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[UPDATED] Here's Mike Mearls' New D&D 5E Initiative System
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<blockquote data-quote="jrowland" data-source="post: 7715574" data-attributes="member: 94389"><p>My 2cp:</p><p></p><p>Low initiative goes first allows for additive initiative by round.</p><p></p><p>For Example:</p><p></p><p>1d20-dex for opening round, lowest goes first. Declare/resolve actions on initiative as usual. Then Roll initiative modifier based on Mearls (or some other variant) dice to advance initiative. So Wizard rolls 1d20-dex and gets (14). On initiative count 14 he acts by casting a spell - cantrip (+1d12), casting a bonus action spell (+1d8), then moving back (+1d6). He rolls an 8,2, and 3 for 13 total. 14+13=27. He next acts on initiative 27. Meanwhile, Mr Archer rolled a lousy 16 (nat 20 - 4 for dex) for opening initiative. He shoots an arrow, rolling a d4 and gets a 2. His new initiative is 18. He shoots an arrow, rolls a 4 on 1d4, his new initiative is 22. He then shoots an arrow and moves back (since the enemy is closing in) rolling a 6 (1d4+1d6), his new initiative is 28. The wizard goes next on 27. Then the archer again on 28.</p><p></p><p>Something like that seems very interesting and do-able. Maybe the numbers need tweaking, maybe there are some more house rules (like you add 10 plus the die roll, not just die roll), etc. but I think it has serious potential.</p><p></p><p></p><p>Bah - [MENTION=6882071]stoopski[/MENTION] beat me to it. That's what I get for walk away mid-type.</p></blockquote><p></p>
[QUOTE="jrowland, post: 7715574, member: 94389"] My 2cp: Low initiative goes first allows for additive initiative by round. For Example: 1d20-dex for opening round, lowest goes first. Declare/resolve actions on initiative as usual. Then Roll initiative modifier based on Mearls (or some other variant) dice to advance initiative. So Wizard rolls 1d20-dex and gets (14). On initiative count 14 he acts by casting a spell - cantrip (+1d12), casting a bonus action spell (+1d8), then moving back (+1d6). He rolls an 8,2, and 3 for 13 total. 14+13=27. He next acts on initiative 27. Meanwhile, Mr Archer rolled a lousy 16 (nat 20 - 4 for dex) for opening initiative. He shoots an arrow, rolling a d4 and gets a 2. His new initiative is 18. He shoots an arrow, rolls a 4 on 1d4, his new initiative is 22. He then shoots an arrow and moves back (since the enemy is closing in) rolling a 6 (1d4+1d6), his new initiative is 28. The wizard goes next on 27. Then the archer again on 28. Something like that seems very interesting and do-able. Maybe the numbers need tweaking, maybe there are some more house rules (like you add 10 plus the die roll, not just die roll), etc. but I think it has serious potential. Bah - [MENTION=6882071]stoopski[/MENTION] beat me to it. That's what I get for walk away mid-type. [/QUOTE]
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[UPDATED] Here's Mike Mearls' New D&D 5E Initiative System
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