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Updated monsters in Expedition to Demonweb Pits!
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<blockquote data-quote="Shade" data-source="post: 3439823" data-attributes="member: 287"><p>More info from the poster:</p><p></p><p>Abyssal Giants are, well... giants living in the Abyss. One theory claims they originated on the Material Plane but were dragged into the Abyss as a result of their way of life, another theory claims they made an unfortunate bargain with the Prince of Demons. They can throw exploding rocks, reshape the ground around them permanently as a full-round action (e.g. creating a pit below the PCs feet) and deal extra dice of vile damage on a critical hit. Personally I am not very impressed by this monster.</p><p></p><p>Corrupted by the Abyss is indeed an inherited template which can be added to any corporeal creature. The entry states that it forst appeared in the Book of Vile Darkness. The creature gains fracial d8 Hit Dies, improved natural armor and natural attacks, some ability score adjustments, damage reduction and resistance against electricity, fast healing, resistance to poison and higher DCs for every special attack the base creature has.</p><p>The CR-adjustment and several of the mentioned abilities depend on the base creatures number of hit-dice.</p><p></p><p>Cembion actually should read Cambion. Looks like I generated some typos while typewriting the ToC. Sorry about that. I suppose the Cambion demon was introduced way before 3rd Edition and it is the offspring of a male demon and a female planetouched like a tiefling. The term is quite often used to descripe any humanoid half-fiend. Cambions are spurned by their fathers and specialize in gathering information to exchange them for power and prestige. They have the Alternate Form ability and do not suffer from armor check penalties when it comes down to Hide and Move Silently.</p><p></p><p>The Carnevus Demon is a CR9 Tana'ri with four arms and two mouth (but one head). It can cast two spells per round, can fight with a weapon in each hand without penalties, and can decide to cast only one spell per round and instead counterspell another spell as if using dispel magic one per round. In the Bloodwar they serve as backround tropps using their spell-like abilities. They are the child of a tanar'ri and a lamia noble and are often found in Graz'zts realms or on other planes.</p></blockquote><p></p>
[QUOTE="Shade, post: 3439823, member: 287"] More info from the poster: Abyssal Giants are, well... giants living in the Abyss. One theory claims they originated on the Material Plane but were dragged into the Abyss as a result of their way of life, another theory claims they made an unfortunate bargain with the Prince of Demons. They can throw exploding rocks, reshape the ground around them permanently as a full-round action (e.g. creating a pit below the PCs feet) and deal extra dice of vile damage on a critical hit. Personally I am not very impressed by this monster. Corrupted by the Abyss is indeed an inherited template which can be added to any corporeal creature. The entry states that it forst appeared in the Book of Vile Darkness. The creature gains fracial d8 Hit Dies, improved natural armor and natural attacks, some ability score adjustments, damage reduction and resistance against electricity, fast healing, resistance to poison and higher DCs for every special attack the base creature has. The CR-adjustment and several of the mentioned abilities depend on the base creatures number of hit-dice. Cembion actually should read Cambion. Looks like I generated some typos while typewriting the ToC. Sorry about that. I suppose the Cambion demon was introduced way before 3rd Edition and it is the offspring of a male demon and a female planetouched like a tiefling. The term is quite often used to descripe any humanoid half-fiend. Cambions are spurned by their fathers and specialize in gathering information to exchange them for power and prestige. They have the Alternate Form ability and do not suffer from armor check penalties when it comes down to Hide and Move Silently. The Carnevus Demon is a CR9 Tana'ri with four arms and two mouth (but one head). It can cast two spells per round, can fight with a weapon in each hand without penalties, and can decide to cast only one spell per round and instead counterspell another spell as if using dispel magic one per round. In the Bloodwar they serve as backround tropps using their spell-like abilities. They are the child of a tanar'ri and a lamia noble and are often found in Graz'zts realms or on other planes. [/QUOTE]
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Updated monsters in Expedition to Demonweb Pits!
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