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[UPDATED] Most D&D Players Prefer Humans - Without Feats!
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<blockquote data-quote="Charlaquin" data-source="post: 7735860" data-attributes="member: 6779196"><p>Interesting, if not surprising. In my experience, I’ve seen players fall into one of two categories regarding race - either they prefer to stick to the Tolkien staples, finding more alien races too outlandish, or they avoid said races, finding them too boring. Those who fall into latter camp are usually the ones who are most deeply involved in fantasy fiction and gaming. So it’s not surprising that the former camp would be the larger one - the more casual fans who want to take part in the kinds of fantasy story they’ve read or seen, as opposed to those who have already seen it all and want to branch out from the more common tropes.</p><p></p><p>Likewise, it makes sense that it would be more common for players to make choices based on story than mechanical optimization. Such decision making requires enough system mastery to accurately assess the utility of one option over another, and there will always be more fans who don’t delve into the system that deeply than there are who do.</p><p></p><p>On the other hand, “most characters don’t use feats” seems... Not inaccurate, but misleading. When Feats only come every 4 levels, at the cost of +2 to an ability score (or +1 to two), with 17 being the highest possible starting score, 20 being the maximum, and most games going to around 10th-12th level, it’s not surprising most characters wouldn’t use Feats. But not because they aren’t interested in feats. Rather, because the system puts such a high opportunity cost on Feats that they’re not worth taking unless you have a specific build in mind, and again, most players aren’t going to delve that deeply into character optimization.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 7735860, member: 6779196"] Interesting, if not surprising. In my experience, I’ve seen players fall into one of two categories regarding race - either they prefer to stick to the Tolkien staples, finding more alien races too outlandish, or they avoid said races, finding them too boring. Those who fall into latter camp are usually the ones who are most deeply involved in fantasy fiction and gaming. So it’s not surprising that the former camp would be the larger one - the more casual fans who want to take part in the kinds of fantasy story they’ve read or seen, as opposed to those who have already seen it all and want to branch out from the more common tropes. Likewise, it makes sense that it would be more common for players to make choices based on story than mechanical optimization. Such decision making requires enough system mastery to accurately assess the utility of one option over another, and there will always be more fans who don’t delve into the system that deeply than there are who do. On the other hand, “most characters don’t use feats” seems... Not inaccurate, but misleading. When Feats only come every 4 levels, at the cost of +2 to an ability score (or +1 to two), with 17 being the highest possible starting score, 20 being the maximum, and most games going to around 10th-12th level, it’s not surprising most characters wouldn’t use Feats. But not because they aren’t interested in feats. Rather, because the system puts such a high opportunity cost on Feats that they’re not worth taking unless you have a specific build in mind, and again, most players aren’t going to delve that deeply into character optimization. [/QUOTE]
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[UPDATED] Most D&D Players Prefer Humans - Without Feats!
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