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<blockquote data-quote="Aegeri" data-source="post: 5288569" data-attributes="member: 78116"><p>Actually it should be a soldier now I think about it. I forgot that soldiers no longer get +7 vs. AC, which is why I threw Brute on there. It is worth noting that he is actually following what the original brute hydras already do. Also, unlike other solos I specifically designed the hydra to be "close" to the originals in the MM. He is fully allowed to tear someone a horrible horrible hole in a sensitive place. If you examine the powers, daze/stun/dominate conditions can be stacked up to vastly reduce the threat of its main hydra fury power. This is basically the intention of the creature, you need to focus a lot of these effects on him otherwise the attacks get out of control rapidly.</p><p></p><p>I will however have an updated version shortly, but I don't intend to limit the horrible fury of Hydra Fury (see the Heroslayer Hydra for another example of a brutal Hydra). Also, Deadly Jaws is supposed to be limited to 1/round. Formatting ate it for some reason. Probably to spite me.</p><p></p><p></p><p></p><p>I just enjoy making monsters and I suspect what I make will be different than what Wizards makes. So long as my mechanics and interpretations are different, I don't think there is any problem with making some more variety in monsters.</p><p></p><p>Edit: Updated version. This is still a WIP and I have a lot more work to do on it. Particularly on the actual powers the creature has.</p><p></p><p style="text-align: center"><img src="http://img.photobucket.com/albums/v305/Aegeri/GuardianHydra3.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p> <p style="text-align: center"></p><p style="text-align: left"> Edit: Now I've mentioned it, comparing this and the heroslayer hydra is a good idea. The heroslayer hydra punishes creatures that mark it, this creature punishes enemies that are marked by it. Similar concept.</p> <p style="text-align: left"></p> <p style="text-align: left">Also I totally thought of more interesting powers to give it as well and a way of making Hydra Fury less boring.</p> <p style="text-align: left"></p> </p></blockquote><p></p>
[QUOTE="Aegeri, post: 5288569, member: 78116"] Actually it should be a soldier now I think about it. I forgot that soldiers no longer get +7 vs. AC, which is why I threw Brute on there. It is worth noting that he is actually following what the original brute hydras already do. Also, unlike other solos I specifically designed the hydra to be "close" to the originals in the MM. He is fully allowed to tear someone a horrible horrible hole in a sensitive place. If you examine the powers, daze/stun/dominate conditions can be stacked up to vastly reduce the threat of its main hydra fury power. This is basically the intention of the creature, you need to focus a lot of these effects on him otherwise the attacks get out of control rapidly. I will however have an updated version shortly, but I don't intend to limit the horrible fury of Hydra Fury (see the Heroslayer Hydra for another example of a brutal Hydra). Also, Deadly Jaws is supposed to be limited to 1/round. Formatting ate it for some reason. Probably to spite me. I just enjoy making monsters and I suspect what I make will be different than what Wizards makes. So long as my mechanics and interpretations are different, I don't think there is any problem with making some more variety in monsters. Edit: Updated version. This is still a WIP and I have a lot more work to do on it. Particularly on the actual powers the creature has. [CENTER][IMG]http://img.photobucket.com/albums/v305/Aegeri/GuardianHydra3.png[/IMG] [LEFT] Edit: Now I've mentioned it, comparing this and the heroslayer hydra is a good idea. The heroslayer hydra punishes creatures that mark it, this creature punishes enemies that are marked by it. Similar concept. Also I totally thought of more interesting powers to give it as well and a way of making Hydra Fury less boring. [/LEFT] [/CENTER] [/QUOTE]
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