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[UPDATED] Here's Mike Mearls' New D&D 5E Initiative System
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<blockquote data-quote="Wiseblood" data-source="post: 7716508" data-attributes="member: 42437"><p>I don't like MM's initiative. It did provoke a thought though. This is the thought. Stop me if you've heard this. On the first round of combat all players and the DM roll initiative on 1D10 and add any initiative modifiers. The highest result goes first. On the second round and all other rounds you roll an unmodified d10, alternatively you could roll 2d10 if you like a stronger median showing. (or even 3d6)</p><p></p><p>one player might have an initiative like this over the course of 4 rounds (plus surprise)</p><p></p><p>Character in question has a Dex of 18</p><p>Surprise (nothing to see here surprise is a weak spot of mine)</p><p>Round one 1d10+4 result 8</p><p>Round two 1d10+0 result 4</p><p>Round three 1d10+0 result 10</p><p>Round four 1d10+0 result 1</p><p></p><p>Some spells like Haste might affect initiative in later rounds.</p><p></p><p>What I feel this would reflect is hightened reflexes in some characters eg High Dexterity. After the initial round these heightened reflexes are displayed by<strong> Armor Class Bonuses</strong>, <strong>Saving Throws</strong> and <strong>Dexterity modifiers to Attack and Damage</strong>. Once the fight is going having greater reflexes doesn't necesarily mean go first it usually means greater success at hitting and avoiding being hit. IMO</p></blockquote><p></p>
[QUOTE="Wiseblood, post: 7716508, member: 42437"] I don't like MM's initiative. It did provoke a thought though. This is the thought. Stop me if you've heard this. On the first round of combat all players and the DM roll initiative on 1D10 and add any initiative modifiers. The highest result goes first. On the second round and all other rounds you roll an unmodified d10, alternatively you could roll 2d10 if you like a stronger median showing. (or even 3d6) one player might have an initiative like this over the course of 4 rounds (plus surprise) Character in question has a Dex of 18 Surprise (nothing to see here surprise is a weak spot of mine) Round one 1d10+4 result 8 Round two 1d10+0 result 4 Round three 1d10+0 result 10 Round four 1d10+0 result 1 Some spells like Haste might affect initiative in later rounds. What I feel this would reflect is hightened reflexes in some characters eg High Dexterity. After the initial round these heightened reflexes are displayed by[B] Armor Class Bonuses[/B], [B]Saving Throws[/B] and [B]Dexterity modifiers to Attack and Damage[/B]. Once the fight is going having greater reflexes doesn't necesarily mean go first it usually means greater success at hitting and avoiding being hit. IMO [/QUOTE]
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[UPDATED] Here's Mike Mearls' New D&D 5E Initiative System
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