Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
[Updated!] Hasbro Laying Off 1,100 Employees
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Staffan" data-source="post: 9217771" data-attributes="member: 907"><p>I was under the impression that Dark Sun was fairly successful as AD&D settings go (which admittedly is damning with faint praise). I recall seeing a survey where Dark Sun ranked third most popular behind "homebrew" and FR, although that was probably a decade or two ago, and it's really too late for me here to try to vacuum the Internet to try and find it.</p><p></p><p>That said, Dark Sun has some issues, both lorewise and mechanics-wise which are hard to square with modern D&D. OG Dark Sun did not particularly care for balance, at least not in a detailed sense. It was a world hostile to wizards, who would have to keep their spellbooks hidden and camouflaged. Everyone had higher stats than in regular D&D, but this was sort of balanced by having worse gear (with metal weaponry mostly being a mid-level thing and being relegated to bone or stone before that, with all sorts of penalties, and metal armor both being prohibitively expensive and dangerous to the wearer because of overheating. You had common psionics, which had their own issues in 2e with it being fairly weak in general but with a small number of really strong things, and those things often being accessible way before a wizard could do the same thing. All of these things work against the focus on game balance in 3e forward, as well as the expressed desire of Wizards developers to make sure people can play their favorite character types all over the place, and often instructing the DM to bend over backwards to accommodate player wishes. You can't play a gnome sorcerer in Dark Sun, because there are no gnomes and sorcery for humanoids kind of break the setting and its lore.</p><p></p><p>And that's before going into the lore issues of slavery, mass human(oid) sacrifice, the rulers of the setting being genocidal archmages, all authority being corrupt, and things like that.</p></blockquote><p></p>
[QUOTE="Staffan, post: 9217771, member: 907"] I was under the impression that Dark Sun was fairly successful as AD&D settings go (which admittedly is damning with faint praise). I recall seeing a survey where Dark Sun ranked third most popular behind "homebrew" and FR, although that was probably a decade or two ago, and it's really too late for me here to try to vacuum the Internet to try and find it. That said, Dark Sun has some issues, both lorewise and mechanics-wise which are hard to square with modern D&D. OG Dark Sun did not particularly care for balance, at least not in a detailed sense. It was a world hostile to wizards, who would have to keep their spellbooks hidden and camouflaged. Everyone had higher stats than in regular D&D, but this was sort of balanced by having worse gear (with metal weaponry mostly being a mid-level thing and being relegated to bone or stone before that, with all sorts of penalties, and metal armor both being prohibitively expensive and dangerous to the wearer because of overheating. You had common psionics, which had their own issues in 2e with it being fairly weak in general but with a small number of really strong things, and those things often being accessible way before a wizard could do the same thing. All of these things work against the focus on game balance in 3e forward, as well as the expressed desire of Wizards developers to make sure people can play their favorite character types all over the place, and often instructing the DM to bend over backwards to accommodate player wishes. You can't play a gnome sorcerer in Dark Sun, because there are no gnomes and sorcery for humanoids kind of break the setting and its lore. And that's before going into the lore issues of slavery, mass human(oid) sacrifice, the rulers of the setting being genocidal archmages, all authority being corrupt, and things like that. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
[Updated!] Hasbro Laying Off 1,100 Employees
Top