Vyvyan Basterd
Adventurer
Back in the day I was a big fan of using the ICE system crit charts in my AD&D campaign. Over time I nerfed criticals down to the point where they no longer even exist in my campaigns.
Recently I proposed a new use for them to my players. I want to use the charts to add some randomness to what occurs to a character at -10 hit points or less . To be clear, instead of the result always being death, I would roll on the crit charts to determine what horrible malady has befallen the character (which range from "nothing" to "death"). I have rules in mind for how a character can remove some of the more horrible effects through spells or long-term healing, although most grievous wounds will still retain some kind of impaired status even after healing (-1 to skill checks).
Two questions for everyone to ponder:
1) Generally what do you think of the idea?
2) ICE charts have progressively worse columns A through E. I have not come up with a good way to determine which column to use. I don't want it to be random, but I can't think of some in-game factor to tie it to. Any thoughts?
Recently I proposed a new use for them to my players. I want to use the charts to add some randomness to what occurs to a character at -10 hit points or less . To be clear, instead of the result always being death, I would roll on the crit charts to determine what horrible malady has befallen the character (which range from "nothing" to "death"). I have rules in mind for how a character can remove some of the more horrible effects through spells or long-term healing, although most grievous wounds will still retain some kind of impaired status even after healing (-1 to skill
Two questions for everyone to ponder:
1) Generally what do you think of the idea?
2) ICE charts have progressively worse columns A through E. I have not come up with a good way to determine which column to use. I don't want it to be random, but I can't think of some in-game factor to tie it to. Any thoughts?
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