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<blockquote data-quote="Aegeri" data-source="post: 5266651" data-attributes="member: 78116"><p style="text-align: center"><p style="text-align: left">I made the purple worm again in the other thread, but I am happy with this version so might as well post him here. I do apologize for the tiny text, photobucket decided it didn't want to put them up at a reasonable resolution (probably due to the length of them too). Okay I found a solution, ignore this!</p> <p style="text-align: left"></p> <p style="text-align: left"></p></p> <p style="text-align: center"><img src="http://img.photobucket.com/albums/v305/Aegeri/SweartoGodIamDoneNow.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p> <p style="text-align: center"></p><p style="text-align: left">That's the purple worm I made earlier. Here is the WIP of the Dracolich.</p> <p style="text-align: left"></p><p style="text-align: center"><img src="http://img.photobucket.com/albums/v305/Aegeri/Dracolich2.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p> <p style="text-align: center"></p><p style="text-align: left">My initial goal was not to make a dragon but undead, but something that felt like a dragon but different. As a result he retains the bite and claw attacks of normal Dragons as his main "stuff", combined with a breath weapon that leaves a zone of deadly necrotic energy and a real dislike of anyone living in the party. Revenants who have managed to make themselves undead get a pretty big mechanical advantage against such a creature.</p> <p style="text-align: left"></p> <p style="text-align: left"><strong>Life Drain</strong>: This just reduces healing in the aura. I felt his damage was fine, so penalizing healing felt more appropriate for something like the dracolich. Note that those relying on surgeless healing and paladins with Hospitaler are going to hate you forever for this.</p> <p style="text-align: left"></p> <p style="text-align: left"><strong>Bite</strong>: This is really what he uses for opportunity attacks, it has additional damage thrown onto it as he can't use it for multiple attack powers and its straight necrotic damage.</p> <p style="text-align: left"></p> <p style="text-align: left"><strong>Scything Claws</strong>: This is a trickier power, it actually targets two creatures when used - giving him an at-will double attack. He can slide people around with it as well, this gives him some room from the defender so he can hit another character.</p> <p style="text-align: left"></p> <p style="text-align: left"><strong>Flashing Talons</strong>: Effectively this raises his total attacks to four. Unlike other solos designed post-MM2, I chose to simply front load his damage as opposed to giving him an increase when bloodied. If you felt like it, simply make this a power that's usable only when bloodied and it accomplishes a similar effect.</p> <p style="text-align: left"></p> <p style="text-align: left"><strong>Breath Weapon</strong>: Iconic to Dragons, this one I modified from the original stun based power to one that I feel is more interesting. It makes a zone of deadly necrotic energy, a PC within it can choose to be dazed or take 20 necrotic damage. Depending on the situation one or the other may be optimal. Either way giving PCs a tactical choice beyond their own powers often is interesting.</p> <p style="text-align: left"></p> <p style="text-align: left"><strong>Shadowfell Jaunt</strong>: A simple teleportation power for getting out of trouble.</p> <p style="text-align: left"></p> <p style="text-align: left"><strong>Enslaving Gaze</strong>: A basic dominate power, fairly common by epic level and fluffy for dracolichs.</p> <p style="text-align: left"></p> <p style="text-align: left"><strong>Energy Drain</strong>: This simply does 10 necrotic damage to a PC and reduces defenses. Designed to make defenders easier to hit when attack penalties have been building up during the fight. If you're wondering about the close burst, it's so it doesn't provoke opportunity attacks.</p> <p style="text-align: left"></p> <p style="text-align: left"><strong>Mesmerizing Glare</strong>: Originally a close burst 3 immediate interrupt that stuns everyone in it, I changed this power around a lot. Now it imposes a stiff penalty and a potential extra attack. Ideally the Dracolich can use this on an inconvenient stun or daze power, preventing it from working and getting an extra attack/daze out of it. The effect is pretty nasty depending on what conditions the PC has though!</p> <p style="text-align: left"></p> <p style="text-align: left"><strong>Subdue the Living</strong>: I actually envisage this creature having allies in an EL + 2 where the dracolich is the same level as the party (EG level 18 party vs. level 18 dracolich solo and further friends). In this case his bolsters his allies indirectly by making them harder to hit - assuming they are undead of course. It also increases the amount of damage undead do with their attacks as well. I went for this power instead of frightful presence, because I wanted to make something that was similar to a dragons frightful presence but a different twist. </p> <p style="text-align: left"></p> <p style="text-align: left">Hope you like it anyway. It's still WIP of course, but I didn't want to post without having something new to show.</p> <p style="text-align: left"></p> </p> </p> </p></blockquote><p></p>
