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[UPDATED] Here's Mike Mearls' New D&D 5E Initiative System
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<blockquote data-quote="flametitan" data-source="post: 7715691" data-attributes="member: 6822731"><p>But it's not <em>just</em> knife throwing. We're also saying that drawing an arrow, aiming it, and firing a bow (and at higher levels, <em>multiple times per turn</em>) is faster than the guy who's swinging their sword, and doesn't have to worry about drawing it.</p><p></p><p>That said, realism is kind of moot, as more likely what would happen is that the bow would get at least one shot off before the melee combatant gets in range, and now the archer will have to draw their sword as you wouldn't be able to get another shot off before being cut/stab/etc. Such a system would likely require us to have a <em>much</em> more complex style of initiative (chainmail would be a starting point), which I doubt most players would want to track.</p></blockquote><p></p>
[QUOTE="flametitan, post: 7715691, member: 6822731"] But it's not [i]just[/i] knife throwing. We're also saying that drawing an arrow, aiming it, and firing a bow (and at higher levels, [i]multiple times per turn[/i]) is faster than the guy who's swinging their sword, and doesn't have to worry about drawing it. That said, realism is kind of moot, as more likely what would happen is that the bow would get at least one shot off before the melee combatant gets in range, and now the archer will have to draw their sword as you wouldn't be able to get another shot off before being cut/stab/etc. Such a system would likely require us to have a [i]much[/i] more complex style of initiative (chainmail would be a starting point), which I doubt most players would want to track. [/QUOTE]
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[UPDATED] Here's Mike Mearls' New D&D 5E Initiative System
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