Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
[UPDATED] Here's Mike Mearls' New D&D 5E Initiative System
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="CapnZapp" data-source="post: 7715930" data-attributes="member: 12731"><p>Cyclical initiative is a huge timesaver, and it's easy to forget the bad old days when you needed scrap paper when initiative changed every round. </p><p></p><p>The eureka moment comes when you realize that in D&D you don't need fancy initiative. Unlike a modern game where the first one to hit wins, there are so many attacks in a regular D&D fight, it matters much less who does their third attack the fastest.</p><p></p><p>Obviously there are still elements where initiative matters (assassin ambushes, save or suck spells), but still: much less pronounced need.</p><p></p><p>So when we played 4e we had our brains and hands full of all sorts of crap, and there an individual action mattered even less, so we began using "sofa initiative". Imagine yourself to be the DM, sitting in a armchair. The players sit either in the couch to your right, or in the couch to your left. </p><p></p><p>The players rolled once at the start of the fight. The one with the highest initiative got to start, then initiative always went clockwise. As the DM I had two "slots". One at my spot, one at the opposite side - the gap between sofas. My "fast" monsters went the first time either of my slots came up, my "slow" monsters the next slot. </p><p></p><p>No notetaking needed.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7715930, member: 12731"] Cyclical initiative is a huge timesaver, and it's easy to forget the bad old days when you needed scrap paper when initiative changed every round. The eureka moment comes when you realize that in D&D you don't need fancy initiative. Unlike a modern game where the first one to hit wins, there are so many attacks in a regular D&D fight, it matters much less who does their third attack the fastest. Obviously there are still elements where initiative matters (assassin ambushes, save or suck spells), but still: much less pronounced need. So when we played 4e we had our brains and hands full of all sorts of crap, and there an individual action mattered even less, so we began using "sofa initiative". Imagine yourself to be the DM, sitting in a armchair. The players sit either in the couch to your right, or in the couch to your left. The players rolled once at the start of the fight. The one with the highest initiative got to start, then initiative always went clockwise. As the DM I had two "slots". One at my spot, one at the opposite side - the gap between sofas. My "fast" monsters went the first time either of my slots came up, my "slow" monsters the next slot. No notetaking needed. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
[UPDATED] Here's Mike Mearls' New D&D 5E Initiative System
Top