[QUOTE="Aegeri, post: 5266651, member: 78116"] [CENTER][LEFT]I made the purple worm again in the other thread, but I am happy with this version so might as well post him here. I do apologize for the tiny text, photobucket decided it didn't want to put them up at a reasonable resolution (probably due to the length of them too). Okay I found a solution, ignore this! [/LEFT] [IMG]http://img.photobucket.com/albums/v305/Aegeri/SweartoGodIamDoneNow.png[/IMG] [LEFT]That's the purple worm I made earlier. Here is the WIP of the Dracolich. [CENTER][IMG]http://img.photobucket.com/albums/v305/Aegeri/Dracolich2.png[/IMG] [LEFT]My initial goal was not to make a dragon but undead, but something that felt like a dragon but different. As a result he retains the bite and claw attacks of normal Dragons as his main "stuff", combined with a breath weapon that leaves a zone of deadly necrotic energy and a real dislike of anyone living in the party. Revenants who have managed to make themselves undead get a pretty big mechanical advantage against such a creature. [B]Life Drain[/B]: This just reduces healing in the aura. I felt his damage was fine, so penalizing healing felt more appropriate for something like the dracolich. Note that those relying on surgeless healing and paladins with Hospitaler are going to hate you forever for this. [B]Bite[/B]: This is really what he uses for opportunity attacks, it has additional damage thrown onto it as he can't use it for multiple attack powers and its straight necrotic damage. [B]Scything Claws[/B]: This is a trickier power, it actually targets two creatures when used - giving him an at-will double attack. He can slide people around with it as well, this gives him some room from the defender so he can hit another character. [B]Flashing Talons[/B]: Effectively this raises his total attacks to four. Unlike other solos designed post-MM2, I chose to simply front load his damage as opposed to giving him an increase when bloodied. If you felt like it, simply make this a power that's usable only when bloodied and it accomplishes a similar effect. [B]Breath Weapon[/B]: Iconic to Dragons, this one I modified from the original stun based power to one that I feel is more interesting. It makes a zone of deadly necrotic energy, a PC within it can choose to be dazed or take 20 necrotic damage. Depending on the situation one or the other may be optimal. Either way giving PCs a tactical choice beyond their own powers often is interesting. [B]Shadowfell Jaunt[/B]: A simple teleportation power for getting out of trouble. [B]Enslaving Gaze[/B]: A basic dominate power, fairly common by epic level and fluffy for dracolichs. [B]Energy Drain[/B]: This simply does 10 necrotic damage to a PC and reduces defenses. Designed to make defenders easier to hit when attack penalties have been building up during the fight. If you're wondering about the close burst, it's so it doesn't provoke opportunity attacks. [B]Mesmerizing Glare[/B]: Originally a close burst 3 immediate interrupt that stuns everyone in it, I changed this power around a lot. Now it imposes a stiff penalty and a potential extra attack. Ideally the Dracolich can use this on an inconvenient stun or daze power, preventing it from working and getting an extra attack/daze out of it. The effect is pretty nasty depending on what conditions the PC has though! [B]Subdue the Living[/B]: I actually envisage this creature having allies in an EL + 2 where the dracolich is the same level as the party (EG level 18 party vs. level 18 dracolich solo and further friends). In this case his bolsters his allies indirectly by making them harder to hit - assuming they are undead of course. It also increases the amount of damage undead do with their attacks as well. I went for this power instead of frightful presence, because I wanted to make something that was similar to a dragons frightful presence but a different twist. Hope you like it anyway. It's still WIP of course, but I didn't want to post without having something new to show. [/LEFT] [/CENTER] [/LEFT] [/CENTER] [/QUOTE]
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