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[UPDATED] Most D&D Players Prefer Humans - Without Feats!
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<blockquote data-quote="TwoSix" data-source="post: 7735842" data-attributes="member: 205"><p>All very fair. I'm not questioning JC's data, and I'm not questioning he believes the conclusions he's stated. My only point of contention is that those conclusions don't match my observations, and I'd love to know why my point of reference is skewed compared to the baseline. It doesn't MATTER, of course, but if it's interesting enough to highlight those tweets, it's interesting enough to have a discussion about why those observations may not match our own perception.</p><p></p><p>I'd also point that, for humans, there's never really been a point in the game's history where human hasn't been at or close to the optimal choice, mechanically. They were inferior mechanically in 1E-2E, but they were also the only option for unlimited class advancement and the only option for several classes, like Paladin. I also saw less humans in 2E than in any other edition. (Thanks, Complete Book of Elves!) </p><p></p><p>Feats are integral to 3E-PF builds, so human has always been the default choice in those systems. (Only time I can think of that's been challenged is Strongheart halflings in 3E, who also got a feat, and Paragon Surge half-elves in PF.) </p><p></p><p>Humans got a bonus feat in 4e, and flexible stat bonuses, which made them the defacto power choice for most 4e builds, which were usually feat-intensive. (Only challenger in that system was Half-elves who could get a 3rd at-will at Paragon levels.)</p><p></p><p>Likewise, considering how powerful feats are in 5e, and the fact that only humans can get a feat <em>at all</em> before 4th level, it's no surprise they're the choice for players focused on builds.</p></blockquote><p></p>
[QUOTE="TwoSix, post: 7735842, member: 205"] All very fair. I'm not questioning JC's data, and I'm not questioning he believes the conclusions he's stated. My only point of contention is that those conclusions don't match my observations, and I'd love to know why my point of reference is skewed compared to the baseline. It doesn't MATTER, of course, but if it's interesting enough to highlight those tweets, it's interesting enough to have a discussion about why those observations may not match our own perception. I'd also point that, for humans, there's never really been a point in the game's history where human hasn't been at or close to the optimal choice, mechanically. They were inferior mechanically in 1E-2E, but they were also the only option for unlimited class advancement and the only option for several classes, like Paladin. I also saw less humans in 2E than in any other edition. (Thanks, Complete Book of Elves!) Feats are integral to 3E-PF builds, so human has always been the default choice in those systems. (Only time I can think of that's been challenged is Strongheart halflings in 3E, who also got a feat, and Paragon Surge half-elves in PF.) Humans got a bonus feat in 4e, and flexible stat bonuses, which made them the defacto power choice for most 4e builds, which were usually feat-intensive. (Only challenger in that system was Half-elves who could get a 3rd at-will at Paragon levels.) Likewise, considering how powerful feats are in 5e, and the fact that only humans can get a feat [I]at all[/I] before 4th level, it's no surprise they're the choice for players focused on builds. [/QUOTE]
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[UPDATED] Most D&D Players Prefer Humans - Without Feats!
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