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<blockquote data-quote="Nyronus" data-source="post: 5276211" data-attributes="member: 93419"><p><a href="http://tools.dungeonmastering.com/monstercards/opcode/11228/Adult-Black-Dragon" target="_blank">http://tools.dungeonmastering.com/monstercards/opcode/11228/Adult-Black-Dragon</a></p><p></p><p>Essentially I designed the new black dragon to be a sort of super lurker, modeled after a crocodile. Essentially he leaps from the water/mud/dark, sprays the party with a burst of flinch inducing acid, and then mauls someone before instantly slithering away. He uses his tail to knock away troublesome defenders such as a fighter before rushing the party, or, if the party is all bunched together, he'll finish his attack sequence with a tail slap before rushing away. I don't envision him flying much in combat, prefering to use concealment and that aquatic keyword for every penny they're worth.</p><p></p><p>The gloom aura is meant to hearken back to the cloud of darkness power of the "classic" black dragon without being, oh, what's that word? Oh yeah. Lame. It also acts as a lurker "defensive" power, particularly when combined with all of the shifting and the close-range reactive acid spray.</p><p></p><p>There are a few tactics a party can use to beat the acid-spittying mega croc. Namely, readying actions. The Gloom Aura drops while moving, and since the black dragon is a melee mauler he will -always- bum rush the party each round. Also, while the Black Dragon comes with a suite of defender hosing powers, a Warden spells doom as its more or less able to shut down his shifting shenangins, and the same with a controller with immobilize on ready.</p><p></p><p>I realized I forgot to add in a customary "Anti-Stunlock" feature. Probably something along the lines of the dragon shifting back when its stunned. I'm a little tired now so I'll do that tomorrow.</p><p></p><p>Also: I love the Purple Worm. Very scary and very awesome. The Dracolich looks interesting. I kind of like the idea of double scything claws. I say keep it at-will: A solo has to keep up the threat of five monsters. If its not making four or five attacks around, or doing there-about damage, it probably won't scare people.</p><p></p><p>I'm actually plotting a super adventure centering on a Dracolich. I may just swipe your stats.</p></blockquote><p></p>
[QUOTE="Nyronus, post: 5276211, member: 93419"] [url]http://tools.dungeonmastering.com/monstercards/opcode/11228/Adult-Black-Dragon[/url] Essentially I designed the new black dragon to be a sort of super lurker, modeled after a crocodile. Essentially he leaps from the water/mud/dark, sprays the party with a burst of flinch inducing acid, and then mauls someone before instantly slithering away. He uses his tail to knock away troublesome defenders such as a fighter before rushing the party, or, if the party is all bunched together, he'll finish his attack sequence with a tail slap before rushing away. I don't envision him flying much in combat, prefering to use concealment and that aquatic keyword for every penny they're worth. The gloom aura is meant to hearken back to the cloud of darkness power of the "classic" black dragon without being, oh, what's that word? Oh yeah. Lame. It also acts as a lurker "defensive" power, particularly when combined with all of the shifting and the close-range reactive acid spray. There are a few tactics a party can use to beat the acid-spittying mega croc. Namely, readying actions. The Gloom Aura drops while moving, and since the black dragon is a melee mauler he will -always- bum rush the party each round. Also, while the Black Dragon comes with a suite of defender hosing powers, a Warden spells doom as its more or less able to shut down his shifting shenangins, and the same with a controller with immobilize on ready. I realized I forgot to add in a customary "Anti-Stunlock" feature. Probably something along the lines of the dragon shifting back when its stunned. I'm a little tired now so I'll do that tomorrow. Also: I love the Purple Worm. Very scary and very awesome. The Dracolich looks interesting. I kind of like the idea of double scything claws. I say keep it at-will: A solo has to keep up the threat of five monsters. If its not making four or five attacks around, or doing there-about damage, it probably won't scare people. I'm actually plotting a super adventure centering on a Dracolich. I may just swipe your stats. [/QUOTE]
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