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[UPDATED] Here's Mike Mearls' New D&D 5E Initiative System
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<blockquote data-quote="Caliburn101" data-source="post: 7715538" data-attributes="member: 6802178"><p>Sorry, but Mike Mearls needs to do some sword fighting or at least some LARP and redo this entirely.</p><p></p><p>Before a LARPer can get off a single spell I can have draw a sword and hit them three times at least, and it's the same against ranged. It should be in THIS order and with dice which have a bonus due to a relevant stat, so high still goes first;</p><p></p><p>1d6 + Spellcasting Stat = Cast Spell</p><p>1d8 + Dex Bonus = Ranged Attack</p><p>1d10 + Dex Bonus = Melee Attack</p><p>1d12 + Wis Bonus = Delay Action</p><p>1d12 + Dex Bonus = Sprint</p><p></p><p>Or perhaps do it by weapon type - so light or unarmed gets 1d12, normal 1d10 and heavy 1d8 for instance...</p><p></p><p>You could also choose to take Advantage on an attack action initiative roll in return for Disadvantage on the roll to hit (unless you already have disadvantage, in which base, not...)</p></blockquote><p></p>
[QUOTE="Caliburn101, post: 7715538, member: 6802178"] Sorry, but Mike Mearls needs to do some sword fighting or at least some LARP and redo this entirely. Before a LARPer can get off a single spell I can have draw a sword and hit them three times at least, and it's the same against ranged. It should be in THIS order and with dice which have a bonus due to a relevant stat, so high still goes first; 1d6 + Spellcasting Stat = Cast Spell 1d8 + Dex Bonus = Ranged Attack 1d10 + Dex Bonus = Melee Attack 1d12 + Wis Bonus = Delay Action 1d12 + Dex Bonus = Sprint Or perhaps do it by weapon type - so light or unarmed gets 1d12, normal 1d10 and heavy 1d8 for instance... You could also choose to take Advantage on an attack action initiative roll in return for Disadvantage on the roll to hit (unless you already have disadvantage, in which base, not...) [/QUOTE]
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[UPDATED] Here's Mike Mearls' New D&D 5E Initiative System
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