><p><u><strong>Flesh Ripper</strong> barbarian path (level 3 path)</u></p><p><u></u>Flesh rippers ONLY use natural weapons in melee combat ie., claws and bite. Though they are known to use ranged weapons to hunt or draw a foe in. FRs do not use shields.</p><p>Natural fighter; gain the two weapon figting style when it pertains to fighting with their natural weapons.</p><p><u>Primal;</u> claws do 1d4+ str damage and bite does 1d6+ str damage. at lvl 6 they go up to 1d6/1d8, at lvl 11 they do 1d8/1d10 and at lvl 17 they do 1d10/1d12 damage.</p><p><u>Rabbid;</u> While raging a FR gains a swift action bite attack. After the rage ends the FR gains 1 level of exhaustion. 1 level of exhaustion may be removed after a short rest or 2 levels for a long rest.</p><p></p><p><u>Storm of Yeenghu;</u> Starting at level 6 a FR's attacks gain a magical enhancement. At level 6 they gain +1, at lvl 11 they gain +2 and at level 17 they gain a +3 enhancement. At level 20 they also gain the wounding quality.</p><p><u>Rage of Yeenghu;</u> At level 10 a FR may use a roar (rather than a bite attack) during his rage (usuable 1/long rest). The roar causes fear in the enemy that took claw damage that round. The DC is the damage inflicted by the FR that round.</p><p><u>Thirst of Yeenghu;</u> At level 14 if hit by an attacker within 5' a FR may use his reaction to make a bite attack.</p><p></p><p></p><p>How does that feel now?</p></blockquote><p></p>
[QUOTE="Scott Steven Bell, post: 7099096, member: 6874408"] I had some great input for my Gnoll race and beserker class. So here is what I have so far thanks to the input. [B][U]Gnoll[/U][/B] +2 str +1 dex 60' DV speed 30 bite; 1d4+ str rampage; as per MM carrion eater; gains adv. vs injested poisons and diseases Lang; Gnoll, Abyssal (showing the subconcious demonic influence) [U][B]Flesh Ripper[/B] barbarian path (level 3 path) [/U]Flesh rippers ONLY use natural weapons in melee combat ie., claws and bite. Though they are known to use ranged weapons to hunt or draw a foe in. FRs do not use shields. Natural fighter; gain the two weapon figting style when it pertains to fighting with their natural weapons. [U]Primal;[/U] claws do 1d4+ str damage and bite does 1d6+ str damage. at lvl 6 they go up to 1d6/1d8, at lvl 11 they do 1d8/1d10 and at lvl 17 they do 1d10/1d12 damage. [U]Rabbid;[/U] While raging a FR gains a swift action bite attack. After the rage ends the FR gains 1 level of exhaustion. 1 level of exhaustion may be removed after a short rest or 2 levels for a long rest. [U]Storm of Yeenghu;[/U] Starting at level 6 a FR's attacks gain a magical enhancement. At level 6 they gain +1, at lvl 11 they gain +2 and at level 17 they gain a +3 enhancement. At level 20 they also gain the wounding quality. [U]Rage of Yeenghu;[/U] At level 10 a FR may use a roar (rather than a bite attack) during his rage (usuable 1/long rest). The roar causes fear in the enemy that took claw damage that round. The DC is the damage inflicted by the FR that round. [U]Thirst of Yeenghu;[/U] At level 14 if hit by an attacker within 5' a FR may use his reaction to make a bite attack. How does that feel now? [/QUOTE]
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