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[UPDATED] Here's Mike Mearls' New D&D 5E Initiative System
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<blockquote data-quote="Lord Twig" data-source="post: 7717225" data-attributes="member: 31754"><p>And I said that I have tried similar systems and they work. Just that they work slower. But somehow my play experience is not valid?</p><p></p><p>The proposed system: Everyone decide on actions. Figure out what dice you need to roll based on your action and roll them. Figure out initiative scores. Start counting at 1 "Anyone go on 1? 2? 3?".</p><p></p><p>What I played: Everyone decide on actions. Figure out what number you add to a base number (figured from Dex) based on your action. Figure out initiative scores. Start counting at 1 "Anyone go on 1? 2? 3?".</p><p></p><p>The only difference is that the system I played added two numbers (each less than 5) and the Mearls system rolls dice (because he <em>really</em> loves dice). Other than that they are exactly the same. And it is slower than just figuring out the order once and then going: Dave, your turn! Mike, your up! Sue, your turn!</p><p></p><p>And I didn't even go into how someone always misses their number and asks you to go back, or forget what their number is this turn because it is different than last turn or is left doing nothing because their action has been invalidated by a previous players turn.</p><p></p><p>So if you like all that, or the thought of rolling 5 times as many initiative checks really turns you on, go for it! The rest of us just want to get on with our actions.</p></blockquote><p></p>
[QUOTE="Lord Twig, post: 7717225, member: 31754"] And I said that I have tried similar systems and they work. Just that they work slower. But somehow my play experience is not valid? The proposed system: Everyone decide on actions. Figure out what dice you need to roll based on your action and roll them. Figure out initiative scores. Start counting at 1 "Anyone go on 1? 2? 3?". What I played: Everyone decide on actions. Figure out what number you add to a base number (figured from Dex) based on your action. Figure out initiative scores. Start counting at 1 "Anyone go on 1? 2? 3?". The only difference is that the system I played added two numbers (each less than 5) and the Mearls system rolls dice (because he [i]really[/i] loves dice). Other than that they are exactly the same. And it is slower than just figuring out the order once and then going: Dave, your turn! Mike, your up! Sue, your turn! And I didn't even go into how someone always misses their number and asks you to go back, or forget what their number is this turn because it is different than last turn or is left doing nothing because their action has been invalidated by a previous players turn. So if you like all that, or the thought of rolling 5 times as many initiative checks really turns you on, go for it! The rest of us just want to get on with our actions. [/QUOTE]
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[UPDATED] Here's Mike Mearls' New D&D 5E Initiative System
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