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[UPDATED] Here's Mike Mearls' New D&D 5E Initiative System
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<blockquote data-quote="Li Shenron" data-source="post: 7716104" data-attributes="member: 1465"><p>I have been fine with the cyclic Initiative since 3e.</p><p></p><p>Rolling each round does not interest me per se, but it does become interesting when it enables initiative adjustments based on action types.</p><p></p><p>The part which I definitely don't like in this version, is ranged combatants being the fastest. That's just <em>wrong</em> in more than one way... aiming and shooting an arrow cannot simply be faster than swinging a mace or thrusting a sword, making them equal is ok, but if they should be different, then ranged attacks should be slower, not faster. In addition, ranged combatants already have advantageous rules compared to melee combatants, they don't need yet another advantage. Finally, I also think that on average the melee combatants need to use the move action more often than ranged combatants (except when the ranged combatants can use their move to get out of cover and back behind it every single round, which is another huge advantage), and therefore making the move cost an additional initiative penalty just makes things worst.</p><p></p><p>Other than that, I think it's ok.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 7716104, member: 1465"] I have been fine with the cyclic Initiative since 3e. Rolling each round does not interest me per se, but it does become interesting when it enables initiative adjustments based on action types. The part which I definitely don't like in this version, is ranged combatants being the fastest. That's just [I]wrong[/I] in more than one way... aiming and shooting an arrow cannot simply be faster than swinging a mace or thrusting a sword, making them equal is ok, but if they should be different, then ranged attacks should be slower, not faster. In addition, ranged combatants already have advantageous rules compared to melee combatants, they don't need yet another advantage. Finally, I also think that on average the melee combatants need to use the move action more often than ranged combatants (except when the ranged combatants can use their move to get out of cover and back behind it every single round, which is another huge advantage), and therefore making the move cost an additional initiative penalty just makes things worst. Other than that, I think it's ok. [/QUOTE]
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[UPDATED] Here's Mike Mearls' New D&D 5E Initiative System
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