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*Dungeons & Dragons
[UPDATED] Most D&D Players Prefer Humans - Without Feats!
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<blockquote data-quote="HorusZA" data-source="post: 7735956" data-attributes="member: 83599"><p>There's loads of theorycrafting and analysis going on here as to why Feats don't appear to be popular. I haven't read every post in this thread but my explanation is way simpler:</p><p></p><p>In my experience, Players are generally lazy. I suspect this is probably more true for casual players which, I suspect, comprises the majority of the global D&D player base. I don't mean this in a nasty way, but trying to get my players to read a handout I emailed before a game nevermind a rulebook is like herding cats. Members of this exalted Enworld community are probably an exception to this hence the detailed analysis of optimal builds, feat selection, etc.</p><p></p><p>What does this have to do with Feats?</p><p></p><p>Picking a Feat requires me to read loads of pages of rules (work). I have to apply cognitive energy to understand the rules surrounding the Feat (work). I may even have to read all the Feats so I can pick the right one (loads of work). And after picking it, I must remember what it does (work) or I have to write it down somewhere (more work). During the game I have to be on the lookout for an opportunity to use my Feat (constant work).</p><p></p><p>The alternative? Pick an Attribute, add +1 to it and maybe update some bonuses. Aaaaaand... done! Easy-peasy! I can now forget about it and get on with the game.</p><p></p><p>Anyways, that's my theory.</p></blockquote><p></p>
[QUOTE="HorusZA, post: 7735956, member: 83599"] There's loads of theorycrafting and analysis going on here as to why Feats don't appear to be popular. I haven't read every post in this thread but my explanation is way simpler: In my experience, Players are generally lazy. I suspect this is probably more true for casual players which, I suspect, comprises the majority of the global D&D player base. I don't mean this in a nasty way, but trying to get my players to read a handout I emailed before a game nevermind a rulebook is like herding cats. Members of this exalted Enworld community are probably an exception to this hence the detailed analysis of optimal builds, feat selection, etc. What does this have to do with Feats? Picking a Feat requires me to read loads of pages of rules (work). I have to apply cognitive energy to understand the rules surrounding the Feat (work). I may even have to read all the Feats so I can pick the right one (loads of work). And after picking it, I must remember what it does (work) or I have to write it down somewhere (more work). During the game I have to be on the lookout for an opportunity to use my Feat (constant work). The alternative? Pick an Attribute, add +1 to it and maybe update some bonuses. Aaaaaand... done! Easy-peasy! I can now forget about it and get on with the game. Anyways, that's my theory. [/QUOTE]
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[UPDATED] Most D&D Players Prefer Humans - Without Feats!
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