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[UPDATED] Most D&D Players Prefer Humans - Without Feats!
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<blockquote data-quote="Horwath" data-source="post: 7735953" data-attributes="member: 6801299"><p>Been playind D&D quite a while now.</p><p>But my point was not about character concept, but simple input-output or mechanics.</p><p></p><p>If you are archer +2 dex is better than sharpshooter, unless you are battlemaster with +die roll to attack so you can do clutch maneuver on your "powershot" to negate -5 attack roll.</p><p>For rogues "Sharshooter" vs +2 dex is negative DPS all around.</p><p></p><p></p><p></p><p>I liked the character idea, and I'm sure that DM will adapt to your party even if you all make non optimal characters. In the end, roll over encounters or TPK's are both not fun. You need hard/deadly encounters that will challenge your party but not kill them if they make one mistake or poor choice of action.</p><p>But, your warlock would be simply better in combat if you got charisma raised by +4 from 4th and 8th level. Followed by spell sniper after cha is maxed out.</p><p></p><p>This has nothing to do with character concept or roleplaying, just simple math.</p><p></p><p></p><p></p><p></p><p>This array is as forced as standard array with racial boosts. Just an option to take.</p><p></p><p>you can make point buy from 6 to 18 if you like. I would keep max at 18 to reduce overall power a little.</p><p></p><p>Also, I do not like racial ability bonuses for the reason that 20 in your primary is so damn strong and not optimal races delay their feat choice by another 4 levels.</p><p></p><p>But even with array same for all players, you are not a clone as you can rearange them into 6 abilities in different way each time.</p><p></p><p></p><p>But perfect solution for me would be to split ASIs into 3 categories.</p><p></p><p>1. ASI; just ability boosts if you do not already include them at start(Like Pillars of Eternity). Then start with higher abilities without racial bonuses and no boosting on certian levels.</p><p></p><p>2. Combat feats:"strong PHB feats";</p><p></p><p>3. Racial/UA skill feats/"weak PHB feats"</p></blockquote><p></p>
[QUOTE="Horwath, post: 7735953, member: 6801299"] Been playind D&D quite a while now. But my point was not about character concept, but simple input-output or mechanics. If you are archer +2 dex is better than sharpshooter, unless you are battlemaster with +die roll to attack so you can do clutch maneuver on your "powershot" to negate -5 attack roll. For rogues "Sharshooter" vs +2 dex is negative DPS all around. I liked the character idea, and I'm sure that DM will adapt to your party even if you all make non optimal characters. In the end, roll over encounters or TPK's are both not fun. You need hard/deadly encounters that will challenge your party but not kill them if they make one mistake or poor choice of action. But, your warlock would be simply better in combat if you got charisma raised by +4 from 4th and 8th level. Followed by spell sniper after cha is maxed out. This has nothing to do with character concept or roleplaying, just simple math. This array is as forced as standard array with racial boosts. Just an option to take. you can make point buy from 6 to 18 if you like. I would keep max at 18 to reduce overall power a little. Also, I do not like racial ability bonuses for the reason that 20 in your primary is so damn strong and not optimal races delay their feat choice by another 4 levels. But even with array same for all players, you are not a clone as you can rearange them into 6 abilities in different way each time. But perfect solution for me would be to split ASIs into 3 categories. 1. ASI; just ability boosts if you do not already include them at start(Like Pillars of Eternity). Then start with higher abilities without racial bonuses and no boosting on certian levels. 2. Combat feats:"strong PHB feats"; 3. Racial/UA skill feats/"weak PHB feats" [/QUOTE]
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[UPDATED] Most D&D Players Prefer Humans - Without Feats!
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