Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
[UPDATED] Here's Mike Mearls' New D&D 5E Initiative System
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="OB1" data-source="post: 7715936" data-attributes="member: 6796241"><p>Even though the rules are incomplete I'd really like to try this out during a combat or two in my next session, but would love to get some advice from the forum on a few things I'm not sure about.</p><p></p><p>1. Plan to roll initiative to decide declaration order, but will use just a straight d20 + Alert if anyone has. Low declares first.</p><p>2. Alert or Advantage - Roll 2 take lowest</p><p>3. Change of plans - When it's your initiative, declare new action(s), roll and add to original number.</p><p>4. Bonus Action - Declare after your action, roll and bonus action happens at new count</p><p>5. Move after Action - If you have movement left after you take your action or bonus action, declare move, roll and move at appropriate spot. </p><p></p><p>So potentially, a single player's turn might be broken up into 3 or 4 parts during a single round.</p><p></p><p>One thing I really like here is the added complexity (and maybe small nerf) to ranged attacks that require trade offs in your tactics. If you want to ensure that you attack early, you wouldn't want to add a movement die, and therefore you will remain exposed through the round. Add the movement and attack later, and your opponent may take cover before you can act and therefore end up with nothing to shoot at.</p></blockquote><p></p>
[QUOTE="OB1, post: 7715936, member: 6796241"] Even though the rules are incomplete I'd really like to try this out during a combat or two in my next session, but would love to get some advice from the forum on a few things I'm not sure about. 1. Plan to roll initiative to decide declaration order, but will use just a straight d20 + Alert if anyone has. Low declares first. 2. Alert or Advantage - Roll 2 take lowest 3. Change of plans - When it's your initiative, declare new action(s), roll and add to original number. 4. Bonus Action - Declare after your action, roll and bonus action happens at new count 5. Move after Action - If you have movement left after you take your action or bonus action, declare move, roll and move at appropriate spot. So potentially, a single player's turn might be broken up into 3 or 4 parts during a single round. One thing I really like here is the added complexity (and maybe small nerf) to ranged attacks that require trade offs in your tactics. If you want to ensure that you attack early, you wouldn't want to add a movement die, and therefore you will remain exposed through the round. Add the movement and attack later, and your opponent may take cover before you can act and therefore end up with nothing to shoot at. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
[UPDATED] Here's Mike Mearls' New D&D 5E Initiative System
Top