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[UPDATED] Here's Mike Mearls' New D&D 5E Initiative System
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<blockquote data-quote="Mishihari Lord" data-source="post: 7715848" data-attributes="member: 128"><p>The system in the OP has potential. I'd like to see the full version. I really hate cyclical initiative. Sure it's faster, but it's BORING. My favorite system was 2E. Combat was a lot more interesting and fun that way.</p><p></p><p>Re comments on deciding what you do before rolling initiative - I think it's fine to decide first. Theoretically everyone is acting at the same time not taking turns, so not knowing what everyone is doing whose actions are resolved first makes perfect sense. For the issue of preempted actions or changing your mind, I'd say your initiative can be raised but not lowered resolves this with little trouble.</p><p></p><p>On comments on weapon speed - while I like the idea of weapon speed, it's got some real problems. Sure, dagger guy can move faster than long sword guy, but who should go first depends a lot on distance and skill. If they start outside of dagger reach than sword guy can attack before dagger guy gets close enough to reach him, and if sword guy has some skill, dagger guy won't be able to close the distance and attack at all. I'd love to see a good combat system that takes into account reach and range, but it seems a bit outside of the scope of D&D.</p></blockquote><p></p>
[QUOTE="Mishihari Lord, post: 7715848, member: 128"] The system in the OP has potential. I'd like to see the full version. I really hate cyclical initiative. Sure it's faster, but it's BORING. My favorite system was 2E. Combat was a lot more interesting and fun that way. Re comments on deciding what you do before rolling initiative - I think it's fine to decide first. Theoretically everyone is acting at the same time not taking turns, so not knowing what everyone is doing whose actions are resolved first makes perfect sense. For the issue of preempted actions or changing your mind, I'd say your initiative can be raised but not lowered resolves this with little trouble. On comments on weapon speed - while I like the idea of weapon speed, it's got some real problems. Sure, dagger guy can move faster than long sword guy, but who should go first depends a lot on distance and skill. If they start outside of dagger reach than sword guy can attack before dagger guy gets close enough to reach him, and if sword guy has some skill, dagger guy won't be able to close the distance and attack at all. I'd love to see a good combat system that takes into account reach and range, but it seems a bit outside of the scope of D&D. [/QUOTE]
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[UPDATED] Here's Mike Mearls' New D&D 5E Initiative System
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