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[UPDATED] Here's Mike Mearls' New D&D 5E Initiative System
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<blockquote data-quote="ChapolimX" data-source="post: 7715585" data-attributes="member: 6798715"><p>This gives me ideas for a system.</p><p></p><p>What if you roll initiative as usual at beginning of combat. 1d20 + bonus, top goes first. This is your <strong>initiative score</strong> for that combat and you should take note of it. Now, every action has a <strong>speed factor </strong>associated. After every turn based on your actions you subtract a die roll from your initiative score and get your <strong>position</strong> in the next round. This is not cumulative. After every turn you subtract the <strong>speed factor</strong> from the <strong>initiative score </strong>you rolled at combat start.</p><p></p><p>This would play like this.</p><p><em></em></p><p><em>Combat start a player rolls initiative an gets 12. This is his initiative score for this combat.</em></p><p><em>First round he moves a shots an arrow. After his turn he rolls the speed factor of 1d4 +1d6 (by Mearl's system) and gets 8. His position in next turn initiative is 4.</em></p><p><em>Second round he acts at initiative 4. He now fires his bow but do not move so speed factor is 1d4. He rolls 1 and acts at position 11 next round.</em></p><p><em></em></p><p><em></em>Who think this can work? As a nice trick some actions might have speed factor 0 or a positive speed factor. Lets say if you choose dodge action only this round (speed factor = 0) your position the next round is your full initiative score. Now if you chose the action, take initiative (speed factor = +1d6), you do nothing this round but add 1d6 for your position on the next.</p><p></p><p>EDIT: <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> Except that @<a href="http://www.enworld.org/forum/member.php?6882071-stoopski" target="_blank">stoopski</a> and @<a href="http://www.enworld.org/forum/member.php?94389-jrowland" target="_blank">jrowland</a> already proposed something similar in a better way but I didn't get from first read.</p></blockquote><p></p>
[QUOTE="ChapolimX, post: 7715585, member: 6798715"] This gives me ideas for a system. What if you roll initiative as usual at beginning of combat. 1d20 + bonus, top goes first. This is your [B]initiative score[/B] for that combat and you should take note of it. Now, every action has a [B]speed factor [/B]associated. After every turn based on your actions you subtract a die roll from your initiative score and get your [B]position[/B] in the next round. This is not cumulative. After every turn you subtract the [B]speed factor[/B] from the [B]initiative score [/B]you rolled at combat start. This would play like this. [I] Combat start a player rolls initiative an gets 12. This is his initiative score for this combat. First round he moves a shots an arrow. After his turn he rolls the speed factor of 1d4 +1d6 (by Mearl's system) and gets 8. His position in next turn initiative is 4. Second round he acts at initiative 4. He now fires his bow but do not move so speed factor is 1d4. He rolls 1 and acts at position 11 next round. [/I]Who think this can work? As a nice trick some actions might have speed factor 0 or a positive speed factor. Lets say if you choose dodge action only this round (speed factor = 0) your position the next round is your full initiative score. Now if you chose the action, take initiative (speed factor = +1d6), you do nothing this round but add 1d6 for your position on the next. EDIT: :p Except that @[URL="http://www.enworld.org/forum/member.php?6882071-stoopski"]stoopski[/URL] and @[URL="http://www.enworld.org/forum/member.php?94389-jrowland"]jrowland[/URL] already proposed something similar in a better way but I didn't get from first read. [/QUOTE]
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[UPDATED] Here's Mike Mearls' New D&D 5E Initiative System
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