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[UPDATED] Here's Mike Mearls' New D&D 5E Initiative System
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<blockquote data-quote="Lanefan" data-source="post: 7716458" data-attributes="member: 29398"><p>The impracticality of a full solution I'd already noted.</p><p>As already noted, full achievement of my goal is - though possible - somewhat impractical. That said, some steps to bring it closer are both easy and practical. Re-rolling init. each round is one such.</p><p>But the planning - though it can certainly still happen - shouldn't be influenced by the initiative dice.</p><p></p><p>If I'm a wizard about to chuck a fireball into an enemy-filled room I can still tell my allies to wait till I'm done before they charge in; and they can still choose whether to wait or not. I don't need to know anyone's initiative to do this, and they don't need to know mine. Same goes for most other planning; and keep in mind that "planning" doesn't automatically mean "this is how it's gonna go" as no plan survives contact...you know the rest.</p><p></p><p>Yeah, that's another issue with the RAW: dex modifiers. Were it up to me, initiative would be an unmodified roll 99% of the time, with the other 1% left open to account for corner-case situations, magic items that bestow speed of action (or remove such), and so forth.</p><p></p><p>Well, there are ways around it - or at least partway around it - if you're willing to look for them. I've noted a few above. Another one is to use a much smaller initiative die (and here Mearls is really on the right track!) and allow simultaneous initiatives.</p><p></p><p>But the most important aspect is for the players to play through the eyes of their characters whenever possible; and realize (and encourage) that while the players' eyes see a nice orderly sequence of initiative dice the characters do not and cannot, and that what the character sees/knows is what determines what the character does next.</p><p></p><p>There are many metagame aspects of this hobby, and some are unavoidable in order to allow for a playable game. But others aren't; and my point is simply that where these aspects can be removed, or mitigated, or even partly mitigated, it's preferable to do so.</p><p></p><p>Lan-"one day we'll have immersive holographs, and all of this will be moot"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7716458, member: 29398"] The impracticality of a full solution I'd already noted. As already noted, full achievement of my goal is - though possible - somewhat impractical. That said, some steps to bring it closer are both easy and practical. Re-rolling init. each round is one such. But the planning - though it can certainly still happen - shouldn't be influenced by the initiative dice. If I'm a wizard about to chuck a fireball into an enemy-filled room I can still tell my allies to wait till I'm done before they charge in; and they can still choose whether to wait or not. I don't need to know anyone's initiative to do this, and they don't need to know mine. Same goes for most other planning; and keep in mind that "planning" doesn't automatically mean "this is how it's gonna go" as no plan survives contact...you know the rest. Yeah, that's another issue with the RAW: dex modifiers. Were it up to me, initiative would be an unmodified roll 99% of the time, with the other 1% left open to account for corner-case situations, magic items that bestow speed of action (or remove such), and so forth. Well, there are ways around it - or at least partway around it - if you're willing to look for them. I've noted a few above. Another one is to use a much smaller initiative die (and here Mearls is really on the right track!) and allow simultaneous initiatives. But the most important aspect is for the players to play through the eyes of their characters whenever possible; and realize (and encourage) that while the players' eyes see a nice orderly sequence of initiative dice the characters do not and cannot, and that what the character sees/knows is what determines what the character does next. There are many metagame aspects of this hobby, and some are unavoidable in order to allow for a playable game. But others aren't; and my point is simply that where these aspects can be removed, or mitigated, or even partly mitigated, it's preferable to do so. Lan-"one day we'll have immersive holographs, and all of this will be moot"-efan [/QUOTE]
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[UPDATED] Here's Mike Mearls' New D&D 5E Initiative System
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