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[UPDATED] Here's Mike Mearls' New D&D 5E Initiative System
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<blockquote data-quote="OB1" data-source="post: 7715634" data-attributes="member: 6796241"><p>I think I'm starting to get my head around this, and I think it might be very interesting. Obviously a lot of speculation in what follows. I'm assuming that if you want to change your action when it becomes your turn, you roll the appropriate die and add it to your total, giving you your new place in the order. </p><p></p><p>Start of round, 2 PCs, 2 Monsters</p><p></p><p>Rangy McRanger - Going to shoot my bow at Orc (Rolls 1d4 and gets a 4)</p><p>Gnomy Paladinick the Awesome - Going to attack with my Sword (Rolls 1d8 and gets a 5)</p><p>Orc - Move and Attack with Sword (Rolls 1d8 and 1d6 and gets a 3 total)</p><p>Dire Wolf - Move and Bite (rolls 1d8 and gets 8)</p><p></p><p>DM starts counting off initiative</p><p>1,2,3</p><p>Orc Moves up and attacks Rangy McRanger, it's a crit! Rangy goes down!</p><p>4</p><p>Rangy Makes a death saving throw and fails!</p><p>5</p><p>Gnomy - Now I'm changing my action and want to lay hands on Rangy (Rolls d6 and gets a 5, new total is 10)</p><p>6,7,8</p><p>Dire Wolf - Bite and Grapple Gnomy - Gnomy wins grapple check</p><p>9, 10</p><p>Gnomy - Lays hands on Rangy, bringing him back up</p><p>Start Round 2</p><p></p><p>I'd also assume that if a player adds a bonus action mid round after they act, they take their action at the normal time and then roll to see when their bonus action comes up. Same with deciding to move after an action or in between a multi-attack action (in which case the first blow would come at the regular initiative). There is risk reward here, say for a monk, who might want to just roll action, move and bonus die all at once at the beginning and get to do everything together rather than risk splitting apart 2 attacks, a flurry of blows and movement.</p><p></p><p>My one concern is if there might be issues with the order in which actions are declared in the first place. If I start the order saying the dragon is going to use her breath weapon, does everyone then decide to take the dodge action that round? Is that a bad thing? Would you roll declaration order at the start of combat using the regular initiative rolls with highest going last (assumes it's better to declare at the end than the beginning)?</p><p></p><p>I think there is a lot of potential here and that it adds a wonderful layer of strategy when playing TOM.</p></blockquote><p></p>
[QUOTE="OB1, post: 7715634, member: 6796241"] I think I'm starting to get my head around this, and I think it might be very interesting. Obviously a lot of speculation in what follows. I'm assuming that if you want to change your action when it becomes your turn, you roll the appropriate die and add it to your total, giving you your new place in the order. Start of round, 2 PCs, 2 Monsters Rangy McRanger - Going to shoot my bow at Orc (Rolls 1d4 and gets a 4) Gnomy Paladinick the Awesome - Going to attack with my Sword (Rolls 1d8 and gets a 5) Orc - Move and Attack with Sword (Rolls 1d8 and 1d6 and gets a 3 total) Dire Wolf - Move and Bite (rolls 1d8 and gets 8) DM starts counting off initiative 1,2,3 Orc Moves up and attacks Rangy McRanger, it's a crit! Rangy goes down! 4 Rangy Makes a death saving throw and fails! 5 Gnomy - Now I'm changing my action and want to lay hands on Rangy (Rolls d6 and gets a 5, new total is 10) 6,7,8 Dire Wolf - Bite and Grapple Gnomy - Gnomy wins grapple check 9, 10 Gnomy - Lays hands on Rangy, bringing him back up Start Round 2 I'd also assume that if a player adds a bonus action mid round after they act, they take their action at the normal time and then roll to see when their bonus action comes up. Same with deciding to move after an action or in between a multi-attack action (in which case the first blow would come at the regular initiative). There is risk reward here, say for a monk, who might want to just roll action, move and bonus die all at once at the beginning and get to do everything together rather than risk splitting apart 2 attacks, a flurry of blows and movement. My one concern is if there might be issues with the order in which actions are declared in the first place. If I start the order saying the dragon is going to use her breath weapon, does everyone then decide to take the dodge action that round? Is that a bad thing? Would you roll declaration order at the start of combat using the regular initiative rolls with highest going last (assumes it's better to declare at the end than the beginning)? I think there is a lot of potential here and that it adds a wonderful layer of strategy when playing TOM. [/QUOTE]
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[UPDATED] Here's Mike Mearls' New D&D 5E Initiative System
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