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[UPDATED] Here's Mike Mearls' New D&D 5E Initiative System
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<blockquote data-quote="schnee" data-source="post: 7716113" data-attributes="member: 16728"><p>I think it definitely adds realism. But I think that's not the whole story.</p><p></p><p>I think it also mixes things up a bit and make combat less meta-gamey and more frantic. It's six seconds; most people don't decide what their character does in less than 15. Having to declare your actions first, then having a penalty to re-assess and choose another action if that first one is invalidated. </p><p></p><p>Since the dice rolls are so low, you still may be able to go before someone else who rolled poorly - and having to draw or sheath a weapon becomes an actual tactical concern. </p><p></p><p>It's growing on me.</p><p></p><p>But I'd only consider it if I could literally write out all the dice needed for each type of action on every character's sheets beforehand. No way I'd ask them to remember that off the top of their heads.</p></blockquote><p></p>
[QUOTE="schnee, post: 7716113, member: 16728"] I think it definitely adds realism. But I think that's not the whole story. I think it also mixes things up a bit and make combat less meta-gamey and more frantic. It's six seconds; most people don't decide what their character does in less than 15. Having to declare your actions first, then having a penalty to re-assess and choose another action if that first one is invalidated. Since the dice rolls are so low, you still may be able to go before someone else who rolled poorly - and having to draw or sheath a weapon becomes an actual tactical concern. It's growing on me. But I'd only consider it if I could literally write out all the dice needed for each type of action on every character's sheets beforehand. No way I'd ask them to remember that off the top of their heads. [/QUOTE]
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[UPDATED] Here's Mike Mearls' New D&D 5E Initiative System
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