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[UPDATED] Here's Mike Mearls' New D&D 5E Initiative System
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<blockquote data-quote="Mistwell" data-source="post: 7715830" data-attributes="member: 2525"><p>The dice attached to various actions is what speeds things up. That system tends to place actions which are easier for players to make decisions early in the round, and then progress to more and more complex actions finally ending with spellcasting which tends to take the most amount of time for players to decide. </p><p></p><p>The effect is that those who need more time to decide what they're doing can use the time of the players with the least amount of time needed to make their decisions. And also importantly this system gets all the players thinking about what their action(s) will be right from the start of the round, rather than passively watching as the round progresses until it gets to them and only then do they start really thinking about it.</p><p></p><p>So the overall effect is often faster player decisionmaking, despite the dice and rolling every round.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 7715830, member: 2525"] The dice attached to various actions is what speeds things up. That system tends to place actions which are easier for players to make decisions early in the round, and then progress to more and more complex actions finally ending with spellcasting which tends to take the most amount of time for players to decide. The effect is that those who need more time to decide what they're doing can use the time of the players with the least amount of time needed to make their decisions. And also importantly this system gets all the players thinking about what their action(s) will be right from the start of the round, rather than passively watching as the round progresses until it gets to them and only then do they start really thinking about it. So the overall effect is often faster player decisionmaking, despite the dice and rolling every round. [/QUOTE]
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[UPDATED] Here's Mike Mearls' New D&D 5E Initiative System
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