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[UPDATED] Most D&D Players Prefer Humans - Without Feats!
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<blockquote data-quote="Sunseeker" data-source="post: 7735909"><p>I think at the end of the day the reality is that a lot of classes just aren't feat-heavy. There's no more two-weapon-fighting tax. There's no more multiple-attack tax. There's no more iterative-attack shenanigans. There's really no more heavy modification of how your class performs with feats. The fact that X class or Y class works really well with A or B feat really speaks more to a particular hole in that class or a particularly nice synergy. Most of the feats provide some useful flavor, and sometimes some powerful combinations, but the latter is substantially more rare than the former. </p><p></p><p>I don't think feats being optional is the reason they're seeing less play, I think it's more the fact that they've made the base classes less dependent on feats to do what they ought to be doing. Used to be some classes couldn't even function as intended with their base features.</p><p></p><p>Now, on the flip-side, there is, IMO a distinct reduction in creativity. Even if in the past not all combinations were the best, there was certainly a greater variance in potential outcomes. Used to be classes could do lots of things, in several different ways, now it seems like classes just...do their thing and thats it.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 7735909"] I think at the end of the day the reality is that a lot of classes just aren't feat-heavy. There's no more two-weapon-fighting tax. There's no more multiple-attack tax. There's no more iterative-attack shenanigans. There's really no more heavy modification of how your class performs with feats. The fact that X class or Y class works really well with A or B feat really speaks more to a particular hole in that class or a particularly nice synergy. Most of the feats provide some useful flavor, and sometimes some powerful combinations, but the latter is substantially more rare than the former. I don't think feats being optional is the reason they're seeing less play, I think it's more the fact that they've made the base classes less dependent on feats to do what they ought to be doing. Used to be some classes couldn't even function as intended with their base features. Now, on the flip-side, there is, IMO a distinct reduction in creativity. Even if in the past not all combinations were the best, there was certainly a greater variance in potential outcomes. Used to be classes could do lots of things, in several different ways, now it seems like classes just...do their thing and thats it. [/QUOTE]
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[UPDATED] Most D&D Players Prefer Humans - Without Feats!
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