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[UPDATED] Here's Mike Mearls' New D&D 5E Initiative System
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<blockquote data-quote="Pauln6" data-source="post: 7716110" data-attributes="member: 6777422"><p>I don't believe the concept specifies whether your one good swing is your first, second, third, fourth, fifth, or sixth. Similarly, with combat happening simultaneously, perhaps the spell caster is waiting for the sweet spot - the moment when the target is most vulnerable, distracted, or in the best position - like on a shove penny machine - choose the wrong moment and by the time you've cast it, the spell may not work as well. </p><p></p><p>On a dice roll of 1d12, the spell is taking between 0.5 and 6 seconds to cast. Clearly the concept is not suggesting that spells MUST take a long time. It might not even be casting that takes the time but rather the swirling special effect that turns into the spell outcome. Haven't you seen Bedknobs and Broomsticks?</p></blockquote><p></p>
[QUOTE="Pauln6, post: 7716110, member: 6777422"] I don't believe the concept specifies whether your one good swing is your first, second, third, fourth, fifth, or sixth. Similarly, with combat happening simultaneously, perhaps the spell caster is waiting for the sweet spot - the moment when the target is most vulnerable, distracted, or in the best position - like on a shove penny machine - choose the wrong moment and by the time you've cast it, the spell may not work as well. On a dice roll of 1d12, the spell is taking between 0.5 and 6 seconds to cast. Clearly the concept is not suggesting that spells MUST take a long time. It might not even be casting that takes the time but rather the swirling special effect that turns into the spell outcome. Haven't you seen Bedknobs and Broomsticks? [/QUOTE]
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[UPDATED] Here's Mike Mearls' New D&D 5E Initiative System
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